Variant Hobgoblin - Emporium of the Races

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Variant Hobgoblin

Often considered the shrewdest of goblinoids, the fierce Hobgoblins excel in strategy both on and off the battlefield.

Ability Score Increase. Your Intelligence score increases by 1.

Creature Type. Your creature type is Humanoid.

Age. Hobgoblins mature at the same rate as humans and have lifespans similar in length to theirs.

Size. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Tactical Ingenuity. You are a master of quick thinking in battle. When you roll initiative, you can add an additional 1d4.

Subrace. Choose one of the following subraces:

Hobgoblin Subraces

Strongblade Hobgoblin

Strongblades are those of hobgoblin society trained in the art of war.

Ability Score Increase. Your Strength and Constitution scores each increase by 1.

Martial Training. You are proficient with either two martial weapons of your choice and with light armor, or one skill of your choice.

Saving Face. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.

Forge Hobgoblin

Hobgoblins of the forge are accomplished blacksmiths. They are well renowned for their powerful weapons which are used by hobgoblin legions.

Ability Score Increase. Your Intelligence and Constitution scores both increases by 1.

Blacksmith. You have proficiency with blacksmith's tools and warhammers.
















Forge Weapon During a short or long rest, you can polish and sharpen one metal weapon, as long as you have blacksmith's tools. The first time a creature hits with that weapon in combat, it deals an additional 1d6 damage. You can use this trait only once per combat.

Koalinth

Green-skinned sea hobgoblins, the Koalinth are feared by all other creatures in the ocean.

Ability Score Increase. Your Dexterity or Strength score increases by 2.

Sea Dweller. You have a swimming speed of 30 feet, and you can breathe air and water.

Koalinth Training. You gain proficiency in tridents and nets.

Takedown Hunter. When you hit a creature with a weapon attack, you can strike with precise force, reducing their speed by 10 feet for 1 minute. Once you use this trait, you can't use it again until you finish a short or long rest.

Drakogoblin

The drakogoblins are hobgoblins magically mutated with the features of drakes.

Ability Score Increase. Your Constitution score increases by 2.

Drake's Durability. You gain resistance to acid, poison, fire, lightning, or cold damage (choose when you gain this trait.)

Lashing Tail. You have a sharp tail, which counts as a simple melee weapon with the reach and finesse properties that you are proficient in. When you hit with it, you deal 1d4 slashing damage.

Credits:

Art: Hobgoblins by WOTC/Sam Wood, Dragon Magazine 309

This is part of the Emporium of the Races, an ongoing project to upgrade old D&D races and make all new ones. Stay tuned for more updates!

 

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