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# Rime of the Frostmaiden Night has fallen upon Icewind Dale and the sun hasn't risen for two years. The frozen north's thin connection to the Sword Coast has been cut off and now the people of Ten Towns and the Reghed tribes must fend for themselves. A divine force has locked the land in frozen night. Rumors whisper of shadowy figures forging a devastating weapon in the mountains. Remnants of ancient power awaken deep beneath the ice. ### Frozen Truths of Icewind Dale * The sun hasn't risen for two years. * The two year night has cut off the frozen north from the Sword Coast. * The Children of Auril demand sacrifices from the people of Ten-Towns in the Frostmaiden's name. * Ancient and powerful secrets lie under the ice. * Shadowy figures lurk in the mountains hammering upon strange black metal. ### The Heroes We Have Cut off from the outside world, the people of Ten-Towns must rely on themselves to face the dangers upon and below the frozen tundra. The characters are people of Ten-Towns, either natives to the land or travelers who arrived years ago and stayed. You and the rest of the people of Ten-Towns have been hardened by the brutal cold of the land but the eternal night eats away at everyone. No heroes are coming from the Sword Coast to save the people of Ten-Towns. Only you can save yourselves. ### You Begin in Bryn Shander Largest of the Ten-Towns, Bryn Shander is a walled town perched atop a cold, lonely, wind-lashed hill. Bright lanterns suspended over narrow streets twist in the wind and add flecks of color to the town's otherwise drab surroundings. Speaker Duvessa Shane leads the city of a thousand souls. Once a trading hub with the north, trade has suffered since the coming of the night as has the humor, camaraderie, and goodwill fo the people. Notable locations include the **Blackiron Blades smithy**, the **House of the Morninglord**, and the **Northlook Inn and Tavern**. ### Your Character in the World Characters begin at **1st level**. You can choose character options from all official published material except for *Eberron: Rising from the Last War*, *Guildmaster's Guide to Ravnica*, and *Mythic Odysseys of Theros*. Additionally, there is a slightly updated version of the **goliath** race included in this adventure. Ability Scores can be generated using either Standard Array or Point Buy. Alternatively, rolling for stats will be allowed if agreed upon by the group as a whole. You can use the "Customizing Your Origin" feature from *Tasha's Cauldron of Everything*. ***NO EVIL ALIGNMENT***. Your character has joined with your companions to help the people of Ten-Towns survive the icy dangers in the endless night. Build well-rounded characters able to interact with the denizens of Icewind Dale, survive the frozen tundra, and battle the beasts hunting in the darkness. ### Your Group Patron Your characters have come together at the request from a notable patron of Icewind Dale. As a group, during Session 0, you can select from one of the following group patrons. ***Vellynne Harpell***. Member of the prestigious Harpell family and of the Arcane Brotherhood. The mysterious spellcaster seeks to learn more of the power under the ice. ***Sherif Markham Southell***. Sheriff of Bryn Shander who commands the town's militia. The sheriff has conscripted civilians to help him in matters beyond the capabilities of the town's militia on behalf of the town's speaker, Duvessa Shane. ***Hlin Trollbane***. Retired shield dwarf bounty hunter who came to Icewind Dale some time ago, escaping a dark past. Now she has taken it upon herself to bring justice where it has failed in the night. ***Dannika Graysteel***. A half-elf scholar who has come to Ten-Towns to investigate the mystical nature of the land. She wishes to study the strange magic that has brought the long night to Icewind Dale. ### Safety Tools The adventure features themes of darkness, extreme cold, murder, isolation, and paranoia. As such, it is a mature campaign. We will be using a system of *Lines* and *Veils*. ***Lines***. Items in this list are things that are **Hard Limits**, meaning they absolutely should not happen during the adventure. ***Veils***. Items in this list are **Soft Limits**, meaning the topic coming up isn't off limits, but the actual execution of the event is handled "off-screen." We will work together during Session 0 to come up with a list of topics or situations that fall into these two categories. If there is any discomfort with sharing these openly during Session 0, they can be sent to the DM privately to be added to the list. If at any time you don't feel comfortable with the content or direction of the game, whether it was included in the previous list or not, you can ask to "**pause for a second**" either in voice chat or in a private message to the DM. The game will pause and we will address the concern.
ICEWIND DALE SESSION 0