Monk Way of Seelie Oracle
Monk that are disciples of this way tend to rise their body and spirit to the heights of most powerful Feywild beings. They are usually bound to nature, animals and forests, as well as fey creatures that live in them, these monks are natural protectors of bright side of Feywild and everything Seelie Court values. These monks are usually elves, beast folk or fey creature, but more uncommonly can be any creature that strives to protect nature and bring happiness to its residents. They usually strive for natural beauty, thus their bodies might be a altered by Feywild as well, gaining different unusual hair color, loss of facial hair, Effeminacy of body, or body odor and sweat smelling like fruits and flowers. Monks of this way have power to, heal, control nature around them and most powerful of monks specialize in water element magic as well as unstoppable way of water fighting style thats focuses on strong and effective strikes. Same as the river always finds its way to the sea, breaking rocks and many obstacles, disciples of this way will always find the peace and harmony that vibrant life of Feywild deserves.
Nature spirit mastery
At 3th Level, your can use your life force to evoke nature element magic. You can cast Druidcraft cantrip at will and you can spent 1 ki point to cast following spells: Absorb Elements, Animal Friendship, Create or Destroy Water, Cure Wounds, Charm Person, Goodberry without providing material spell components.
At higher levels u can cast these spells by expending 1 more extra ki up to maximum of level 2 spell at 6th class level, level 3 spell at 11th class level, and level 4 spell at 17th class level.
Way of Water Apprentice
At 3th Level, you start developing one of the most deadly fighting styles in material plane. When you make an unarmed attack on your turn, you can choose to strike pressured water and air out of your strike impact.
When your unarmed attack hits, you can spend 1 ki point to deal an extra 1d10 bludgeoning damage. This water disappears moment it strike target and can't be used to douse flames.
Additionally you can breathe under water and you gain swimming speed equal to you walking speed.
Sleep pollen strike
At 6th level, When a creature fail Saving throw against your stunning strike feature you can spend 1 extra ki point to make creature fall asleep instead. Creature fall unconscious for 1 hour, condition ends if the creature takes damage, or someone uses an action to shake or slap the creature awake.
Seelie Grand Spirit
At 11th Level, You master Nature element as well as Way of Water fighting style, you can use following featured abilities:
Rolling river blast
As action you can spend 4 ki points to conjure up a wave of water that crashes down on an area within range. The area can be up to 90 feet long, up to 30 feet wide, and up to 30 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 8 times your martial dice bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 50 feet of it.
Feywild blessing
You can spent 4 ki points to cast Plant Grow spell, without providing verbal components. You are not affected by movement impairing effect of this spell.
excrete fairy powder
As bonus action, you can spent 4 ki points to gain flying and hover speed equal to you walking speed for 10 minutes.
Primordial Form
You can assume form of ancient primordial race. Your whole body can transform to the looks of primordial being of your choosing, but your new form must be bipedal (For example: your skin gets stone, water, air or lava texture, your voice might change or echo, your hair or eye color and glow might also change, or you could grow beast fangs, claws, ears and tail).
As bonus action, you can spent 1 ki point to enter form or extend it, you gain 2 bonus AC and your movement speed increase by extra bonus 30 feet. You can chose to emit bright light up to 15 feet away of you and dim light 15 feet further. You can choose to deal slashing or piercing damage instead of bludgeoning damage with your unarmed attacks.
While in this form you cannot use ki points to cast spells, but you can still use other ki features gained by your class or this subclass. This form lasts for 2 hours, or until you choose to end it as a bonus action.
Seelie Oracle
At 17th level, you reached one of highest rank of Feywild being, you gain following Abilities:
- Once a day, when you take damage or when you reach 0 hit points and you are not killed outright, you can gain all benefits of Regeneration spell as if it was cast on you normally. You must finish long rest until you can use this ability again.
- You can spent 6 Ki points to cast Heal, Greater Restoration or Transport via Plants spells without providing material components.
- Whenever you use Way of Water Apprentice feature, you deal extra 1d10 bludgeoning damage without needing to spend any ki points. (You can still spend ki point to deal more extra damage)