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# Phantom Thief ## Roguish Archetype Option Some rogues succeed on their wit, skill, luck, or panache. You embrace all of these qualities as you unleash your inner Persona - a manifestation of one's rebellious spirit Rogues who embrace the Phantom Thief flout oppressive authorities, expose the corruption that takes root in the dark corners of society, and make a name for themselves, all while looking suave and graceful. ### Visage of Rebellion When you choose this archetype at 3rd level, you can magically don the persona of the phantom thief. You learn the *disguise self* spell, and you can cast it without expending a spell slot. Charisma is your spellcasting ability for this spell. You can cast disguise self this way as a bonus action, or as a reaction when you roll initiative. When you are under the effects of this spell, your AC is equal to 10 + your Dexterity modifier + your Charisma modifier. ### Sinful Shell Also at 3rd level, you can produce a magical firearm to dispatch tyrannical foes. When you attack, you can choose to conjure a magical firearm to make the attack, which disappears immediately after. You are proficient with this weapon, which counts as a simple ranged weapon for you and has a normal range of 30 ft. and a long range of 120 ft. You add your Dexterity modifier + your Charisma modifier to attack and damage rolls with this weapon. On a hit, this weapon deals force damage equal to 2d6 + your rogue level. If this attack qualifies for Sneak Attack, add your Sneak Attack dice to this damage roll. You can use this special attack a number of times equal to your Dexterity modifier (minimum of once), regaining all expended uses when you finish a long rest. ### Spirit of the Trickster At 9th level, you can empower your Cunning Action with supernatural effects. ***Wings of Rebellion.*** When you use your Cunning Action to Dash, you sprout magical wings and gain a flying speed of 60 ft. until the end of your current turn. ***Dark Sidewinder.*** When you use your Cunning Action to Disengage, you can choose one creature within 5 ft. of you to wrap in smothering shadows, causing them to be blinded until the end of their next turn or they take damage. ***One with Shadows.*** When you use your Cunning Action to Hide, you also become invisible. This effect lasts until you take an action or reaction. You can use this feature a number of times equal to your Charisma modifier (minimum of once), regaining all expended uses when you finish a long rest. \columnbreak ### Third Eye Starting at 13th level, you learn to discern hidden details about things around you. When you spend 1 minute observing a creature or an object, you learn specific information about what you’re observing. ***Creature.*** You learn the creature’s type, Armor Class, as well as their emotional state. ***Object.*** You learn the object’s market value in gp and if it’s magical or not. If it’s a magic item, you learn its rarity. ### Persona Unleashed At 17th level, your Visage of Rebellion is fully unleashed. While you’re under the effects of your Visage of Rebellion, you gain the following benefits: * You gain a +20 ft. bonus to your movement speeds * You are immune to being targeted by divination magic and magical sensors * Damage you take is reduced by an amount equal to your Charisma modifier (minimum of 0)
##### Image Source 'Persona 5 (Joker)' by [Wes80 on DeviantArt](https://www.deviantart.com/wes80/art/Persona-5-Joker-701310185 "Image by Wes80 on DeviantArt")
Subclass created by u/StudMcMillionaire