My Documents
Become a Patron!
Tuskarr
\pagebreak ## Tuskarr *“Through sunsets beyond counting, the tusked people have dwelled here in the land of ice. We have lived on the bounty of the sea. We have grown fat on the meat of the antlered ones. The sea and land has given us life.”*
*— Mystic Tomkin*
Despite the absence of any records documenting the tuskarr's past, many significant facts have recently come to light. Brann Bronzebeard believes that the tuskarr may be descendants of a walrus Ancient Guardian, though for the moment this is only a theory. The tuskarr are a kind-natured nomadic race that roams the southern coastlines of Northrend, guided by the carved cyclopean statues that mark their seasonal fishing routes. The tuskarr's tribal affiliation is evidenced by the sigils inscribed on their tusks, and although they are a peaceful race, they are constantly beset by the Kvaldir and an arctic race of murloc-like creatures known as the Gorloc. Yet even their enemies marvel at the tuskarr's prowess and fearlessness in catching some of the most dangerous creatures in Northrend's frigid waters, including whales and giant squid. Not even the unnamed leviathans that lurk in the ocean's depths are beyond the tuskarr's reach. The tuskarr use giant turtle boats as a transportation system among zones in Northrend. They lead the turtles by use of carrots on a fishing line. They are also breeding penguins as farm animals. Tuskarr have recently been spotted on Darkmoon Island and on Pandaria, stating that the new climate is going to work out great for them. ### Culture Tuskarr society centers around fishing and whaling. This is of such vital importance that a tuskarr's ability to fish affects its social standing within the community. While tuskarr do hunt land animals in lean times, their primary sustenance comes from the sea, and most of their settlements line Northrend's coastlines. Though they prefer peace, the tuskarr fiercely defend their settlements when necessary, and they are no strangers to the conflicts erupting across their home continent. The walrus-men practice a form of magic that, on its surface, is astonishingly similar to shamanism. Kirin Tor scholars have not yet deciphered the source of the tuskarr's magic. While the tuskarr serve the elements differently than other shamanistic races, the power that they are able to call forth is formidable. While the tuskarr are not a vengeful race, justice is seemingly highly valued in their society. Their laws demand that all tuskarr must seek retribution against those who shed their kin's blood. Seeing their iconic kites soaring above Northrend's shores is a clear sign that tuskarr are nearby. A popular pastime in tuskarr culture is the creation of intricate and decorative kites. \columnbreak ### Faith The tuskarr worship a small pantheon of deities or spirits such as Tayutka, Karkut, Issliruk, and Oacha'noa. In addition, the tuskarr carve massive, moai-like stone heads that allow them to communicate with their ancestors. Each head houses the specific spirit of an elder which acts as both home and body, thereafter referred to as stone elders. A tuskarr shaman uses a set of ritual items to perform a ceremony, in which they recite a chant in a strange language to guide an ancestor's spirit to their rightful statue. One of the tuskarr's beliefs is that all souls are one with the magic of the world, and so attempts to control all magic would doom everyone. Mystic Tomkin refers to magic as "Silap Inua", and says that it "is harnessed by all thinking peoples to heal or harm. It is the power of life. It is the power of souls living and dead." He also says that the efforts by the blue dragonflight to cage all magic is the greatest threat to the tuskarr, and indeed, to all life in the world. ### Dieties * Issliruk -Tuskarr spirit of war, is depicted as a silver eagle. It gives courage to the tuskarr. * Karkut -"He Who Watches Over The Dead". It watches over the fallen so they do not lose their way. * Tayutka -A protective deity, it makes sure survivors will have food and shelter. * Oacha'noa -"Goddess of the Depths", appears to give guidance to the Tuskarr in times of need. ### Architecture Tuskarr houses are solidly built structures of wood and stone, with thick, thatched roofs. They are only one story, and sprawl rather than rise, because of the incessant wind. Heavy shutters cover the windows and short entry halls lead from the outer door to an inner one, which keeps heat from escaping and cold from entering. Their homes are radial, with a single large chamber at the middle and the sleeping quarters arrayed around it. They have large pits in the center, lined with stone, and keep a fire blazing constantly — it heats the entire house and has spits and trays for cooking food. Tuskarr are fishers and whalers, and they use every part of the animals they hunt. Whale bones form support beams in their homes, and heavy sealskins and other furs cover the floors and the doorways. They create dyes from various squid inks and fish scales, and have colorful weavings on their walls. ### Clothing Tusken inner clothing is brightly colored under their thick furs and oilskins. When a tuskarr woman accepts a tuskarr man as her husband, she weaves him a vest and he wears that against his skin. She replaces it once they have children, and again if he becomes the head of their extended family. She repairs it when necessary but otherwise he never takes it off. When males die, they are buried in their most recent vest, and the others are wrapped together to fashion a pillow for the body. \pagebreakNum ### Affiliation Even though the Tuskarr are tribal pack hunters they may yet get a sense of adventure and venture forth with a party of like-minded people to reach a common goal, such as defeating the Lich King perhaps. The Tuskarr tend to befriend members of the alliance more so than the members of the Horde since their values align more with the Alliance. ### Names Tuskarr names derive from ancient words no longer in use in their own tongue. These words have hidden meaning none but the tuskarr understand. Because family is of prime importance to their society, tuskarr family names take precedence over the names of the individuals. Thus, tuskarr family names are stated before an individual’s personal name, and most tuskarr who travel outside their own communities are known simply by such a name. Tuskarr family names are ancient and sacred. The meaning of the family’s name is related to some important characteristic or great historic deed. A tuskarr father gives his family name to his child, but the mother picks out a personal name for her son or daughter shortly after birth. Tuskarr family names are long and complex, while personal names are short and simple. The meaning of a personal name relates to one of the child’s personality or physical traits. **Male Names:** Bok, Girok, Frinn, Koss, Mirial, Nirr, Orinn, Kurr **Female Names:** Almh, Darji, Jirg, Lilmh, Sorji, Zurg. **Family Names:** Anniveldruun, Brathadral, Derganul, Erandruun, Gerkadrul, Looposul, Moondral, Oolundruun, Vermolkral \columnbreak ### Tuskarr Traits Your Tuskarr Character has certain traits deriving from theit ancient heritage. ***Ability Score Increase.*** Your Wisdom score increases by 2, and your Strength score increases by 1. ***Age.*** Much like walruses a Tuskarr's life expectancy is approximately 40 years. Maturing in their early teens. ***Alignment.*** The Tuskarr are a peaceful race, it is extremely rare to find an evil or a chaotic Tuskarr, most of them tend to be Lawful, Neutral and Good. ***Size.*** Tuskarr usually stand between 4 and 5 feet tall and average at about 250 pounds. Your size is Medium. ***Speed.*** Your base walking speed is 25 feet and your base swim speed is 20 feet. ***Tuskarr Weapon Training.*** You are proficient in Javelins, Pikes and Spears. ***Natural Fisher.*** You gain proficiency with one of the following skills of your choice: Animal Handling, Nature, Perception, Survival. You can also add the following items to your starting equipment: Fishing Tackle, A Net or A Fishing Pole or A Javelin, Fishing Lure. ***Cold Weather Natives.*** You have resistance to cold damage. ***Innate Shamanism*** You know one cantrip of your choice from the shaman spell list. Wisdom is your spellcasting ability for it. ***Languages.*** You can speak read and write Tuskarr as well as speak Common. \pagebreakNum
Thanks for reading
All art used in this homebrew is in-game screenshots taken from https://wowpedia.fandom.com/wiki/Tuskarr
[WWW.GMBINDER.COM](https://www.gmbinder.com)