Circle of Rebirth

by dArtagnan

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Circle of Rebirth

Druids of the circle of rebirth, understand that if you give unto nature, nature shall give in return. To those who truly embody that practice, this includes one's life.

These druids know that nature is about giving and receiving in turn. Take and Lose. Change is inevitable and must be welcomed.

Circle of Rebirth Features
Druid Level Features
2nd Circle Spells, Fruits of the Earth
6th New Life, Fierce Hunters
10th Return to the Earth
14th Cyclic Reincarnation

Circle Spells

When you join this circle at 2nd level, your bond to the cycles of death and rebirth grants you access to some spells when you reach certain levels in this class, as shown on the Circle of of Rebirth Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the Druid Spell List, the spell is nonetheless a druid spell for you.

Circle of Rebirth Spells
Druid Level Spells
2nd Cure Wounds, Inflict Wounds
3rd Gentle Repose, Healing Spirit
5th Life Transference, Vampiric Touch
7th Blight, Polymorph
9th Dawn, Reincarnate

Fruits of the Earth

From when you choose this circle at 2nd level, each dawn, the natural world grants you the gift of a number of eggs equal to your Wisdom modifier (minimum of 1). Each egg lasts until the next dawn and when eaten can be sustain a single creature for one day.

New Life

Starting from 6th level, the eggs provided to you at the start of each day have occasionally begun to hatch. As an action, you can turn an egg provided by the earth to a Beast with a CR of up to half your druid level (rounded down). The creature appears in an unoccupied space within 5 feet of you.

The creature disappears when it drops to 0 hit points, after a minute has passed, or turn another egg into a beast.

The created creature is friendly to you and your companions. The creature shares your initiative and takes its turn after yours. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

Return to the Earth

Beginning at 10th level, if the creatures you create with the New Life ability survive for the full minute, they turn into an egg again instead of dying.

Fierce Hunters

Also at 10th level, the beasts you create with the New Life ability's attacks count as magical for the purposes of overcoming resistances and immunities and deal an additional amount of damage equal to your Wisdom modifier (with a minimum bonus of +1).

Cyclic Reincarnation

Starting at 14th level, your connection to the earth transcends even death. Whenever you die, you will automatically reincarnate, as per the spell in 1d6 days in a location within 1 mile of your death, unless you are brought back to life in some other way, or do not wish to be returned.

Once you have been restored to life by this ability, it will not function if you die within the next week.






























Credits

Designed by d'Artagnan on DMs Guild, /u/dArtagnanDnD on reddit, or dArtagnanDnD on patreon and dArtagnanDnD on Twitter.

  • Made with "GM Binder".
  • Made with reference and for use with Dungeons and Dragons 5th Edition, created by Wizards of the Coast.