Rusty, The Cleaner
Legendary Divine Artifact, requires attunement
"Ironically enough, before he was called the Sweeper Bot, he was called the Cleaner." — Lord Shaxx
A battle frame previously under the employ of Lord Shaxx. He's decorated in the colors of the Crucible. He wears a helmet in the shape of the Russian Eagle. Depending on your superclass, he wears a different accessory that matches yours. If you're a Titan, he wears a Titan Mark. If you're a Hunter, he wears a Hunter Cloak. If you're a Warlock, he wears a Warlock Bond. Repaired and fully upgraded, He is ready to make the Darkness break.
| Perk | Description |
|---|---|
| Battle Brother | Rusty is a companion that will follow you around and listen to any of your orders. He's also capable of resurrecting you if your Ghost captured your Light. |
| Paracausal-Link | You share your paracausality with Rusty, in fact, it seems as if the Light is amplified in his presence. Within 30ft of Rusty is considered an Abundant Light Zone. |
| God of Arms | Rusty is capable of attuning to any Exotic weapon up to a maximum of 1 at a time. While within 10ft of Rusty, any Exotic weapon he us currently attuned to, you and your allies's currently held weapon will gain the perks of Rusty's attuned Exotic weapon on top of your weapons' current perks. |
Lore
"Ironically enough, before he was called the Sweeper Bot, he was called the Cleaner." — Lord Shaxx
"You see that Frame over there? Sweeping at that same spot endlessly? Would you believe he once was a war hero? Rusty was one of the frames that helped Shaxx in Twilight Gap. In fact, if it wasn't for Rusty, Shaxx would never have filled the gap in our walls.
It's actually a funny story how he ended up here. Apparently he go his leg busted by a Fallen Captain. After that, Xur coincidentally found him and sold him to this jerkoff Cryptarch in The Reef. Some Guardian found him, switched him out with an identical Frame, by the by the Cryptarch never found out, and brought him back.
Nononono, it's not a joke. I swear it happened! The Loremaster told me! It's 100% true. He even bet me to ask Shaxx about it for an exotic and I had to give up my favorite- Huh? Yeah, it was April 1st when he told me the story. Why do you ask?"
— Cayde-6
Rusty, The Cleaner
Medium construct, Lawful Good
- Armor Class AC 20 (natural armor)
- Hit Points 50 (5d10+10) / 50 (5d10+10) / 100 (5d20+10)
- Energy Shields 200
- Speed 50 ft., climb 50 ft., flying 50 ft.
STR DEX CON INT WIS CHA 16 (+3) 24 (+7) 30 (+10) 10 (0) 20 (+5) 50 (+20)
- Saving Throws Str +12, Dex +16, Con +19, Int +9, Wis +14, Cha +29
- Skills Jack of All Trades, Perception +23, Athletics +21, Acrobatics +25, Stealth +25, Slight of Hand +25, Intimidation +47, Persuasion +38, Deception +38, Performance +38
- Damage Resistances None paracausal attacks
- Damage Immunities poison, darkness, necrotic
- Condition Immunities Immune to all conditions
- Senses Truesight 120ft, passive Perception 33
- Languages Speaks any languages you do
- Classification CR 30 Ultra (155,000 XP)
Immortal Legend. Once per day, if Rusty is reduced to 0 hit points, he will immediately revive with maximum hit points and energy shields. In addition, his next attack will be a guaranteed Critical Hit.
Legendary Resistance (3/Day). If Rusty fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. Rusty can make four attacks on his turn.
Take a Shot. Rusty takes a shot with his currently held firearm: +16 Dex or +12 Str to hit. Prefers to use Dexterity.
Attack. Rusty makes an attack with the currently equipped melee weapon: +16 Dex or +12 Str to hit. Prefers to use Dexterity to attack.
Reaction
Defence of the Gap. If you or an ally are within 5ft of Rusty and are targeted by an attack, Rusty can use his reaction to impose disadvantage on the attack in addition to a -5 penalty to hit.
Legendary Actions
Rusty can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. Rusty regains spent legendary actions at the start of his turn.
Multiattack. Rusty takes multiple shots with the currently equipped firearm.
Reload. Rusty reloads the currently equipped firearm.
Ultra Actions
If one of Rusty's health pools is reduced to 0 hit points, he will immediately perform one of the following actions:
Ragnarok. A collapsible shoulder-mounted ornament reveals itself as some sort of launcher. Rusty will then fire a satellite upwards that will stay suspended for 3 rounds. At the end of Rusty's turn, the satellite will shoot a rocket at a hostile creature within Rusty's sight. These rockets have the perks of both Gjallarhorn and Truth: +9 to hit, 120 ft. reach, one target. Hit: 4d10 explosive solar