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Gentle Repose
\pagebreak ## Building a Home The time will often come when the players of a game of Dungeons and Dragons will want to build a home, and while there are many options when building a stronghold or fortress, there are not as many that focus on the incremental building of a small town or village. ## Resources Building a town requires two things, resources, and manpower. Manpower can be provided by the players, or by NPCs that the players may have rescued or paid to assist, while resources can be provided by either questing or other actions within the world. > ##### Giving Out Resources > The resource system is a little bit gamified, with resources represented by discrete units of resources. For example, clearing out some monsters from a nearby forest might reward, 2 wood, which the players use for upgrading their town, rather than an actual amount of wood with a weight and a cost. > > This removes some logistic difficulties from the system, though, as some players might enjoy this, feel free to force your players to find ways of transporting their goods around the map. ## Resource List ### Wood Wood is a commonly used building material for lower tier buildings. It can be gathered through helping lumberjacks, or quests in forest areas. ### Stone Stone is used for more defensive buildings, or for higher tier buildings. It can be gathered through clearing dungeons and mines, or assisting miners or quarry-people. ### Ore Ore, mostly representing iron, though other ores are also available, is used for equipping guards, making advanced buildings, and other things that require non-magical metals. ### Arcanite Arcanite is a magical metal that is used for magical buildings. \columnbreak ## Example Town The town of Gentle Repose sits on the edge of a lake, with a vast monster filled forest to the north, and a line of mountains to the east. The lake to the south connects to the ocean, but the dock has been destroyed. ### Available Upgrades The town desperately needs a dock, guardhouse, blacksmith, and already has a forge. More upgrades will be available as the town grows. ### Story The town is under threat by a necromancer and her legions of undead that come from the west. They need heroes, and leadership, since their mayor and most of their warriors are dead after a battle against the necromancer. ### Quests **Something Lurks Within the Woods** Something in the forest to the north is disrupting logging activities. Find and deal with the threat. ###### Reward: 3 wood. **Mine Troubles** The local mine has dug down into a patch of caverns filled with monsters, clear them out so that mining can resume. ###### Reward: 3 ore, 3 stone **Trapped Wizard** A group of gnolls has captured a local wizard and are trying to get her to enchant their weapons, find and rescue her before they give up and just eat her. ###### Reward: 2 wood, NPC wizard > ##### Quest Notes > Giving out resources doesn't always need to make 100% narrative sense. A general quest in a forest area can reward wood, while destroying an Illithid Nautiloid might grant some Arcanite. Though, if your players desire a higher level of immersion, feel free to make all rewards make more sense. \pagebreakNum ## Building List ### Forge ###### **Cost:** 3 wood, 4 stone, 10 ore ###### **Requirements:** An NPC blacksmith. A forge allows for the refinement of ore and unlocks a number of buildings. ### Blacksmith ###### **Cost:** 6 stone, 4 ore ###### **Requirements:** An NPC blacksmith, a Forge. A blacksmithing building will sell metal tools, weapons, and armour, as well as allow for the equipping guards and followers. #### Upgrades **Magical Item Forging** (4 stone, 4 Arcanite) This allows the blacksmith to create magical weapons and armour. ### Farm ###### **Cost:** 2 wood ###### **Requirements:** NPC farmers A farm provides food for a town, allowing for the town to support a higher population. If there is bonus food, refugees or other travelers might be attracted to the town. ### Temple ###### **Cost:** 4 wood, 12 stone ###### **Requirements:** An NPC priest or cleric. A temple provides healing and curse removal services, as well as a place to purchase healing potions, holy water, and low level divine magic scrolls. ### Guard House ###### **Cost:** 6 wood, 4 stone ###### **Requirements:** An NPC warrior of some sort. A guard house trains townsguard, who can protect the town and provide order and stability. ### Alchemist ###### **Cost:** 5 wood, 2 stone ###### **Requirements:** An NPC alchemist. An alchemist can create and sell all sorts of potions \columnbreak ### Dock ###### **Cost:** 15 wood ###### **Requirements:** Access to water. A dock allows for the construction of boats, and can attract trade ships. A dock can also allow fishing, providing food to the town. ### Walls ###### **Cost:** 15 stone ###### **Requirements:** Builder's Hall. A walled town is much more easily defensible and can attract people fleeing from dangerous situations. ### Scouting House ###### **Cost:** 3 wood, 5 stone ###### **Requirements:** Access to an NPC scout. Scouts can be used to find locations for expansion or quests. They are needed to build outposts or watchtowers outside of the town. ### Builder's Hall ###### **Cost:** 10 wood, 10 stone, 5 ore ###### **Requirements:** NPCs. A Builder's Hall is required to build more advanced buildings, outposts and watchtowers. ### Watchtower ###### **Cost:** 1 wood, 4 stone ###### **Requirements:** Builder's Hall, Guard House A watchtower can be either built within the town, to provide extra defence and warnings of imminent attacks, or outside of the town, in scouted locations, to provide advance warning of threats, as well as to exert control over the area. ### Outpost ###### **Cost:** 20 wood, 5 stone ###### **Requirements:** Builder's Hall An outpost is a remote extension of the town, and can be used to gain more quests or resources, or just to settle a new area. \pagebreakNum ### Library ###### **Cost:** 15 stone, 10 wood ###### **Requirements:** Books A library can be used to research monsters, gods, and other lore. ### Lighthouse ###### **Cost:** 25 stone, 10 ore ###### **Requirements:** Builder's Hall, Dock A lighthouse greatly increases trade to a Dock, and increases the effectiveness of any boats operating in the area by allowing them to easily see danger. ### Wizard Tower ###### **Cost:** 15 stone, 5 Arcanite ###### **Requirements:** Builder's Hall, NPC Mage, Library A wizard tower allows the mage to perform experiments, make scrolls and magic items, and get away from the peasant masses wasting their time by asking for magical solutions to their problems. ### Astral Observatory ###### **Cost:** 5 wood, 20 stone, 5 Arcanite ###### **Requirements:** Builder's Hall, Wizard Tower An Astral Observatory allows a mage and any PCs to observe the secrets of the universe. \pagebreakNum
Torture Your Players
Do your players complain that the game is too easy? Do you just want them to suffer for the sins of humanity or for playing on their phones at the table? If the answer is yes, then check out [Chloe's Compendium of Cruelty](https://www.gmbinder.com/share/-LtXlIVTeJ5TWdBPva6D), a collection of nearly all my homebrew content all in one place.
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## Part of:
## An upcoming compendium of my 5e work.