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Treasures of Curse of Strahd
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# Treasures of Curse of Strahd
#### A compendium of all the treasure found in the module and where to find them
None of the content in here belongs to me. I tried crediting where I could. Everything belongs to Wizards of the Coast, or otherwise credited sources.
\pagebreakNum # Curse of Strahd Treasures ## Tser Pool Camp
### Vistani Tents * For each Vistani tent or wagon that the characters search, roll once on the following table to determine what treasure is found: | d8 | Loot | |:---:|:-----------:| | 1-10 | None | | 1-13 | Sack of 100 ep (each coin stamped with Strahd's visage in profile)| | 14-16 | Pouch containing 4d6 gemstones worth 100 gp each | | 17-19 | Sack containing 3d6 pieces of cheap jewelry worth 25 gp total and 1d6 pieces of fine jewelry worth 250 gp each | | 20 | One magic item (roll once on [Magic Item Table B](https://5e-spelljammer.github.io/tables.html#magic%20item%20table%20b_dmg) in the Dungeon Master's Guide) |
## Castle Ravenloft
### Wights * 2d10ep each * [Longsword](https://roll20.net/compendium/dnd5e/Longsword) with crest of Barovia ### K15 Chapel * Icon of Ravenloft * Gustavs Mace of Terror ### K30 Kings Accountant * After 10 minute looking through books, players find keys to the chests in one * Chest 1: 10.000cp * Chest 2: 10.000cp * Chest 3: 1000gp * Chest 4: 500pp (under a book) ### K32 Maid in Hell * Helgas Ruby necklace (750gp) \columnbreak ### K36 Dining Hall
##### Doss Lute
*Credit: [Pathfinder images](http://www.ns.wadholm.com/Pathfinder/img/)*
Item Details * [Doss Lute](https://5e.tools/items/instrument-of-the-bards-doss-lute-dmg.html)
### K37 Study > The treasure is Strahds library of books. You can't bring all the books. The whole collection would be worth 80.000gp. Roll a d12 to determine what kind of book you find 1. Alchemists tome 2. Bestiary of strange beasts 3. Biography of a forgotten king or queen 4. Book of exotic recipes 5. Book of heraldry 6. Book of military strategy 7. Epic novel 8. Guide to fine wines 9. Heretical text 10. Historical text 11. Poetry anthology 12. Theological text \pagebreakNum ### K41 Treasury
*Credit: [Cursecdn](https://media-waterdeep.cursecdn.com/avatars/thumbnails/7/263/1000/1000/636284741939884350.jpeg)* > Treasure is inside a [Daerns instant fortress](https://roll20.net/compendium/dnd5e/Instant%20Fortress#content). Only Strahd has the means to open it or change its size. It has two floors. * Lower floor - +2 Shield emblazoned with stylized silver dragon (order of silver dragon shield). Shield whispers warnings, granting +2 initiative - 50.000cp - 10.000sp - 10.000gp - 1000pp - 15 Gems (100gp each) * Upper floor - 10 Pieces of jewelry (250gp each) - [Alchemy jug](https://www.aidedd.org/dnd/om.php?vo=alchemy-jug) - [Helm of Brilliance](https://roll20.net/compendium/dnd5e/Helm%20of%20Brilliance) - [+1 Rod of the pactkeeper](https://5e-spelljammer.github.io/items.html#rod%20of%20the%20pact%20keeper%2c%20%2b1_dmg) - Coffer with 4 compartments each contains [Potion of greater healing](https://5e-spelljammer.github.io/items.html#potion%20of%20greater%20healing_dmg) ### K49 Lounge * Escher wears a ring worth 150gp and a ruby pendant worth 750gp \columnbreak ### K56 Cauldron * Each witch carries one potion of healing which has a ⅓ chance to be a potion of poison * Witches spellbook, non evil creatures take 1d10 psychic damage from touching it. It contains following spells:
| Level | Spellname | |:---:|:---:| | 1st | [burning hands](https://roll20.net/compendium/dnd5e/Burning%20Hands#content) | | 1st | [charm person](https://roll20.net/compendium/dnd5e/Charm%20Person#content) | | 1st | [detect magic](https://roll20.net/compendium/dnd5e/Detect%20Magic#content) | | 1st | [find familiar](https://roll20.net/compendium/dnd5e/Find%20Familiar#content) | | 1st | [fog cloud](https://roll20.net/compendium/dnd5e/Fog%20Cloud#content) | | 1st | [Mage Armor](https://roll20.net/compendium/dnd5e/Mage%20Armor#content) | | 1st | [Protection from evil and good](https://roll20.net/compendium/dnd5e/Protection%20from%20Evil%20and%20Good#content) | | 1st | [Ray of sickness](http://dnd5e.wikidot.com/spell:ray-of-sickness) | | 1st | [Sleep](https://roll20.net/compendium/dnd5e/Sleep#content) | | 1st | [Tashas hideous laughter](http://dnd5e.wikidot.com/spell:tashas-hideous-laughter) | | 1st | [Unseen Servant](https://roll20.net/compendium/dnd5e/Unseen%20Servant#content) | | 1st | [Witch Bolt](http://dnd5e.wikidot.com/spell:witch-bolt) | | 2nd | [Alter Self](https://roll20.net/compendium/dnd5e/Alter%20Self#content) | | 2nd | [Arcane Lock](https://roll20.net/compendium/dnd5e/Arcane%20Lock#content) | | 2nd | [Cloud of daggers](http://dnd5e.wikidot.com/spell:cloud-of-daggers) | | 2nd | [Darkness](https://roll20.net/compendium/dnd5e/Darkness#content) | | 2nd | [Enlarge / Reduce](https://roll20.net/compendium/dnd5e/Enlarge%20Reduce#content) | | 2nd | [Invisibility](https://roll20.net/compendium/dnd5e/Invisibility#content) | | 2nd | [Knock](https://roll20.net/compendium/dnd5e/Knock#content) | | 2nd | [Misty step](https://roll20.net/compendium/dnd5e/Misty%20Step#content) |
### K60 North tower peak * **iron Chest** Cyrus Bellview has the key (Area 62). Chest contains bejeweled gold crown worth 2500gp on a silk pillow ### K71 Kingsmen Quarters * One of the alcoves contains sack with 150ep if character finds it on DC10 perception check \pagebreakNum ### K74 North dungeon #### Cell 74a * Across floor 3000ep #### Cell 74b * Across the floor 300pp #### Cell 74c * Skeleton has one [Longsword](https://roll20.net/compendium/dnd5e/Longsword) and two belt pouches with five gemstones (50gp each) and a [potion of heroism](https://roll20.net/compendium/dnd5e/Longsword) #### Cell 74h * Sentient lawful good [+1 shortsword](https://roll20.net/compendium/dnd5e/Items:Shortsword%20%2B1#content) (Intelligence 11, Wisdom 13, Charisma 13). It has hearing and normal vision out to a range of 120 feet. It communicates by transmitting emotion to the creature carrying or wielding it. The sword's purpose is to fight evil. The sword has the following additional properties:
**Sentient short sword +1**
*Credit: [aidedd](https://www.aidedd.org/dnd/monstres.php?vo=flying-sword)* * The sword continually sheds bright light in a 15-foot radius and dim light for an additional 15 feet. Only by destroying the sword can this light be extinguished. * A lawful good creature can attune itself to the sword in 1 minute. * While attuned to the weapon, the sword's wielder can use the sword to cast the [crusader's mantle](http://dnd5e.wikidot.com/spell:crusaders-mantle) spell. Once used, this property of the sword can't be used again until the next dawn.
### K75 South dungeon #### Cell 75b * Across floor 2100ep ### K83 Spiral Stair #### 83a Stair Landing * Tapestry depicting King Barov leading knights. Worth 750gp if intact and not damaged \columnbreak ### K84 Catacombs
*Credit: [5etools](https://5e.tools/items/saint-markovias-thighbone-cos.html)* #### Crypt 6 * [Saint Markovias thighbone](https://5e.tools/items/saint-markovias-thighbone-cos.html) . Detect magic reveals that it contains aura of evocation magic #### Crypt 9 * If characters summoned ghost of piddlewick in K36 they find a box with a full Deck of Illusions #### Crypt 10 * Three jeweled necklaces (each 750gp) lying across Sir lees skeleton #### Crypt 11 * Sun shaped holy symbol. If good aligned character picks it up it whisphers following message (message refers to grave in abbey of st markovia in Krezk): > "There is a grave to the west, with roses that never die, in a place built by healers, in a village called Krezk. When all turns to darkness, touch this holy symbol to the grave to summon the light and find a treasure long lost." \pagebreakNum #### Crypt 13
**Glider** * Any Small or Medium humanoid can wear the dragon-wing glider. (It takes 1 minute to don or doff the glider.) It can't support more than 80 pounds, although the amount of weight it can carry is not evident. A character who inspects the glider in an attempt to discern its maximum weight allowance can do so accurately with a successful DC 15 Intelligence check. * If its wearer is light enough (accounting for gear), the apparatus can be used to glide, but only in wide-open spaces where there is room to maneuver. The wearer can become airborne by stepping or jumping off a high place, or by performing a high jump to take off from level ground. While aloft, the wearer gains a flying speed equal to its walking speed, with the following limitations: except in a significant updraft, the wearer can't use the glider to gain altitude, and the glider descends 1 foot for every 10 feet of horizontal distance covered. At the end of the flight, the wearer lands on its feet and the glider is intact. If the wearer tries to accelerate the rate of descent, the glider breaks, and the wearer falls. * The glider has AC 12, 1 hit point, and a 15-foot wingspan. Any damage causes it to break and become inoperable. A mending cantrip can repair the damage, provided all the broken pieces are present.
#### Crypt 15 * Khazans skull contains gems: The skulls black opal eye-gems are worth 1,000 gp apiece. The skull also has eight amber teeth worth 100 gp each. - Any creature that stands inside the crypt and boldly speaks the name **Khazan** causes the Pillarstone of Ravenloft to tremble as a [staff of power](https://5e-spelljammer.github.io/items.html#staff%20of%20power_dmg) materializes above the marble slab and hovers in place. The first creature to grab hold of the staff must make a DC 17 Constitution saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one. Afterward, the staff of power can be held and used normally. If no one grabs the staff within 1 round of its appearance, it vanishes, never to return. #### Crypt 21 * Patrina's crypt contains 250 pp, 1,100 gp, 2,300 ep, 5,200 sp, and 8,000 cp. The coins are of a mixed origin. The platinum and electrum coins have Strahd's profiled visage stamped on them. Buried under the coins is Patrina's spellbook, which has carved wooden covers. It contains all the spells listed for the [archmage](https://roll20.net/compendium/dnd5e/Archmage#content) in the Monster Manual. \columnbreak #### Crypt 22 * The thin layer of gold, if peeled from Sir Erik's desiccated corpse, is worth 500 gp. #### Crypt 28 * Tucked under the chef's hat is an electrum spork with a bejeweled handle (worth 250 gp). * Crypt 29: Hidden under the brown mold next to the baron's bones is a [luck blade](https://5e-spelljammer.github.io/items.html#luck%20blade_dmg) with one wish remaining. If a creature uses the wish to try to escape from Barovia, the spell fails. If a creature uses the sword to wish for Strahd's destruction, the wish doesn't destroy Strahd but rather teleports him to within 5 feet of the sword. #### Crypt 30 * The prefect's gold holy symbol is festooned with tiny gemstones and is worth 750 gp. If touched by an evil creature, the holy symbol is consumed in a blast of intense light that deals 11 (2d10) radiant damage to all creatures within 5 feet of it. Characters familiar with Barovian religion recognize the symbol as that of the Morninglord. #### Crypt 31 * A human skeleton (the remains of a dead adventurer) wrapped in bits of studded leather armor lies amid the spikes at the bottom of the pit. A shattered lantern and a rusty crowbar lie nearby. Tied to the corpse's leather belt is a 50-foot coil of hempen rope, a dagger in a worn scabbard, a pouch containing 25 pp, and a stoppered wooden tube containing a spell scroll of [magic circle](https://5e-spelljammer.github.io/spells.html#magic%20circle_phb). #### Crypt 34 * Characters who take the time to pry the gold from the sarcophagus can amass 500 gp worth of the precious metal, weighing 10 pounds. #### Crypt 35 * Ring that bears a stylized "J" (worth 25 gp). #### Crypt 37 * The compartment under the slab holds a small, black leather case containing three spell scrolls ([cone of cold](https://5e-spelljammer.github.io/spells.html#cone%20of%20cold_phb), [fireball](https://5e-spelljammer.github.io/spells.html#fireball_phb), and [lightning bolt](https://5e-spelljammer.github.io/spells.html#lightning%20bolt_phb)). ### K85 Sergeis Tomb * Sergei's embalmed body is clothed in shining [+2 plate armor](https://roll20.net/compendium/dnd5e/Items:Plate%20Armor%20%2B2#content). \pagebreakNum ### K86 Strahds Tomb If the Brides are present, they'll have the following treasures on them: * Ludmilla Vilisevic wears a soiled white wedding gown, a gold tiara (worth 750 gp), and ten gold bracelets (worth 100 gp each). * Anastrasya Karelova wears a stained and tattered red wedding gown, a black and crimson silk head scarf sewn with precious jewels (worth 750 gp), and a platinum necklace with a black opal pendant (worth 1,500 gp). * Volenta Popofsky wears a faded gold wedding gown, a platinum mask shaped vaguely like a skull (750 gp), and ten platinum rings set with gemstones (worth 250 gp each).
## Vallaki
### N2 Blue Water Inn
#### N2H Ravens Loft * Inside the locked chest are 140 ep, 70 pp, two elixirs of health, three potions of healing, and a gray bag of tricks. The coins are embossed with the profiled likeness of Strahd von Zarovich. #### N2Q Secret Attic * Urwin carries the key to the locked iron strongbox. The lock can be picked with thieves' tools and a successful DC 20 Dexterity check. The box contains a sack of 150 ep (each coin bearing the profiled visage of Strahd von Zarovich), six pieces of jewelry (worth 250 gp each), and three [potions of healing](https://5e-spelljammer.github.io/items.html#potion%20of%20healing_dmg). ### N3 Burgomasters Mansion
#### N3d Preparation room * The silverware set is worth 150 gp. #### N3l Library * The Vallakovich book collection contains old, leather-bound tomes on virtually every subject. Use the Random Books table (see [area K37](###-K37-Study)) to determine the subject matter of a particular book. #### N3t Victors workroom * Victor's spellbook contains all the spells Victor has prepared (see the [mage stat block](https://5e-spelljammer.github.io/bestiary.html#mage_mm) in the Monster Manual) as well as the following spells:
| Level | Spellname | |:---:|:---:| | Cantrip | [Acid splash](https://5e-spelljammer.github.io/spells.html#acid%20splash_phb) | | Cantrip | [Mending](https://5e-spelljammer.github.io/spells.html#mending_phb) | | 1st | [Thunderwave](https://5e-spelljammer.github.io/spells.html#thunderwave_phb) | | 2nd | [Darkvision](https://5e-spelljammer.github.io/spells.html#darkvision_phb) | | 2nd | [Levitate](https://5e-spelljammer.github.io/spells.html#levitate_phb) | | 3rd | [Glyph of warding](https://5e-spelljammer.github.io/spells.html#glyph%20of%20warding_phb) | | 3rd | [Remove curse](https://5e-spelljammer.github.io/spells.html#remove%20curse_phb) | | 3rd | [Animate dead](https://5e-spelljammer.github.io/spells.html#animate%20dead_phb) | | 4th | [Blight](https://5e-spelljammer.github.io/spells.html#blight_phb) | | 5th | [Cloudkill](https://5e-spelljammer.github.io/spells.html#cloudkill_phb) |
### N4 Wachterhaus
#### N4k Den * The room contains several items of value, including a golden goblet (worth 250 gp) from which Ernst drinks wine, a crystal wine decanter (worth 250 gp), four electrum candelabras (worth 25 gp each), and a bronze urn with frolicking children painted on its sides (worth 100 gp). #### N4Q Storage room * Iron chest locked (Key can be found in library Area NP4). The key disables a [poison needle trap](https://5e-spelljammer.github.io/trapshazards.html#poison%20needle_dmg) hidden in the lock. The chest contains: - A silk bag containing 180 ep, each coin bearing Strahd's stern visage in profile - A leather bag containing 110 gp - A wooden pipe that has been passed down through many generations of Wachter patriarchs - Five scrolls—notarized deeds for parcels of land given to the Wachter family by Count Strahd von Zarovich nearly four centuries ago - A supple leather case containing an unbound manuscript titled The Devil We Know—a poetic manifesto written by Lady Fiona Wachter attesting that the worship of devils can bring happiness, success, freedom, wealth, and longevity - A blasphemous treatise bound in black leather titled The Grimoire of the Four Quarters, written by the infamous diabolist Devostas, who was drawn and quartered for his - fell practices yet did not die (this is a forgery; the actual grimoire would drive a reader mad) - A very old letter to Lady Lovina Wachter (an ancestor) from one Lord Vasili von Holtz, thanking Lovina for her hospitality, loyalty, and friendship over the years \pagebreakNum ### N5 Arasek Stockyard
#### Rictavios Carnival wagon The front seat of the wagon conceals a secret compartment that requires a successful DC 15 Wisdom (Perception) check to find and open. The compartment holds several items: * An unlocked wooden coffer containing 50 ep bearing Strahd's profile and six gemstones (worth 100 gp each) * A small prayer book (worth 50 gp) with a green leather cover and indecipherable notes in the margins * A [healer's kit](https://roll20.net/compendium/dnd5e/Healer's%20kit#content) * Three wooden holy symbols inlaid with silver and in the shape of a sunburst (worth 50 gp each) * A [silvered shortsword](https://5e.tools/items/silvered-shortsword-phb.html) * A [hand crossbow](https://roll20.net/compendium/dnd5e/Hand%20Crossbow) inlaid with mother-of-pearl (worth 250 gp) * A bundle of twenty silvered crossbow bolts * A worn leather case with gold buckles (worth 100 gp) containing three sharpened wooden stakes, a sack of garlic, a jar of salt, a box of holy wafers, six vials of holy water, a polished steel mirror, and a bone scroll tube with a silver stopper and chain (worth 25 gp). The tube contains a spell scroll of [protection from fiends](https://5e.tools/items/scroll-of-protection-from-fiends-dmg.html) and a spell [scroll of protection from undead](https://5e.tools/items/scroll-of-protection-from-undead-dmg.html). ### N6 Coffin Makers shop
#### N6e Henriks Bedroom * The wardrobe in the southeast corner has a secret compartment in its base, requiring a successful DC 15 Wisdom (Perception) check to find. Inside the compartment are two sacks—a large one containing **the bones of St. Andral** and a small one containing 30 sp and 12 ep. All of the coins bear the profiled visage of Strahd von Zarovich. \columnbreak ### N9 Vistani Camp
#### N9a Kasimirs hovel * Kasimir wears a [ring of warmth](https://roll20.net/compendium/dnd5e/Ring%20of%20Warmth#content) and has a leather-bound spellbook containing all the spells he has prepared plus the following spells:
| Level | Spellname | |:---:|:---:| | Cantrip | [Ray of Frost](https://5e-spelljammer.github.io/spells.html#ray%20of%20frost_phb) | | 1st | [Comprehend languages](https://5e-spelljammer.github.io/spells.html#comprehend%20languages_phb) | | 1st | [Identify](https://5e-spelljammer.github.io/spells.html#identify_phb) | | 1st | [Protection from evil and good](https://5e-spelljammer.github.io/spells.html#protection%20from%20evil%20and%20good_phb) | | 2nd | [Arcane Lock](https://5e-spelljammer.github.io/spells.html#arcane%20lock_phb) | | 2nd | [Hold person](https://5e-spelljammer.github.io/spells.html#hold%20person_phb) | | 2nd | [Locate Object](https://5e-spelljammer.github.io/spells.html#locate%20object_phb) | | 3rd | [Nondetection](https://5e-spelljammer.github.io/spells.html#nondetection_phb) | | 4th | [Polymorph](https://5e-spelljammer.github.io/spells.html#polymorph_phb) | | 5th | [Wall of Stone](https://5e-spelljammer.github.io/spells.html#wall%20of%20stone_phb) |
#### N9e Luvash' Wagon * The wagon's "golden sun" hubcaps are worth 125 gp apiece (500 gp total). #### N9i Treasure Wagon The Vistani keep all their treasure in this wagon. The door to the wagon has two locks, each of which requires a different key. Luvash carries one key, Arrigal the other. Each lock is rigged with a [poison needle trap](https://5e-spelljammer.github.io/trapshazards.html#poison%20needle_dmg). The wagon contains the following items: * A wooden chest containing 1,200 ep (each coin stamped with the profiled visage of Strahd) * An iron chest containing 650 gp * An onyx jewelry box with gold filigree (worth 250 gp) containing six pieces of cheap jewelry (worth 50 gp each) and a potion of poison in an unlabeled crystal vial (worth 100 gp) * A wooden throne with gold inlay and decorative stones (worth 750 gp) * A rolled-up 10-foot-square rug with an exquisite unicorn motif (worth 750 gp) * A small wooden box containing twelve fake potions in stoppered gourds (the Vistani sell these nonmagical elixirs to naive strangers, claiming that they protect against the deadly fog surrounding Barovia) \pagebreakNum ## Old Bonegrinder
### Bedroom * The hags don't use the bed for sleeping, but they store their treasure in it. Six pieces of cheap jewelry (worth 25 gp each) are stuffed in the moldy straw mattress.
## Argynvostholt
### Q28 Knights quarters * Buried under the wreckage is a small wooden coffer containing four [potions of invulnerability](https://5e-spelljammer.github.io/items.html#potion%20of%20invulnerability_dmg). A search of the room yields this lost cache. ### Q86 Dragons audience hall * Vladimir Horngaard wields a [+2 greatsword](https://roll20.net/compendium/dnd5e/Items:Greatsword%20%2B2#content). * Vladimir wears a platinum holy symbol of the Morninglord (worth 250 gp) around his neck, underneath his [half plate armor](https://roll20.net/compendium/dnd5e/Half%20Plate).
## Village of Krezk
### Abbey of St Markovia #### S13 Main Hall * The golden sun disk hanging above the fireplace is worth 750 gp. Taking the disk off the wall reveals a niche that contains a potion of superior healing in a crystal and electrum flask (worth 250 gp). Four gold candelabras (worth 250 gp each) rest atop the table. #### S15 Madhouse * S15F Singing and Dancing Mongrelfolk: The golden statuette depicts Saint Markovia and is worth 250 gp. It grants any good-aligned creature that carries it a +1 bonus to saving throws #### S16 Winecellar * Among the wine bottles on the rack is one with no stopper and a label that reads "Champagne du le Stomp." It contains a rolled-up spell scroll of [heroes' feast](https://5e-spelljammer.github.io/spells.html#heroes'%20feast_phb). \columnbreak ## The ruins of Berez
### U3 Baba Lysagas creeping hut #### Hut interior The wooden chest in the hut is protected by a [glyph of warding](https://5e-spelljammer.github.io/spells.html#glyph%20of%20warding_phb) that requires a successful DC 17 Intelligence (Investigation) check to find. The glyph deals 5d8 thunder damage when triggered. Opening the lid releases four [crawling claws](https://5e-spelljammer.github.io/bestiary.html#crawling%20claw_mm) that fight until destroyed. Also contained in the chest are various items that Baba Lysaga has taken from dead adventurers over the years: * 1.300 gp * Five 500 gp gemstones * A vial containing [oil of sharpness](https://5e-spelljammer.github.io/items.html#oil%20of%20sharpness_dmg) * Two spell scrolls ([mass cure wounds](https://5e-spelljammer.github.io/spells.html#mass%20cure%20wounds_phb) and [revivify](https://5e-spelljammer.github.io/spells.html#revivify_phb)) * A pouch containing ten [+1 sling bullets](https://5e-spelljammer.github.io/items.html#sling%20bullet%20%2b1_dmg) * A set of [pipes of haunting](https://5e-spelljammer.github.io/items.html#pipes%20of%20haunting_dmg) * A [stone of good luck](https://5e-spelljammer.github.io/items.html#stone%20of%20good%20luck_dmg)
## Van Richtens Tower
### V1 Ezmeralda's magic wagon The wagon is boobytrapped. Its inside contains the following items: * * A wooden trunk covered with claw marks that holds a battleaxe, a flail, a morningstar, a light crossbow, and 10 silvered crossbow bolts * A narrow wardrobe containing three sets of fine clothes, two sets of traveler's clothes, several pairs of shoes, a harlequin mask, and three wigs * A climber's kit, a disguise kit, a healer's kit, and a poisoner's kit * A lyre with golden strings (worth 50 gp) * A sculpted wooden cage holding a chicken and a silver ewer (worth 100 gp) with five chicken eggs in it * A tiny wooden box containing a deck of tarokka cards wrapped in silk * A set of copper pots and pans (worth 50 gp) * Three sets of manacles * A shovel * A wooden chest containing a gold holy symbol of the Morninglord (worth 100 gp), three vials of holy water, three vials of perfume, two vials of antitoxin, a 50-foot coil of hempen rope, a tinderbox, a steel mirror, a sharpened wooden stake, and a spyglass * Two spell scrolls ([major image](https://5e-spelljammer.github.io/spells.html#major%20image_phb) and [remove curse](https://5e-spelljammer.github.io/spells.html#remove%20curse_phb)) * A map of Barovia (showing all the locations marked on this adventure's map of Barovia) * A charred page from van Richten's journal (show the players "Journal of Rudolph van Richten" in appendix F). \pagebreakNum ## The Wizard of Wines
### W16 Loading Winch
*Credit: [5etools](https://5e.tools/items/gulthias-staff-cos.html)* * The druid wields a [Gulthias staff](https://5e-spelljammer.github.io/items.html#gulthias%20staff_cos), which can be used to destroy the blights in the winery. ### W17 Master Bedroom The wooden chest is locked, and the key is hidden in a compartment in one of the bedposts. A character who searches the bed notices that a knob on one of the bedposts is loose and can be removed, revealing the compartment inside. * Inside the chest are 50 gp, 270 ep (each electrum coin stamped with the profiled visage of Strahd von Zarovich), and 350 sp. A secret compartment in the lid can be found with a successful DC 15 Wisdom (Perception) check. It holds a gold locket (worth 25 gp) containing a painted portrait of a beautiful woman (Davian's deceased wife, Angelika), as well as a pouch containing five 50 gp gemstones. \columnbreak ## The Amber temple
### X2 Entrance #### X2b: Guard room * The skeleton clutches a [wand of secrets](https://5e-spelljammer.github.io/items.html#wand%20of%20secrets_dmg). ### X5 Temple of lost secrets
*Credit: [5etools](https://5e.tools/img/bestiary/MM/Arcanaloth.jpg)*
The [arcanaloth](https://5e-spelljammer.github.io/bestiary.html#arcanaloth_mm) carries a spellbook containing the wizard spells it has prepared (see its stat block in the Monster Manual). It wears small gold spectacles with pink crystal lenses (worth 250 gp) and a [robe of useful items](https://5e-spelljammer.github.io/items.html#robe%20of%20useful%20items_dmg) with the following eight patches remaining: * Bag of 100 gp * Iron door * Wooden ladder * Riding horse * Pit * Rowboat * Spell scroll (moonbeam) * Mastiffs ### X9 Lecture hall * Vilnius carries his spellbook, which contains all the spells he has prepared. He also has a gold amulet shaped like an upside-down V hidden under his robes. Of exquisite design, the amulet is worth 1,000 gp. It is the control amulet for the shield guardian in area X35. \pagebreakNum ### X17 Upper west hall * Although the dead wizard's spellbook didn't survive, his staff did. It is a [staff of frost](https://5e-spelljammer.github.io/items.html#staff%20of%20frost_dmg). Imprinted on it is a fragment of the wizard's personality. The first character who touches the staff gains the following flaw: "I crave power above all else, and will do anything to obtain more of it." This flaw trumps any conflicting personality trait. ### X20 Architects room * The wooden chest contains an old map case in which Artimus kept floor plans of Castle Ravenloft, but the maps were lost long ago. The chest has a false bottom that can be found with a successful DC 10 Wisdom (Perception) check. Inside the hidden compartment is a [tome of understanding](https://5e-spelljammer.github.io/items.html#tome%20of%20understanding_dmg). ### X22 Northwest Annex * Any poisonous liquid poured into the ewer is instantly transformed into an equal amount of sweet wine. Furthermore, a creature that grasps the ewer's handle can command the ewer to fill with 1 gallon of wine, and it can't produce more wine until the next dawn. Many unscrupulous Barovians and Vistani would kill to obtain this ewer. Others would gladly pay for it or accept it as a gift. ### X27 Lich's Lair * The [lich](https://roll20.net/compendium/dnd5e/Lich)'s ancient, bronze-covered spellbook sits on a rotted divan, in plain view. Inscribed on its spine is a title: The Incants of Exethanter. The spellbook contains all the spells on the lich's list of prepared spells. The lich attacks anyone who tries to take its spellbook. ### X34 Wizards Bedchamber * The four golden hawks are worth 250 gp each. ### X38 Haunted room * A search of the room yields a wooden scroll tube containing an intact spell scroll of [wall of fire](https://5e-spelljammer.github.io/spells.html#wall%20of%20fire_phb). ### X40 Sealed treasury Six piles of treasure are numbered on the map.
**Pile 1** * 17,500 cp (loose) * Thirty 50 gp gemstones * Three rusted suits of plate armor (worthless) * Nine rusted shields (worthless) * A child-sized sarcophagus made of black wood inlaid with gold (worth 250 gp) \columnbreak **Pile 2** * 12,000 sp (loose) * Five rusted suits of ring mail and six rusted breastplates (worthless) * A silvered rapier with a pink glass hilt * Four rusted greatswords (worthless) * A gilded chariot (worth 750 gp)
**Pile 3** * 6,600 ep (loose), each coin stamped with the profiled visage of Strahd * Seventy-five empty bottles * A trunk filled with six fine dresses and gowns (worth 25 gp each) * Ten pieces of jewelry (worth 250 gp each) and 500 gp in a rotted wooden chest * Eight painted ceramic statues of saints (worth 250 gp each and weighing 50 pounds each)
**Pile 4** * A pile of iron ingots (worth 250 gp total and weighing 2,500 pounds) * Thirty holy symbols (worth 5 gp each) of gods from various worlds * A set of twelve copper chalices with silver filigree (worth 25 gp each) * A gilded skull with red garnets in its eye sockets (worth 250 gp) * Eight [warhammers](https://roll20.net/compendium/dnd5e/Warhammer) and six [war picks](https://roll20.net/compendium/dnd5e/War%20Pick)
**Pile 5** * 9,000 sp (loose) * Six nonmagical crystal balls (worth 20 gp each) * A bronze crown with tiny gem-eyed dragons for spires (worth 750 gp) * A life-sized wooden pony (worth 25 gp) * Six marble vases (worth 100 gp each and weighing 100 pounds apiece)
**Pile 6** * 7,000 wooden coins painted gold (worthless) * 15,000 cp in fifteen iron pots * An obsidian scepter with gold filigree (worth 2,500 gp) * Eleven rusted helms (worthless) * Fifteen thin, leather-bound tomes, all of them signed copies of a storybook called Snow Dwarf and the Seven Wights, by Nitch Rackmay. \pagebreakNum ## Yester Hill
### Y4 Gulthias Tree * The dead adventurer's tattered leather armor isn't salvageable, but the axe embedded in the tree is a [magic battleaxe](https://5e-spelljammer.github.io/items.html#adventurer's%20battleaxe_cos). Its handle is carved with leaves and vines, and the weapon weighs half as much as a normal battleaxe. When the axe hits a plant, whether an ordinary plant or a plant creature, the target takes an extra 1d8 slashing damage. When a creature of non-good alignment wields the axe, it sprouts thorns whenever its wielder makes an attack with it. These thorns prick the wielder for 1 piercing damage after the attack is made, and this damage is considered magical. ### Special Events #### Blood spear of Kavan
*Credit: [5etools](https://5e.tools/items/blood-spear-cos.html)* * The rocks of the cairn are heavy but can be rolled aside, revealing a [blood spear](https://5e-spelljammer.github.io/items.html#blood%20spear_cos) lying amid Kavan's moldy bones. Any creature can wield the spear, but only the character chosen by Kavan to wield it gains a +2 bonus to attack and damage rolls made with this magic weapon. \columnbreak ## Werewolf Den
### Z3 Wolf den * Skennis's electrum flute is nonmagical and worth 250 gp. Skennis also carries a pouch containing four 50 gp gemstones. ### Shrine of mother Night The treasure piled around the base of Mother Night's statue includes: * 4.500 cp, 900 sp, and 250 gp (all coins of mintages foreign to Barovia) * Thirty 50 gp gemstones and seven 100 gp gemstones * Twelve pieces of plain gold jewelry (worth 25 gp each) and a finely wrought gold cloak-pin inlaid with shards of jet (worth 250 gp) * An ivory drinking horn engraved with dancing dryads and satyr pipe players (worth 250 gp) * An ornate electrum censer with platinum filigree (worth 750 gp) Anyone who steals from Mother Night is cursed. The werewolves know this, and thus don't go out of their way to guard the hoard. Any creature that takes treasure from this pile is haunted by horrible dreams every night lasting from dusk until dawn. The curse affects only the creature that did the pilfering and isn't passed on to anyone else who might come into possession of the item. Returning a stolen item to the treasure pile doesn't end the curse. A creature cursed in this way gains no benefit from finishing a short or long rest at night (resting during the day works normally, since the curse is dormant from dawn to dusk). A greater restoration or a remove curse spell cast on the creature ends the curse on it. The curse on the creature also ends if it leaves Barovia. \pagebreakNum ## Death House
### 9 Secret room * The chest contains three blank books with black leather covers (worth 25 gp each), three spell scrolls ([bless](https://5e-spelljammer.github.io/spells.html#bless_phb), [protection from poison](https://5e-spelljammer.github.io/spells.html#protection%20from%20poison_phb), and [spiritual weapon](https://5e-spelljammer.github.io/spells.html#spiritual%20weapon_phb)), the deed to the house, the deed to a windmill, and a signed will. The windmill referred to in the second deed is situated in the mountains east of Vallaki (see chapter 6, "Old Bonegrinder"). The will is signed by Gustav and Elisabeth Durst and bequeathes the house, the windmill, and all other family property to Rosavalda and Thornboldt Durst in the event of their parents' deaths. The books, scrolls, deeds, and will age markedly if taken from the house but remain intact. ### 12 Master Suite * The jewelry box on the vanity is made of silver with gold filigree (worth 75 gp). It contains three gold rings (worth 25 gp each) and a thin platinum necklace with a topaz pendant (worth 750 gp). ### 25 Well and Cultist quarters #### 25a Cultist quarters * This room's chest contains 11 gp and 60 sp in a pouch made of human skin. #### 25b Cultist quarters * This room's chest contains three moss agates (worth 10 gp each) in a folded piece of black cloth. #### 25c Cultist quarters * This room's chest contains a black leather eye-patch with a carnelian (worth 50 gp) sewn into it. #### 25d Cultist quarters * This room's chest contains an ivory hairbrush with silver bristles (worth 25 gp). #### 25e Cultist quarters * This room's chest contains a silvered shortsword (worth 110 gp). ### 31 Darklords shrine * The crystal orb is worth 25 gp. It can be used as an arcane focus but is not magical. \columnbreak ### 34 Cult leaders Quarters Characters searching the footlocker find * a folded [cloak of protection](https://5e-spelljammer.github.io/items.html#cloak%20of%20protection_dmg), * a small wooden coffer (unlocked) containing four [potions of healing](https://5e-spelljammer.github.io/items.html#potion%20of%20healing_dmg) * a [chain shirt](https://roll20.net/compendium/dnd5e/Chain%20Shirt) * a [mess kit](https://roll20.net/compendium/dnd5e/Mess%20kit#content) * a [flask of alchemist's fire](https://roll20.net/compendium/dnd5e/Alchemist's%20Fire#content) * a [bullseye lantern](https://roll20.net/compendium/dnd5e/Bullseye%20lantern#content) * a [set of thieves' tools](https://roll20.net/compendium/dnd5e/Thieves'%20Tools#content) * a spellbook with a yellow leather cover containing the following wizard spells:
| Level | Spellname | |:---:|:---:| | 1st | [Disguise Self](https://5e-spelljammer.github.io/spells.html#disguise%20self_phb) | | 1st | [Identify](https://5e-spelljammer.github.io/spells.html#identify_phb) | | 1st | [Mage Armor](https://5e-spelljammer.github.io/spells.html#mage%20armor_phb) | | 1st | [Magic Missile](https://5e-spelljammer.github.io/spells.html#magic%20missile_phb) | | 1st | [Protection from evil and good](https://5e-spelljammer.github.io/spells.html#protection%20from%20evil%20and%20good_phb) | | 2nd | [Darkvision](https://5e-spelljammer.github.io/spells.html#darkvision_phb) | | 2nd | [Hold Person](https://5e-spelljammer.github.io/spells.html#hold%20person_phb) | | 2nd | [Invisibility](https://5e-spelljammer.github.io/spells.html#invisibility_phb) | | 2nd | [Magic weapon](https://5e-spelljammer.github.io/spells.html#magic%20weapon_phb) |
### 36 Prison * Hanging on the back wall of the cell marked X on the map is a human skeleton clad in a tattered black robe. The skeleton belongs to a cult member who questioned the cult's blind devotion to Strahd. Characters who search the skeleton find a gold ring (worth 25 gp) on one of its bony fingers. \pagebreak
Take from the rich!
I always just wanted to make a compendium of where all the treasures in this module are. They are so strewn about it is hard to know where they all are. So I made this. I hope it helps someone Cover Art: [Skiorh](https://skiorh.deviantart.com/art/Old-wizard-475018762)
[WWW.GMBINDER.COM](https://www.gmbinder.com)
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