#### Domain Spells
| Spell Level | Spells |
|:-----:|:-----------------------------------------:|
| 1st | Absorb elements, Command |
| 2nd | Find Steed, Spiritual weapon |
| 3rd | Spirit guardians, Thunder step |
| 4th | Find greater steed, Polymorph |
| 5th | Destructive wave, Wall of stone |
#### War Priest
At 1st level, you learn to deliver your spells through the weapons you carry.
While you are holding a melee weapon, cleric cantrips you cast against creatures within 5ft of you deal an additional damage die of your weapon's damage type.
A war priest casting sacred flame might engulf his sword in holy flames, and strike at his opponent. One casting toll the dead might attack with a hammer that rings a deadly toll upon impact.
#### Channel Divinity: Divine Bulwark
Starting at 2nd level, you can use your Channel Divinity to protect yourself in battle. As a reaction to when you take damage, you can use your channel divinity to reduce the damage to zero.
#### Cardinal's resilience
At 6th level, you gain proficiency in constitution saving throws.
#### Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
#### Avatar of Battle
At 17th level, you gain resistance to nonmagical bludgeoning, piercing, and slashing damage.