Firiashe

by JigsawSaint

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Firiashe Danlianthol


  • Medium (6', 150 lbs.) Humanoid (Sea Elf), 70 years old
  • Chaotic Neutral Rogue (Arcane Trickster) 5, Noble
  • Female, pale silver blue skin, purple hair, turquoise eyes

  • Armor Class 15 (leather armor and dex bonus)
  • Hit Points 43, Hit Dice 5d8+2 for use when resting
  • Initiative +4, Ocho +2

  • Proficiency Bonus +3
STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 14 (+2) 14 (+2) 10 (+0) 12 (+1)

  • Saving Throws Dex +7, Int +5, advantage vs charm
  • Immunities magical sleep
  • Skills History (Int) +5, Intimidation (Cha) +4, Investigation (Int) +5, Perception (Wis) +3, Persuasion (Cha) +4, Sleight of Hand (Dex) +7, Stealth (Dex) +10 (Expertise)
  • Senses passive Perception 12, 12 square Darkvision
  • Languages Common, Aquan, Orc, Thieves' Cant
  • Proficiences Light armor, simple weapons, hand crossbows, long swords, rapiers, short swords, card games

Sneak Attack. Do an extra 3d6 damage when you have advantage on an attack or an ally is adjacent to your target.

Spellcasting. Your spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks).

Cantrips (at will): mage hand with legerdemain, blade ward, poison spray

Level 1 (3/long rest): find familiar, charm person, disguise self

Expertise. Double your proficiency bonus on Stealth checks (included) and when using thieves' tools.

Child of the Sea. You can breathe water and air.

Friend of the Sea. You can communicate simple ideas to small sea creatures

Position of Privelege. You are welcome in high society, and can secure an audience with a local noble at need.

Trance. 4 hours meditation equals 8 hours sleep.

Keen Senses, Fey Ancestry. included on sheet.

Action Combos (Action+Bonus+Move)

Steady Aim. Take no movement, Steady Aim bonus, and a Rapier or Shortbow action with advantage and sneak attack.

Charge! Dash bonus, double move, Rapier or Shortbow action.

GTFO. Take the Rapier or Shortbow action, Dash bonus, double move but you might take opportunity attacks.

Hit and Run. Take the Rapier or Shortbow action, Disengage bonus, move without opportunity attacks.

Move Actions

Move 6 squares or Swim 6 squares

Reactions

Opportunity Attack. Make a melee attack on an enemy that stops being adjacent.

Uncanny Dodge. Halve the damage from an attacker you can see.

Actions

Cast a spell. Spend a Level 1 spell slot to cast find familiar, charm person, or disguise self

Dismiss or Summon Ocho from a pocket dimension.

Mage Hand. Create a spectral hand within 6 squares, with additional options for usage (Mage Hand Legerdemain).

Blade Ward. Gain resistance to bludgeoning, piercing and slashing damage from weapons until the end of your next turn.

Poison Spray. A creature within 2 squares must succeed on a Constitution saving throw or take 1d12 poison damage.

Rapier. Melee Weapon Attack: +7 to hit, 1 square reach, one target. Hit: 1d8+4 piercing damage, or 1d8+4+3d6 with Sneak Attack.

Shortbow. Ranged Weapon Attack: +7 to hit, 16/64 square range, one target. Hit: 1d6+4 piercing damage, or 1d6+4+3d6 with Sneak Attack.

Dagger. Melee Weapon Attack: +7 to hit, 1 square reach, one target. Hit: 1d4+4 piercing damage, or 1d4+4+3d6 with Sneak Attack.

Throw Dagger. Ranged Weapon Attack: +7 to hit, 4/12 square range, one target. Hit: 1d4+4 piercing damage, or 1d4+4+3d6 with Sneak Attack.

Net. Ranged Weapon Attack: +7 to hit, 1/3 square range, one target. Hit: Large or smaller target is restrained until freed.

Bonus Actions

Steady Aim. Gain advantage on your next attack this turn. You may not move before or after this turn.

Hide. Stealth skill vs passive Perception, may grant advantage on next attack

Dash. Double your Move and Swim rates for this turn.

Disengage. Your movement doesn't provoke opportunity attacks this turn.

Mage Hand Legerdemain Control a mage hand you have already cast, with additional options for usage.


Equipment

  • rapier, shortbow and 20 arrows, 2 daggers, net, leather armor, burglar's pack, thieves' tools, fine clothes, signet ring, scroll of pedigree
  • 110 gold pieces
  • 3 x 400gp gems, 4 x 100gp gems

Roleplay

Vengeful. If you do me injury, I will crush you, ruin your name, and salt your fields.

Independent. I must prove that I can handle myself without the coddling of my family.

Oceanus. I am in love with the heir of a family my family despises.

Shameful. By my words and actions I often bring shame to my family.  

 

 



Firiashe Danlianthol


 

 

 

 

 

 

 

 

 

 

 

Story

Firiashe is your typical spoiled rich kid. She grew up entitled and bored, and expressed that boredom and contempt for her station by running away from home and being trained in a thieves’ guild. Her own behavior has been an embarrassment to her noble parents, especially since she developed a crush on a local bad boy with a heart of gold named Oceanus.

She got caught pilfering in the local village, by the tribe of Manaan, but through her parents’ intervention, rather than a term in the village gaol, she was assigned a quest to investigate the goings on with the Sea Ghost. Originally, she would have set out in the company of Oceanus, but once her, ah, interest in the brash youth was discovered, it was thought safer for her virtue to send a cleric with her. This cleric was named Galinel. He was good hearted, wise, but perhaps not overly clever. He was nevertheless a formidable adversary through the power of sheer optimism and faith in his diety, Deep Sashelas. And, after all, what threat did a gaggle of pathetically short-lived humans, clinging fretfully to their shoddy boats, pose to the elvish folk of the waters?

Allies, Enemies, and Organizations

Oceanus is the heir of a rival noble family, known for being a playboy, on whom I have a crush. I recently discovered he had been part of a delegation to the lizardfolk; I missed him by only a few days.

 

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