Whopperflower
"A bizarre mimetic plant monster that harnesses the elements in combat. These plants lurk under the surface and ambush unsuspecting prey. With the passage of years, sufficient nutrition, and the right environment, it could even take root somewhere and grow into a giant tree that sways and spews elemental power..."
Pyro Whopperflower
Medium Plant, unaligned
- Armor Class 13
- Hit Points 76 (12d8+24)
- Speed 0 ft.
STR DEX CON INT WIS CHA 16 (+3) 16 (+3) 14 (+2) 2 (-4) 11 (+0) 5 (-3)
- Damage Resistances poison; bludgeoning, piercing and slashing damage from non-magical weapons
- Damage Immunities fire
- Condition Immunities blinded, deafened
- Senses tremorsense 60 ft.
- Languages —
- Challenge 3 (700 XP)
Stunning Vulnerability. while the whopperflower is stunned, it loses its resistances and its Immunites become resistances
Fire Crystals. The Whopperflower has 3 crystals, they can spend an action to burrow underground and recharge the crystals, resurfacing at the start of their next turn.
Plant Mimicry. As an action, the Whopperflower can burrow underground and appear as a normal plant, a creature unaware of the whopperflower can make a DC 15 Investigation check to determine the plant is fake.
Actions
Multiattack (Recharge 5-6). The Pyro Whopperflower makes three Fire Throw attacks.
Leaves. Melee Attack: +5 to hit, 5 ft., up to three targets. Hit: 13(3d6+3) bludgeoning damage
Fire Throw. ranged Attack: +5 to hit, 20/60 ft., one target. Hit: 8(2d4+3) fire damage
Crystal Charge. The Pyro Whopperflower consumes a crystal and begins to charge until the end of its next turn, during this time it gains 30 temporary hitpoints. While it has these hit points, it is resistant to all damage except cold and lightning damage, and Immune to bludgeoning, piercing and slashing damage. If the Whopperflower loses these hitpoints before it finishes charging, it becomes stunned until the end of its next turn. After it has charged, it can use its next two turns making 6 Fire throw (Charged) attacks
Fire Throw (Charged). ranged Attack: +5 to hit, 20/60 ft., one target. Hit: 10(2d6+3) fire damage
Ground Warp. The Pyro Whopperflower can burrow underground and resurface at a point within 60 ft. This movement does not provoke opportunity attacks
Cryo Whopperflower
Medium Plant, unaligned
- Armor Class 12
- Hit Points 88 (12d8+36)
- Speed 0 ft.
STR DEX CON INT WIS CHA 16 (+3) 15 (+2) 16 (+3) 2 (-4) 11 (+0) 5 (-3)
- Damage Resistances poison; bludgeoning, piercing and slashing damage from non-magical weapons
- Damage Immunities cold(cryo)
- Condition Immunities blinded, deafened,
- Senses tremorsense 60 ft.
- Languages —
- Challenge 3 (700 XP)
Stunning Vulnerability. while the whopperflower is stunned, it loses its resistances and its Immunites become resistances
Ice Crystals. The Whopperflower has 3 crystals, they can spend an action to burrow underground and recharge the crystals, resurfacing at the start of their next turn.
Plant Mimicry. As an action, the Whopperflower can burrow underground and appear as a normal plant, a creature unaware of the whopperflower's pres can make a DC 15 Investigation check to determine the plant is fake.
Actions
Leaves. Melee Attack: +5 to hit, 5 ft., up to three targets. Hit: 13(3d6+3) bludgeoning damage
Ice Spikes. The Whopper flower summons spikes from the ground in a 5 ft. by 20 ft. line. All creatures in this line must succeed on a DC 13 Dexterity Saving Throw or take 7 (2d6) piercing damage and 7 (2d6) cold damage.
Crystal Charge. The Cryo Whopperflower consumes a crystal and begins to charge until the end of its next turn, during this time it gains 30 temporary hitpoints. While it has these hit points, it is resistant to all damage except fire and lightning damage, and Immune to bludgeoning, piercing and slashing damage. If the Whopperflower loses these hitpoints before it finishes charging, it becomes stunned until the end of its next turn. After it has charged, it can use its next two turns making 6 Ice throw attacks.
Ice Throw (Charged). Ranged Attack: +4 to hit, 20/60 ft., one target. Hit: 7(2d6+2) cold damage
Ground Warp. The Cryo Whopperflower can burrow underground and resurface at a point within 60 ft. This movement does not provoke opportunity attacks