Terrain and Weather

by Durinscat

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Terrain and Weather

Weather Modifiers

Type Mechanics
Strong Wind (20+mph/32+kmph) -2 to Ranged projectile attacks, and non-eyesight based Awareness checks.
Howling Wind (31+mph/49+kmph) -3 to Ranged projectile attacks, and non-eyesight based perceptiveness, Blows away cat-sized things.
Windstorm Winds (51+mph/82+kmph) Cannot make Ranged projectile attacks, -5 to non-eyesight based perceptiveness. Blows away child-sized things.
Heavy Fog Light sources reflect in the area at very bright intensity. Can't see more than 13ft/4m.
Medium Fog Can't see more than 26ft/8m.
Light Fog Can't see more than 52ft/16m.
Light Fall -1 perceptiveness, Not enough to make muddy/leave snow tracks.
Medium Fall -2 perceptiveness, Not enough to make muddy. Leaves snow tracks.
Heavy Fall -3 perceptiveness, Makes muddy and leaves snow tracks.
Torrential Fall -4 perceptiveness, Makes muddy and leaves snow tracks.

Environment Modifiers

Type Mechanics
Dim Light Cloudless Night (Sparse/clear), Deep Forest, Overcast Day
Darkness Cloudy Night, Cloudy Deep Forest, Cave
Tall Grass -2 to Attacks
Lower Water (Shin) -2 to melee/bow attacks, and defending yourself with movement
Medium Water (Waist) -4 to melee/bow attacks, and defending yourself with movement
Very Slick Terrain (Water-soaked mud, blood pools, wet rooftops) Average/medium balancing-based check after running or attacking vs falling prone and possibly sliding down if elevated)
Precarious Terrain (Broken rocks/rubble, Cliff-Edge) Average/medium balancing-based check after running or defending vs falling prone and possibly sliding down.
Dusk/Dawn Facing the Sun Silhouettes things, and does basically blinds you if not blocked
Decaying Battlefield/Lots of Corpses Save vs throwing up every hour
Sewers/Vile Bog Save vs throwing up every 2 hours

Weather

Die Roll Morning (4am-9am) Noon (10am-3pm) Afternoon (4pm-9pm) Night (10pm-3am)
1 Heavy Fog (Light Wind) Torrential Fall (Storm Wind) Light Fog (Light Wind) Heavy Fog (Light Wind)
2 Medium Fog (Light Wind) Heavy Fall (Storm Wind) Torrential Fall (Storm Wind) Medium Fog (Light Wind)
3 Heavy Fall (Storm Wind) Medium Fall Heavy Fall (Storm Wind) Heavy Fall (Storm Wind)
4 Medium Fall Medium Fall Medium Fall Medium Fall
5 Light Fall Light Fall Light Fall Light Fall
6 Overcast Overcast Overcast Overcast
7 Medium Clouds Medium Clouds Medium Clouds Medium Clouds
8 Sparse/Clear Sparse/Clear Sparse/Clear Sparse/Clear
9 Sparse/Clear Sparse/Clear Sparse/Clear Sparse/Clear
10 Sparse/Clear Sparse/Clear Sparse/Clear Sparse/Clear

Wind

Die Roll Regular Storm
1
Light (0+ mph/kmph) Strong (21+ mph/33+ kmph)
2
Light (0+ mph/kmph) Strong (21+ mph/33+ kmph)
3
Light (0+ mph/kmph) Strong (21+ mph/33+ kmph)
4
Light (0+ mph/kmph) Strong (21+ mph/33+ kmph)
5
Moderate (11+ mph/17+ kmph) Strong (21+ mph/33+ kmph)
6
Moderate (11+ mph/17+ kmph) Howling (31+ mph/49+ kmph)
7
Moderate (11+ mph/17+ kmph) Howling (31+ mph/49+ kmph)
8
Strong (21+ mph/33+ kmph) Howling (31+ mph/49+ kmph)
9
Howling (31+ mph/49+ kmph) Windstorm (51+ mph/82+ kmph)
10
Windstorm (51+ mph/82+ kmph) Windstorm (51+ mph/82+ kmph)
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