Water Naga
With emerald colored scales, water naga may be one of the most beautiful of their kind. These naga are found in clear, fresh or salt water, often found in reefs whose beauty is close to outshining their own. They are seeking new experiences in life, often curious about how things are constructed or work.
While they are normally peaceful, they are highly territorial and will lash out at any creature tha tries to take anything from them.
Water Naga
Large monstrosity, neutral
- Armor Class 15 (Natural Armor)
- Hit Points 67 (9d10 + 18)
- Speed 40 ft., swim 50 ft.
STR DEX CON INT WIS CHA 17 (+3) 17 (+3) 15 (+2) 14 (+2) 13 (+1) 17 (+3)
- Saving Throws Con +5, Wis +4, Cha +6
- Damage Immunities Poison
- Condition Immunities Charmed, Poisoned
- Senses Darkvision 60 ft., passive Perception 11
- Languages Aquan, Common
- Challenge 7 (2,900 XP)
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following sorcerer spells prepared:
Cantrips (at will): acid splash, light, mage hand, ray of frost, shape water
1st level (4 slots): comprehend languages, expeditious retreat, magic missile
2nd level (3 slots): alter self, invisibility, mirror image
3rd level (3 slots): dispel magic, water breathing
4th level (3 slots): polymorph, watery sphere
5th level (2 slots): cone of coldActions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much damage on a successful save.