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>##### Variant >You can use this race instead of the mechanics of the official kobold race. It keeps the same body plan, typical alignment, history, and naming conventions described in Volo's Guide to Monsters. ### Kobold Traits ___ Your kobold character has the following racial traits. **Age.** Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so. Dragonwrought kobolds can often live up to 10 times longer due to their heritage. **Ability Score Increase.** Dex +2 **Size.** Kobolds are between 2 and 3 feet tall and weigh between 25 and 35 pounds. Your size is Small. **Speed.** 30 ft. **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. **Languages.** You can speak, read, and write Common and Draconic. Kobolds often speak a variant of Draconic called Yipyak, sounding quite like the yapping of a dog. Yipyak is thought to be the origin of Draconic script, with true dragons having little need to write. **Subraces.** Kobolds can be found in the following varieties: Dragonwrought, Trapmasters, and Tunnel Runners. #### (Dragonwrought Kobolds) **Ability Score Increase.** Cha +1 **Draconic Ancestry.** You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. You gain damage resistance based on your ancestry, and have scales of similar color. |Dragon Type |Damage Resistance| |:----------------:|:---------------:| |Black, Copper |Acid | |Blue, Bronze |Lightning | |Brass, Gold, Red |Fire | |Green |Poison | |Silver, White |Cold | Additionally, choose one of the following legacy options when you select this race: * You know one cantrip of your choice from the sorcerer spell list. When you reach 5th level, you can cast the dragon's breath spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. * You have draconic wings sprouting from your back. You have a flying speed of 30 feet while you aren't wearing heavy armor. \pagebreak #### (Trapmaster Kobold) **Ability Score Increase.** Int +1 **Tool Proficiency.** You gain proficiency with one of the following tools of your choice: Carpenter's Tools, Herbalism Kit, or Tinker's Tools. **Bag of Tricks** As a bonus action on your turn, you can choose a creature within 5 feet of you and apply one of the following effects by throwing a poisonous bug, stone, or other harmful object towards it: - The target cannot make opportunity attacks until the start of your next turn. - The target has disadvantage on its next attack roll - The target has its movement reduced by 10 feet until the start of your next turn You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you use part of a long rest to gather more harmful objects. **Careful Footing.** You have advantage on saves against traps, as well as advantage on checks to spot or disarm traps, and resistance to damage inflicted by traps. #### (Tunnel Runner Kobold) **Ability Score Increase.** Con +1 **Underhanded Trick** As an action on your turn, you can distract nearby foes, whether through pretending to beg for your life, let out a war cry, or some other odd action. Until the beginning of your next turn, your allies gain advantage on attack rolls against enemies within 5 feet of you that you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. **Tunneler's Experience.** You have proficiency in one of the following skills of your choice: Perception, Stealth, or Survival. **Quick on your Feet.** Your base walking speed increases to 35 feet. **Hasty Retreat.** You can take the Disengage action as a bonus action on each of your turns.