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___ ___ ___ > ## Ancient dragon turtle >*Gargantuan dragon, neutral* > ___ > - **Armor Class** 22 > - **Hit Points** 555 (30d20 + 240) > - **Speed** 20 ft, swim 40 ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|30 (+10)|12 (+1)|26 (+8)|12 (+1)|14 (+2)|14(+2)| >___ > - **Saving Throws** DEX +8, CON +15, WIS +9 > - **Damage Resistances** thunder, lightning > - **Damage Immunities** fire > - **Condition Immunities** prone, restrained, stunned > - **Senses** Darkvision 120 ft, passive Perception 12 > - **Languages** Aquan, Draconic > - **Challenge** 24 (62,000 XP) > ___ > > ***Bigger Size.*** The dragon turtle takes up 30 by 30 feet > > ***Amphibious.*** The dragon turtle can breathe air and water. > > ***Siege Monster*** The dragon turtle deals double damage to objects and structures. > > ### Actions > ***Multiattack.*** The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks. Or it can make one bite attack, one claw attack, and one tail attack. > > ***Bite.*** *Melee Weapon Attack*. > >| Attack Bonus | Range | Damage| >|:----:|:-------------:|:---:| >| +17 | 15 ft. (One Target) | 26 (3d12+10) Piercing Damage| >
> > ***Claw.*** *Melee Weapon Attack*. > >| Attack Bonus | Range | Damage| >|:----:|:-------------:|:---:| >| +17 | 10 ft. (One Target) | 19 (2d8+10) Slashing Damage| >
> > ***Tail.*** *Melee Weapon Attack*. > >| Attack Bonus | Range | Damage| >|:----:|:-------------:|:---:| >| +17 | 15 ft. (One Target) | 20 (2d12+10) Bludgeoning Damage| > > If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone. > > **Steam Breath** ***(Recharge 4–6).*** The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage. > > > > > >### Regional Effects >These effects happen while the ancient dragon turtle occupies a body of water: > > > ***Boiling Water.*** All the water surrounding the Ancient Dragon Turtle within a 1/2 mile raidus is boiling. The water itself does 1d6 fire damage if touched against a creature. > > ***Steam*** Within 500 feet of the Ancient Dragon Turtle steam rises. All creatures except for Dragon turtles will have disadvantage on Wisdom (Perception) and Intelligence (Investigation) checks while looking through the steam. The water below the steam deals 1d6 fire damage if touched against a creature. > > > >### Lair Actions > A dragon turtle's lair is a large body of water that it occupies: Oceans, lakes, and other bodies of water. > > > ***Boiling Waters Rising.*** > As a lair action, boiling water centered at a point within 180 feet of the Ancient Dragon Turtle rise up as a 60 foot sphere dealing fire damage to everyone within the boiling water. Creatures within that sphere must roll a DC 16 Constitution saving throw, taking 10d6 fire damage on a failed Constitution saving throw and half of that damage on a successful save. \pagebreakNum ___ ___ > ## Young Dragon Turtle >*Huge dragon, neutral* > ___ > - **Armor Class** 19 > - **Hit Points** 241 (23d12 + 98) > - **Speed** 20 ft., swim 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|21 (+5)|10 (+0)|18 (+4)|10 (+0)|12 (+1)|10 (+0)| >___ > - **Saving Throws** DEX +4, CON +8, WIS +5 > - **Damage Resistances** Fire > - **Condition Immunities** Prone > - **Senses** Darkvision 120 ft, passive Perception 11 > - **Languages** Aquan, Draconic > - **Challenge** 10 (5900 XP) >___ > ***Amphibious.*** The dragon turtle can breathe air and water. > > ### Actions > ***Multiattack.*** The dragon turtle makes three attacks: one with its bite and two with its claws. > > ***Bite.*** *Melee Weapon Attack*. > >| Attack Bonus | Range | Damage| >|:----:|:-------------:|:---:| >| +9 | 15 ft. (One Target) | 24 (3d12+5) Piercing Damage| >
> > ***Claw.*** *Melee Weapon Attack*. > >| Attack Bonus | Range | Damage| >|:----:|:-------------:|:---:| >| +9 | 10 ft. (One Target) | 14 (2d8+5) Slashing Damage| >
> > ***Tail.*** *Melee Weapon Attack*. > >| Attack Bonus | Range | Damage| >|:----:|:-------------:|:---:| >| +9 | 15 ft. (One Target) | 18 (2d12+5) Bludgeoning Damage| > > If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone. > >\columnbreak > > **Steam Breath** ***(Recharge 5–6).*** The dragon turtle exhales scalding steam in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage. \pagebreakNum ___ > ## Dragon Turtle Wyrmling >*Medium dragon, neutral* > ___ > - **Armor Class** 17 > - **Hit Points** 110 (17d8 + 34) > - **Speed** 15 ft., swim 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|10 (+0)|14 (+2)|10 (+0)|10 (+0)|10 (+0)| >___ > - **Saving Throws** DEX +2, CON +4, WIS +2 > - **Damage Resistances** Fire > - **Condition Immunities** Prone > - **Senses** Darkvision 60 ft, passive Perception 10 > - **Languages** Aquan, Draconic > - **Challenge** 3 (700 XP) > ___ > ***Amphibious.*** The dragon turtle can breathe air and water. > > ### Actions > > ***Bite.*** *Melee Weapon Attack*. > >| Attack Bonus | Range | Damage| >|:----:|:-------------:|:---:| >| +4 | 10 ft. (One Target) | 15 (2d12+2) Piercing Damage| >
> > **Steam Breath** ***(Recharge 5–6).*** The dragon turtle exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.