# Part 1
#### Mech Creations
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# Mech Creation
Mechs are large mechanical constructs of a wide array of profiles and powered by a variety of mundane and magical sources. Though mechs may be utilized in an array of duties, they are often fielded in battle with different designs for specific combat roles.
### Power Source
Mechs are classified by their power sources. By this measure, five types of mechs exist: steam-powered, man-powered, clockwork, animated, and undead.
#### Steam-Powered Mechs
Steam-powered mechs are the most prevalent. The first mechs to be built were steam-powered, and most new mechs continue to use steam as their power source. Dwarves and humans are the predominant users of steam-powered mechs. These mechs are durable and rugged, but labor-intensive and vulnerable to mechanical mishap.
#### Man-Powered Mechs
Man-powered mechs are primitive constructs that mimic the mech’s physical shape and abilities using a more antique engine — human labor. The typical man-powered mech requires dozens or hundreds of slaves toiling ceaselessly to keep it running. Orcs are the only race to use man-powered mechs extensively. These mechs are slow, cumbersome, and vulnerable to slave revolts.
#### Clockwork Mechs
Clockwork mechs are in many respects similar to steam- or man-powered mechs, but their precision craftsmanship and extraordinary construction set them apart.
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##### Mech Traits By Power Source
| Type | HD | Str | Dex | Ref | Fort | Speed | CN | MNVR |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| Steam | High | High | Low | Low | High | Average | Average | Average |
| Man | Average | Low | Low | Low | Average | Low | High | Low |
| Clock | High | High | High | High | Low | High | Low | High |
| Animated | Low | Low | High | High | Average | High | Low | High |
| Undead | Low | Average | Average | Average | High | Low | Very Low| Low |
### Profile
A mech’s stats are defined in the traditional monster format. They have hit dice, attacks, damage, and ability scores, just like any construct. A few new terms apply to mechs, however, and a few old terms are defined differently, as follows.
#### Hit Dice
All mechs use d10 for hit dice, and they always receive 5.5 hit points per hit die.
#### Speed
Mech speed is listed in tactical terms, as with normal monsters. Large mechs can move great distances quickly due to their massive strides, but in general, mechs are not capable of high-speed movement.
##### Speed Conversion Tables
| Tactical Speed | Overland Speed |
|:---:|:---:|
| 30 ft | 3 mph |
| 40 ft | 5 mph |
| 50 ft | 6 mph |
| 60 ft | 7 mph |
| 70 ft | 8 mph |
| 80 ft | 9 mph |
| 100 ft | 11 mph |
| 120 ft | 14 mph |
| 140 ft | 16 mph |
| 160 ft | 18 mph |
| 180 ft | 20 mph |
| 200 ft | 23 mph |
| 220 ft | 25 mph |
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#### Armor Class
Armor Class isn’t relevant in most mech combat. Each mech has an armor class, but due to their size, they are often painfully easy to hit. More important is the mech’s hardness, which is a function of its size and material type.
#### Hardness (Ha)
A mech built of iron is more durable than a mech built of stone. This is reflected in the mech’s hardness score. Similarly, a Colossal size mech has a denser superstructure than a Large mech. It also has more open space, meaning a successful penetration is less likely to hit something important. All of this is reflected in the mech’s hardness rating. Whenever a mech takes damage from any source, the damage is reduced by an amount equivalent to its hardness score.
#### Critical Thresholds
A heavily damaged mech may suffer system failures long before it is completely destroyed. Mechs have what are known as critical thresholds. These are divisions of their hit points. At each new threshold, the mech is more likely to suffer critical hits. Critical hits cause not only additional damage, but also specific system failures (such as a loss of power to the right arm, or clogged gun ports). Each mech has four thresholds: green,
yellow, orange, and red.
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A mech’s entry will include break points, as a percentage of total hit points, for these critical thresholds. For example, “Green, Yellow 50%, Orange 25%, Red 10%” means a mech crosses the threshold to yellow when reduced to 50% of its starting hit points, orange at 25% of its total, and red at 10% of its total. Extra damage caused by a critical ignores the mech’s hardness since it takes place inside the mech’s shell.
#### Attacks
A mech’s attacks depend on its crew. Even though a mech may have many attacks listed, it needs the relevant crew members to be alive and functioning in order to make those attacks.
#### Space/Reach
The height of a mech is determined by its size, as indicated in Table 2-2. The height may vary by up to 10% of the indicated measurement with no change in statistics. The face of a mech is generally equal to 1/2 its height, rounded down. The reach is 1/2 the mech’s height. Again, the exact dimensions may vary based on the mech.
#### Saves
Mechs have Fort and Reflex saves. A mech’s Fort save applies to effects that call for Strength saves. A mech’s Reflex save applies to effects that call for Dexterity saves. A mech’s Reflex save (which is almost always negative) is not inclusive of Dexterity modifiers.
#### Ability Scores
Mechs have Strength and Dexterity scores. Both are contingent on the mech’s size and power source. Some mechs may be clumsy but powerful, while others are agile but weak. As their “vitality” comes from their pilots, mechs do have a Constitution score. Mechs also do not have Intelligence, Charisma, or Wisdom scores. The mechs
##### Typical Mech Traits By Size
| Size | Payload Units | Height | Size Modifier | Hardness | Firing Ports | Unarmed Dmg |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| Steam | High | High | Low | Low | High | Average | Average | Average |
| Man | Average | Low | Low | Low | Average | Low | High | Low |
| Clock | High | High | High | High | Low | High | Low | High |
| Animated | Low | Low | High | High | Average | High | Low | High |
| Undead | Low | Average | Average | Average | High | Low | Very Low| Low |
| Steam | High | High | Low | Low | High | Average | Average | Average |
| Man | Average | Low | Low | Low | Average | Low | High | Low |
| Clock | High | High | High | High | Low | High | Low | High |
| Animated | Low | Low | High | High | Average | High | Low | High |
| Undead | Low | Average | Average | Average | High | Low | Very Low| Low |
| Steam | High | High | Low | Low | High | Average | Average | Average |
| Man | Average | Low | Low | Low | Average | Low | High | Low |
| Clock | High | High | High | High | Low | High | Low | High |
| Animated | Low | Low | High | High | Average | High | Low | High |
| Undead | Low | Average | Average | Average | High | Low | Very Low| Low |