Duelist
Duelists are fighters who have learned to utilize specialized techniques that are complimented by their mastery of one-handed weapons. Using these techniques, fencers can pose a threat to any enemy in one-on-one combat.
Dueling Forms
When you choose this archetype at 3rd level, you learn fencing forms. Fencing forms are specialized styles of fighting that provide various benefits depending on the style.
Forms. Forms augment how you fight, providing both benefits and penalties, depending on the form. In order to activate a form, you must be be wielding a one-handed weapon.
Activating Forms. You may activate a form as a bonus action on your turn, and it remains active until you dismiss or change it as a bonus action, or you are knocked prone or otherwise incapacitated.
Forms Known. At 3rd level, you learn one form of your choice. You learn one additional form at 8th and 14th level. Each time you learn a new form, you can also replace one form you know with a different one.
Quick Footwork
At 7th level, you gain the following benefits:
- Your base walking speed increases by 5 feet.
- You have advantage on initiative rolls.
- When you make the attack action, you may move up to 10 feet at any point during the Attack action.
Swift Strike
At 10th level, when you use the Attack action with a one-handed weapon on your turn, you may make an additional attack with that weapon as a bonus action.
Master Duelist
At 15th level, when wielding a melee weapon in one hand and no others weapons, you gain +2 to damage rolls with that weapon. .
Form Mastery
At 18th level, whenever you have a form active, you gain the mastery effects of that form.
Forms
Bounding Step
While this form is active, your movement speed increases by 10 feet and you may take the Dash action as a bonus action.
Penalty. While using this form, you sacrifice your defenses in order to gain additional speed. Your Armor Class decreases by 2.
Mastery. Your movement speed increases by an additional 5 feet and you no longer take a penalty to your Armor Class.
Defensive Stance
While this form is active, you are able to make an Attack of Opportunity when a hostile creature misses you with with a melee attack.
Penalty. While using this form, your base walking speed is decreased by 10 feet.
Mastery. While using this form, whenever a hostile creature makes an attack against you with a melee weapon, you may make an Attack of Opportunity against that creature. In addition, the movement speed penalty is reduced to 5 feet.
Evasive Action
While in this form, you gain a bonus to Dexterity saving throws equal to half your Proficiency bonus (rounded down).
Penalty. While in this form, your footwork may make it more difficult to avoid direct attacks. You gain a -2 penalty to your Armor Class.
Mastery. The bonus to Dexterity saving throws increases to be equal to your Proficiency bonus.
Guiding Stance
While in this form, you may choose to use your bonus action to gain advantage on the next attack you make before the end of your turn.
Penalty. When you take this bonus action, all hostile creatures within 5 feet of you may make an Attack of Opportunity against you.
Mastery. When you take this bonus action, all attacks you make before the end of your turn are made at advantage.
Power Pose
While in this form, once on your turn you may choose to deal additional damage equal to your Proficiency bonus
Penalty. While in this form, your sacrifice precision for power. Your gain a -2 penalty to attack rolls. Once you have deal the additional damage from this form, this penalty is lost until the start of your next turn.
Mastery. You may choose to deal the additional damage twice per turn.
Precise Eye
While this form is active, your weapon attacks score a critical on a 19-20.
Penalty. While in this form, you sacrifice power for precision. Your gain a -2 penalty to damage rolls.
Mastery. While this form is active, your critical hits deal additional damage equal to your fighter level.
Readied Stance
While this form is active, whenever you use your reaction to make an Attack of Opportunity, you may make an additional attack as part of the reaction. You must declare your intention to do this before you roll for your first Attack of Opportunity.
Penalty. If you make an additional attack as part of an Attack of Opportunity, both attacks have a -2 penalty to the attack rolls.
Mastery. When you hit with an Attack of Opportunity, you deal additional damage equal to half of your Proficiency bonus. In addition, the penalty to attack rolls is reduced to -1.