Chrono Knight
Chrono Knights are powerfull warriors that channel the power of time to enhance their combat prowess. Fighters of this archetype use their powers of to see glimpses of the future and to alter the past, changing the course of events to their advantage. Whether you gained this power through practice with diviners and/or transmuters, some chaotic event that linked you to the flow of time, or you're simply born with this powers, the abilities in this archetype will certainly help the course of events to go your way.
Foresight
3rd-level Chrono Knight Feature
You receive visions of the future that aid you in critical moments. When you finish a long rest, roll on the Glimpses of the future table below. the glimpse lasts until you use it, or until you finish a long rest. After you've benefited from the glimpse, you must finish a long rest to receive another one.
Glimpses of the Future
| d6 | Glimpse |
|---|---|
| 1 | You gain advantage in a saving throw of your choice |
| 2 | You gain advantage in a ability check of your choice |
| 3 | You gain advantage in a attack roll of your choice |
| 4 | You impose disadvantage in a attack roll made against you of your choice |
| 5 | You gain advantage in a initiative roll of your choice |
| 6 | You turn a critical hit made against you into a normal hit |
Try Again
3rd-level Chrono Knight feature
Your powers allow you to reverse events and gain favorable results. When you miss a attack roll, you can use your reaction to rewind time to before making the attack. if you choose to attack again, the new attack roll is made with advantage. Additionally, when a creature hits you with an attack roll, you can use you reaction to rewind the attack, forcing the creature to repeat the attack with disadvantage. You can use use this ability a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a long rest.
Time Dilation
7th level Chrono Knight feature
You can alter the passage of time around you to gain incredible speed. You can cast haste, on your self, without the need for components. You can use this ability once before needing to finish a short or long rest to use again.
Improved Foresight
10th level Chrono Knight feature
Your connection to time now grants you improved vision of what is to come. You now gain 2 glimpses, instead of one, whenever you finish a long rest. You roll each glimpse separately, and both last until you use them or finish a long rest. Additionally, when your glimpses only affected rolls made by or against you, they can now affect rolls made by or against any creature that you can see within 30ft
Chronological Bulwark
15th-level Chrono Knight feature
When you or a creature you can see within 30ft fails a saving throw, you can spend a use of your Try Again feature to rewind the effect that caused the save, allowing any creature that failed the save to repeat it with advantage.
Time Stop
18th-level Chrono Knight feature
You connection with time becomes so strong that you're able to interrupt its course for a short period. You can cast time stop once, before needing to finish a long rest to cast it again. When you cast this spell using this feature, you can attack other creatures without ending the spell. However, you can only attack once per action this way.