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# Mastery Path: Brewing Myrias is home to dozens upon dozens of different spirits, ales, and all manner of inebriatives! Enter the brewers, the heroes of the common folk who drown the sorrows of those who can't get over the fact that their fields were burnt down by foreigners, or their kin murdered by a band of rogues. No matter the scenario, one can always rely on the nearest tavern to help them live another day. ___ The brewers of Verifoss have turned this hobby into a craft, however, and started using these brews as pregame when going on missions! These brews, however, are stronger and more specialized than the average slew that you find in the land, with the specific intention of bolstering abilities of its constituents. ___ >This is playtest material for the Myrias campaign setting. >___ >This material is categorized under the homebrew mechanics for Masteries. Note that almost all of this information is subject to change. Effects, prices, difficulty classes can change in future revisions. Updates are generally not retroactive unless specifically stated otherwise. ___ ## Becoming a Brewer Upon taking this **Mastery** at level 1, you **gain proficiency in Brewer's Tools**, and you are able to produce and brew drinks that you can distribute and drink at leisure. At the end of every mission, you may explain to the DM that you mean to start brewing something. You may choose from the list of craftable drinks and spend the gold required to make it. At the end of the next mission that the character participated in, you will make **a Dexterity or Charisma-based Brewer's Tools check** to see if the brew was a success. ___ \columnbreak ### Consuming Brews The consumption of a brew takes 10 minutes. This process can be expedited and the brew can be consumed as an Action, but the character must succeed on a DC20 Constitution Saving Throw or begin retching for the next minute, becoming incapacitated and gaining no benefit from the brew. ___ A fully consumed brew lasts until the end of the session it was consumed in. Consuming other brews after this one will cancel out the old effect. ## Furthering Your Mastery When increasing your mastery level in brewing, you must choose an origin that you will specialize in. Whenever you create a brew of that specific origin, you gain new benefits as listed below: |Origin Investment|Effect| |:---:|:---:| |0|No effect| |1|You can procure one additional brew on a success for half the brew's original price.| |2|You can create two brews of this origin during mastery crafting.| |3|You roll with advantage when crafting brews of this origin.| |4|Some brews of this origin can be **enhanced** when the crafting check exceeds 24.| ___ You are able to make drinks that are accessible by your mastery level in brewing. For example, if you have two mastery levels in brewing, you are able to make drinks that are of Tier 2 and below. ___ ### Origins * Solace * Ryx * Thrynn * Jorvunheim * Azure Empire * Shayra * Ivory Hold * Dirramach * Nazathar * Burk ____ \pagebreakNum ## Tier 1 Brewing ___ ### Glen Mckenna Whiskey *Smoky, with a hint of Cheddar.* ___ **Origin:** Ryx\ **Cost:** 50gp\ **Crafting DC:** 14 \ **Effect:** Your maximum Hit Points is increased by 10. ___ **Enhanced.** This bonus is increased to 20. ### Liquid Courage *Strong and hoppy. Builds self-confidence.* ___ **Origin:** Jorvunheim\ **Cost:** 50gp\ **Crafting DC:** 12 \ **Effect:** You have advantage on saving throws against becoming frightened. ___ **Enhanced.** You are immune to Frightening. ### J'veliin Cider *Extremely sweet! Almost like juice, honestly.* ___ **Origin:** Shayra\ **Cost:** 100gp\ **Crafting DC:** 13 \ **Effect:** You gain a bonus +2 to Initiative. ___ **Enhanced.** This bonus is increased to +5 ### Kagu Absinthe *Deathly strong. Only for the strongest of constitutions.* ___ **Origin:** Nazathar\ **Cost:** 200gp\ **Crafting DC:** 16 \ **Effect:** Your maximum AC increases by 1. ___ **Enhanced.** This bonus is increased to 2. ### Solesian Lager *Sweet notes. Helps you put your best foot forward.* ___ **Origin:** Solace\ **Cost:** 25gp\ **Crafting DC:** 11 \ **Effect:** Charisma (Persuasion) checks are rolled with advantage. ### Winterling Pilsner *Fruity and crisp! Energizing!* ___ **Origin:** Thrynn\ **Cost:** 100gp\ **Crafting DC:** 14 \ **Effect:** Dexterity (Acrobatics) checks are rolled with advantage. ### Thessaly Tripel *Full and creamy taste despite its pale look. Spicy and Sweet!* ___ **Origin:** Jorvunheim\ **Cost:** 50gp\ **Crafting DC:** 12 \ **Effect:** Wisdom (Insight) checks are rolled with advantage. ### Neverene Bock *Smooth, carbonated and smooth. Arcanists drink this during celebrations of breakthroughs.* ___ **Origin:** Azure Empire\ **Cost:** 50gp\ **Crafting DC:** 15 \ **Effect:** You gain a +2 to Spell Attacks. ___ **Enhanced.** This bonus is increased to +5 ### Shozi Saison *Malty and hoppy. Often drunk by warriors in large quantities.* ___ **Origin:** Azure Empire\ **Cost:** 50gp\ **Crafting DC:** 15 \ **Effect:** You gain a +2 to Weapon Attacks. ___ **Enhanced.** This bonus is increased to +5 ### Ennagawa Shochu *Mild and made of sweet potatoes fermented with koji.* ___ **Origin:** Nazathar\ **Cost:** 60gp\ **Crafting DC:** 14\ **Effect:** Provides a +2 Bonus to Charisma Saving Throws. ___ **Enhanced.** This bonus is increased to +4 ### Marbourg Triple Sec *A sweet beverage distilled from a macerate of dried orange peels and neutral spirit.* ___ **Origin:** Ryx\ **Cost:** 60gp\ **Crafting DC:** 14\ **Effect:** Provides a +2 Bonus to Intelligence Saving Throws ___ **Enhanced.** This bonus is increased to +4 \pagebreakNum ### Deepriver Pale Ale *Overloaded with hops, Deepriver pale ale is known to brew in harsh conditions* ___ **Origin:** Dirramach\ **Cost:** 60gp\ **Crafting DC:** 14 \ **Effect:** Provides a +2 Bonus to Strength Saving Throws ___ **Enhanced.** This bonus is increased to +4 ### Findrel Aperol *A vibrantly orange drink made from rhubarb and cinchona. Changes your eye color temporarily.* ___ **Origin:** Solace\ **Cost:** 50gp\ **Crafting DC:** 17\ **Effect:** You gain Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ### Ephacia Ouzo *Distilled from fermented grape pomace and tastes of anise.* ___ **Origin:** Dirramach\ **Cost:** 100gp\ **Crafting DC:** 16\ **Effect:** Your maximum number of Sorcery Points increase by 1 ___ **Enhanced.** This bonus is increased to 2 ### Highthunder Eggnog *Named after Hessenim Highthunder, this drink is a warming, spiced, creamy, and thick wintertime drink.* ___ **Origin:** Shayra\ **Cost:** 100gp\ **Crafting DC:** 16\ **Effect:** Your maximum number of Ki Points increase by 1 ___ **Enhanced.** This bonus is increased to 2 ### Burk's Numbing Agent **Origin:** Burk\ **Cost:** 50gp\ **Crafting DC:** 12\ **Effect:** Whenever you succeed on a Wisdom Saving Throw, you can choose to fail it instead. \columnbreak ## Tier 2 Brewing ### Kemaika Dry *Zero sweetness. Zero aftertaste. Deceptively strong.* ___ **Origin:** Dirramach\ **Cost:** 100gp\ **Crafting DC:** 17\ **Effect:** Provides a +2 Bonus to Constitution Saving Throws ___ **Enhanced.** This bonus is increased to +4 ### Raivaskr Starka *Strong and oaky. Commonly drunk in celebration of a child's birth.* ___ **Origin:** Jorvunheim\ **Cost:** 100gp\ **Crafting DC:** 17\ **Effect:** Provides a +2 Bonus to Wisdom Saving Throws ___ **Enhanced.** This bonus is increased to +4 ### Talzanna Schnapps *A strong brandy flavored with strawberries* ___ **Origin:** Thrynn\ **Cost:** 100gp\ **Crafting DC:** 17\ **Effect:** Provides a +2 Bonus to Dexterity Saving Throws ___ **Enhanced.** This bonus is increased to +4 ### Bannerhold Calvados *A double-distilled brandy from Bannerhold that is made from apple cider.* ___ **Origin:** Ivory Hold\ **Cost:** 100gp\ **Crafting DC:** 18\ **Effect:** Grants Blindsight in 10 feet. ___ **Enhanced.** This effect is increased to 15 feet. ### Trepselie Dry Gin *Distilled from base spirits and enriched with juniper berries and angelica root. Known to activate one's sinuses.* ___ **Origin:** Thrynn\ **Cost:** 150gp\ **Crafting DC:** 18\ **Effect:** Your maximum number of Wild Shapes increase by 1 ___ **Enhanced.** This bonus is increased to 2 \pagebreakNum ### Palavi Cachaça *A popular drink distilled from freshly pressed and fermented sugar cane juice. Often regarded as one of the oldest alcoholic drinks in Myrias, it was historically popular among slaves, but is now enjoyed by people althroughout the realm* ___ **Origin:** Thrynn\ **Cost:** 150gp\ **Crafting DC:** 18\ **Effect:** Your maximum number of Bardic Inspirations increase by 1 ___ **Enhanced.** This bonus is increased to 2 ### Severam Porter *Flavoured of dark cherries from the north! Keeps you warm and awake.* ___ **Origin:** Dirramach\ **Cost:** 50gp\ **Crafting DC:** 14\ **Effect:** Provides a +5 Bonus to your Passive Perception ___ **Enhanced.** This bonus is increased to +10 ### Gyakura Quadrupel *Very sweet and quite bitter. Keeps you alert.* ___ **Origin:** Nazathar\ **Cost:** 100gp\ **Crafting DC:** 17\ **Effect:** You cannot be surprised while you are conscious. ### Halumberg Weizen *Made from very specific esters of hardy fruit. Helps you swing much harder.* ___ **Origin:** Ivory Hold\ **Cost:** 120gp\ **Crafting DC:** 14 **Effect:** Your melee weapon attacks deal an additional 1d4 weapon damage. ___ **Enhanced.** This bonus is increased to 2d4. ### Somathorr Red Ale *A taste of caramel, buttery toffee, and malty sweetness. Amplifies magic to a degree.* ___ **Origin:** Solace\ **Cost:** 120gp\ **Crafting DC:** 14\ **Effect:** Your spell attacks deal an additional 1d4 magic damage. ___ **Enhanced.** This bonus is increased to 2d4. \columnbreak ### Teszor Gueuze *Sour and dry, and kind like cider. Clerics are known to use these during resurrections.* ___ **Origin:** Shayra\ **Cost:** 150gp\ **Crafting DC:** 16\ **Effect:** When you are healed, you are healed an additional 5 hit points ___ **Enhanced.** This bonus is increased to 10 hit points. ### Distilled Wasp Venom *Made of wasp venom.* ___ **Origin:** Burk\ **Cost:** 20gp\ **Crafting DC:** 10\ **Effect:** You speak one additional language. Roll on the language table. ___ **Enhanced.** When you roll on the language table, you may choose to reroll up to twice. ### Friendly Fire Poshun You can hear a faint popping sound inside this bottle of sparkling wine, like bubble wrap being pinched. ___ **Origin:** Burk\ **Cost:** 200gp\ **Crafting DC:** 14\ **Effect:** When you are subject to a saving throw from an allied creature's spells, you can choose to automatically save. ___ **Enhanced.** If the effect causes you to take half damage on a successful save, you instead take no damage. \pagebreakNum ## Tier 3 Brewing ### Iudex Incapacitator *Deceptively aromatic. Helped soldiers sleep during Primal Age.* ___ **Origin:** None\ **Cost:** 500gp\ **Crafting DC:** 18\ **Effect:** When taking a Short Rest, you can choose to gain the benefits of a Long Rest. This feature can only be used once in a session. ___ **Enhanced.** You can use this feature twice in a session instead of once. ### Sanschloss Firewater *Known to disinfect and close wounds. Made from unicorn blood.* ___ **Origin:** Ivory Hold\ **Cost:** 1000gp\ **Crafting DC:** 16\ **Effect:** While health is 1 or greater, you restore HP equal to your Proficiency Bonus every 6 seconds. ### Burk's Hard Lemonade *Tastes nothing like lemonade. Also, is not hard.* ___ **Origin:** Burk\ **Cost:** 1000gp\ **Crafting DC:** 15\ **Effect:** When you die, everything you are wearing and are carrying on your person disintegrates and you reincorporate in your room. ___ **Enhanced.** When this effect triggers, magic items do not disintegrate. \columnbreak ### Orlchateau Limoncello *A popular liqueur made of lemon zest that is only consumed by the nobility of Ryx. Possesses strong citrus notes.* ___ **Origin:** Ryx\ **Cost:** 400gp\ **Crafting DC:** 18\ **Effect:** Whenever you expend hit dice on a short rest, you regain the maximum amount of health. ### Hyelokampos Sherry *A fortified wine that originated from Hyelokampos to the north of the Azure Empire. One famous short story has even been written about one of its subtypes: amontillado.* ___ **Origin:** Azure Empire \ **Cost:** 250gp\ **Crafting DC:** 16\ **Effect:** If you begin your turn downed, you are automatically stabilized. ___ **Enhanced.** While stabilized, you can choose to continue rolling death saving throws with advantage on your turn. \pagebreakNum ## Apendix ### Language Table |Result| Language learned| |:---:|:---:| |1-10|Dwarvish| |11-20|Elvish| |21-30|Halfling| |31-40|Gnomish| |41-50|Orcish| |51-60|Giant| |61-70|Goblin| |71-74|Abbyssal| |75-78|Celestial| |79-82|Draconic| |83-86|Deep Speech| |87-90|Infernal| |91-94|Primordial| |95-97|Sylvan| |98-100|Undercommon|