**Vengeance save DC =** 8 + your proficiency bonus +
your Charisma modifier.
When you take the attack action, if you are at least 15 feet from where you started your turn, you can choose to use your Charisma modifier for all weapon attack rolls you make this turn. When you make a weapon attack roll using your Charisma modifier, you can expend one Vengeance die to use one of the following features for that attack, before the results of the attack roll are determined:
**Wrath.** Add your Vengeance die to the damage roll on a hit if you are within 15 feet of the target.
**Fury.** Add your Vengeance die to the attack roll if you are at least 30 feet from the target.
Additionally, you ignore the loading property of ranged weapons with the two-handed property, and once on each of your turns, if you are wielding a weapon with the two-handed property, you may stow that weapon and draw a different weapon with the two-handed property as a free action.
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##### The Slayer
| Level | Proficiency Bonus | Features | Vengeance Die |
|:---:|:---:|:---|:---:|
| 1st | +2 | Vengeful Arsenal, Hated Enemy | 1d4 |
| 2nd | +2 | Blistered Soul, Terrible Power | 1d4 |
| 3rd | +2 | Wrath Manifestation, Unyielding | 1d4 |
| 4th | +2 | Ability Score Improvement | 1d4 |
| 5th | +3 | Extra Attack, Siphon Essence | 1d6 |
| 6th | +3 | Ability Score Improvement, Divine Hatred | 1d6 |
| 7th | +3 | Manifestation Feature | 1d6 |
| 8th | +3 | Ability Score Improvement | 1d6 |
| 9th | +4 | Dread Sentinel | 1d8 |
| 10th | +4 | Manifestation Feature | 1d8 |
| 11th | +4 | Seraphim | 1d8 |
| 12th | +4 | Ability Score Improvement | 1d8 |
| 13th | +5 | Additional Hated Enemy | 1d10 |
| 14th | +5 | Manifestation Feature | 1d10 |
| 15th | +5 | Extra Attack (2) | 1d10 |
| 16th | +5 | Ability Score Improvement | 1d10 |
| 17th | +6 | Relentless Crusade | 1d12 |
| 18th | +6 | Manifestation Feature | 1d12 |
| 19th | +6 | Ability Score Improvement | 1d12 |
| 20th | +6 | Doom | 1d12 |
### Hated Enemy
Choose a creature type from among Aberration, Celestial, Dragon, Fey, Fiend, Giant, Monstrosity, and Undead. That creature type is your Hated Enemy, which you are hellbent on destroying.
As a bonus action, you can know if there are creatures of your Hated Enemy type within 60 feet of you, as well as where those creatures are located. Once you use this feature a number of times equal to your Charisma modifier, you can't use it again until finish a long rest, unless you expend a Vengeance die to do so.
Additionally, the first time on each of your turns that you make a weapon attack against a creature of your Hated Enemy type, you gain a bonus to the attack roll equal to half your proficiency bonus, rounded down.
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### Blistered Soul
At 2nd level, those around you feel the sear of hatred that brands your soul. You gain proficiency in the Intimidation skill if you weren't already proficient, and your proficiency bonus is doubled for any ability check you make with it.
Additionally, you cannot sleep, and you cannot be put to sleep by magical means, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.
### Terrible Power
Also at 2nd level, when you make a Strength, Dexterity, or Constitution saving throw, you may instead make a Charisma saving throw. You may do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Additionally, you can use your Charisma score to determine how much you can carry, push, drag, and lift.
### Wrath Manifestation
At 3rd level, your wrath manifests into physical form. Choose one of the Wrath Manifestations listed at the end of the class description. Your choice grants you features at 3rd level, and again at 7th, 10th, 14th, and 18th levels.
### Unyielding
Also at 3rd level, your speed increases by 10 feet, and opportunity attacks against you are made at disadvantage. If you end your turn at least 30 feet from where you started it, your AC increases by 1 until the beginning of your next turn.
In addition, you regain expended Vengeance die equal to your proficiency bonus when you finish a short rest.
### Ability Score Improvement
When you reach 4th level, and again at 6th, 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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### Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
### Siphon Essence
Also at 5th level, you siphon power from your slain foes. When you drop a hostile creature within 60 feet of you to 0 hit points, you may gain benefits based on the damage types dealt to them this turn:
| Damage Type | Benefit |
|:------:|:-----------:|
| Force, Thunder | Regain hit points |
| Acid, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant | Gain temporary hit points |
| Bludgeoning, Slashing | Regain Vengeance dice |
Hit points and temporary hit points gained from this feature equal your Vengeance die. If the creature was of your Hated Enemy type, roll two of your Vengeance die and pick the higher result.
The number of Vengeance dice regained equals half your proficiency bonus, rounded down, or your proficiency bonus if the creature was of your Hated Enemy type.
If the creature was dealt multiple damage types that grant the same benefit, that benefit is granted only once.
You may use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
### Divine Hatred
Starting at 6th level, attacks you make with two-handed weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Additionally, when you roll initiative while you can see a creature of your Hated Enemy type, you regain one Vengeance die.
A martial class that wields divine hatred to destroy their enemies.
___
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