New Lycans

by dArtagnan

Search GM Binder Visit User Profile

New Lycanthropy Strains


Werehyena

Medium humanoid (human, shapechanger), true neutral


  • Armor Class 12, 13 (natural armor) in hyena or hybrid form
  • Hit Points 58 (9d8 + 19)
  • Speed 30 ft. (50 ft. in hyena form)

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 10 (+0) 12 (+1) 11 (+0)

  • Skills Perception +3
  • Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
  • Senses passive Perception 13
  • Languages Common (can't speak in hyena form)
  • Challenge 4 (1,100 XP)

Shapechanger. The werehyena can use its action to polymorph into a Large hyena-humanoid hybrid or into a Large hyena, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Rampage (Hyena or Hybrid Form Only). When the werehyena reduces a creature to 0 hit points with a melee attack on its turn, the werehyena can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack (Humanoid or Hybrid Form Only). The werehyena makes two attacks: two with its flail (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Hyena or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werehyena lycanthropy.

Claws (Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Flail (Humanoid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Player Characters as Lycanthropes

A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type. The character gains the lycanthrope's speeds in nonhumanoid form, damage immunities, traits, and actions that don't involve equipment. The character is proficient with the lycanthrope's natural attacks, such as its bite or claws, which deal damage as shown in the lycanthrope's statistics. The character can't speak while in animal form.

A humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 +the lycanthrope's proficiency bonus + the lycanthrope's Constitution modifier) or be cursed. lf the character embraces the curse, his or her alignment becomes the one defined for the lycanthrope. The DM is free to decide that a change in alignment places the character under DM control until the curse of lycanthropy is removed.

The following information applies to specific lycanthropes.

Werehyena. The character gains a Strength of 16 if his or her score isn't already higher, and a +1 bonus to AC while in hyena or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.

Weretyrannosaurus Rex. The character gains a Strength of 25 if his or her score isn't already higher, and a +1 bonus to AC while in tyrannosaurus or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.

Wereweasel. The character gains a Dexterity of 16 if his or her score isn't already higher. Attack and damage rolls for the natural weapons are based on whichever is higher of the character's Strength and Dexterity.



Credits

Designed by d'Artagnan on DMs Guild, /u/dArtagnanDnD on reddit, or dArtagnanDnD on patreon and dArtagnanDnD on Twitter.

  • Made with "GM Binder".
  • Made with reference and for use with Dungeons and Dragons 5th Edition, created by Wizards of the Coast.





Weretyrannosaurus Rex

Medium humanoid (human, shapechanger), chaotic neutral


  • Armor Class 10, 11 (natural armor) in tyrannosaurus or hybrid form
  • Hit Points 126 (15d8 + 60)
  • Speed 30 ft. (50 ft. in tyrannosaurus form)

STR DEX CON INT WIS CHA
25 (+7) 10 (+0) 19 (+4) 10 (+0) 12 (+1) 9 (-1)

  • Skills Athletics +11, Perception +5
  • Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
  • Senses passive Perception 15
  • Languages Common (can't speak in tyrannosaurus form)
  • Challenge 11 (7,200 XP)

Shapechanger. The weretyrannosaurus can use its action to polymorph into a Huge tyrannosaurus-humanoid hybrid or into a Huge tyrannosaurus, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack. In tyrannosaurus form, the weretyrannosaurus makes one bite attack and one tail attack, neither of which against the same target. In humanoid form, it makes three halberd attacks. In hybrid form, it one bite attack and two claw attacks.

Bite (Tyrannosaurus and Hybrid Form Only). Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target. If the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or be cursed with weretyrannosaurus rex lycanthropy.

Claws (Hybrid Form Only). Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.

Tail (Tyrannosaurus Form Only). Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Halberd (Humanoid Form Only). Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (1d10 + 7) slashing damage.



Wereweasel

Medium humanoid (human, shapechanger), chaotic noodle


  • Armor Class 13
  • Hit Points 54 (12d8)
  • Speed 30 ft. (40 ft. in weasel form)

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 10 (+0) 11 (+0) 12 (+1) 12 (+1)

  • Skills Perception +3, Stealth +5
  • Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
  • Senses darkvision 60 ft., passive Perception 13
  • Languages Common (can't speak in weasel form)
  • Challenge 3 (700 XP)

Shapechanger. The wereweasel can use its action to polymorph into a weasel-humanoid hybrid or into a giant weasel, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The wereweasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack (Humanoid or Hybrid Form Only). The wereweasel makes two attacks, only one of which can be a bite.

Bite (Weasel or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with wereweasel lycanthropy.

Claws (Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Whip (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage.