[Fighter] Gunbreaker

by Dyre

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The Gunbreaker (FFXIV)

Gunbreaker Archetype Features
Fighter Level Feature
3rd Gunblade, Pull the Trigger, Limit Break
7th Lion Heart
10th Rough Divide
15th Royal Guard
18th Superbolide

Gunblade

When you choose this archetype at 3rd level, you become proficient in gunblades, Smith's Tools and Tinker's Tools.

During a long rest, you may spend an hour combining a versatile melee weapon of your choice with an engine, creating a gunblade. You must have access to your Tinker's Tools and Smithing Tools.

Upon doing so, the weapon becomes available to use with your subclass features.

Reload. As a bonus action, you can reload your gunblade, loading up to 6 cartridge shells into it.

Cartridge Shells. You purchase cartridge shells as you would normal ammunition, approximately 12 shells per 1 gp. Loaded shells are expended via your gunbreaker features, and your gunblade's chamber can hold up to 6 shells at once.

Some of your techniques require your target to make a saving throw to resist certain effects. The saving throw DC is calculated as follows:

Gunbreaker Save DC = 8 + your proficiency bonus +

your Strength modifier

Pull the Trigger

At 3rd level, you can send powerful shockwaves down your gunblade by pulling its trigger.

Trigger Pull. Whenever you perform a melee attack with your gunblade, you can pull the trigger and expend a single loaded shell. On a hit, you deal an additional 1d6 thunder damage.

Lightning Shot. Whenever you take the Attack action, you can replace any of your attacks with this special attack by expending one cartridge shell. It is a ranged weapon attack made with your gunblade, with a normal range of 30 feet and a long range of 60 feet. For this attack, your damage type becomes thunder, and your base damage die becomes a d6. Any other bonuses still apply.

Limit Break

At 3rd level, you gain a special set of finisher abilities you can perform with your gunblade.

As an action, you can expend 6 loaded shells to perform a powerful move imbued with unbridled energy.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Blasting Zone. Each creature in a 45-foot-line must make a Dexterity saving throw against your Gunbreaker Save DC. On a failed save, a creature takes force damage equal to 3d6 + your Strength modifier, and is either knocked prone or moved up to 20 feet away from you (your choice). On a successful save, the creature takes half as much damage and isn't shoved.

Bow Shock. Each creature within 10 feet of you must make a Constitution saving throw against your Gunbreaker Save DC. On a failed save, a creature takes force damage equal to 3d6 + your Strength modifier, and is blinded until the end of your next turn. On a successful save, the creature takes half as much damage and isn't blinded.

Your Limit Break damage increases by 1d6 when you reach 5th level (4d6), 11th level (5d6), and 17th level (6d6).

Lion Heart

At 7th level, you learn the ability to protect others by imbuing your cartridge shells with abjuration magic.

Whenever another creature you can see within 30 feet of you is targeted by an attack, you can expend one loaded shell and create a protective field around it as a reaction. The target gains a 1d6 bonus to its AC score until the start of its next turn, potentially causing the attack to miss. This bonus increases to 2d6 at 15th level.

You can use this feature twice, and you regain all expended uses when you finish a long rest.

Rough Divide

At 10th level, you can propel yourself with your gunblade's magical bursts.

When you take the Attack action, you can expend a loaded shell to move up to half your walking speed in any direction before making your first attack.

You can move over gaps and empty spaces this way, but you still provoke opportunity attacks.


Gunblade Statblock

melee weapon (gunblade)


  • Damage: 1d8/1d10
  • Damage Type: Bludgeoning, Slashing or Piercing
  • Properties: Versatile, Special
  • Weight: 7 lbs
  • Special: As a bonus action, you can reload up to 6 Cartridge Shells into your gunblade. It holds up to 6 live shells at once. Can perform Gunbreaker abilities.
  • Can be upgraded via smithing or enchantments.

Royal Guard

At 15th level, you gain the ability to enter an empowered combat stance by imbuing your body with kinetic energy.

Whenever you finish a short or long rest, you can choose one of the following stances. Its effects persist until you change it to another option during a rest. Alternatively, you may change defensive stances immediately after you perform a Limit Break.

No Mercy. You ignore resistance to thunder damage, and targets immune to thunder damage take halved thunder damage instead of none.

Camouflage. Whenever you are targeted with a weapon attack, you can use your reaction to perform one attack with your gunblade against the enemy creature.

Nebula. You have resistance against bludgeoning, slashing and piercing damage.

Superbolide

At 18th level, you can draw upon your own life force to defy all odds for few moments.

As a reaction, you can enter a defensive stance and drop to 1 hit point. Upon doing so, you become immune to all damage types and conditions until the end of your next turn. Any preexisting conditions are suspended for the duration of this effect.

Once you use this feature, you can't use it again until you finish a long rest.

Art Credit: Final Fantasy XIV, Gunbreaker

 

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