Beauty Domain for Cleric

by SemanticAvenger

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Beauty Domain

In Pursuit of Glamour

Gods of the Beauty Domain -- including Duneir, Sune, Apollo, and Corellon Larethian -- are concerned with artistry, elegance, and grace. They smile on the physically and spiritually beautiful, including both dedicated artisans and their models. They represent that which people desire, that which they create, and that which they wish to become. Clerics of this domain may be beautiful themselves, or simply those who appreciate great beauty, but all of them prize physical perfection, and all have a will to create. They are patrons and defenders of painters and sculptors and galleries and museums, and there is nothing they would not do to protect the light of beauty in a dark and ugly world.

Subclass Features

Beauty Domain Spells

Cleric Level Spells
1st color spray, illusory script
3rd calm emotions, crown of madness
5th hypnotic pattern, summon fey
7th charm monster, fabricate
9th dream, seeming

Artistic Soul

When you choose this domain at 1st level, you gain proficiency in the Performance skill and with calligrapher's supplies and painter's supplies. Additionally, choose one cantrip from: dancing lights, druidcraft, friends, minor illusion, prestidigitation, shape water,

You can choose a second cantrip from this list when you reach 6th level.

Allure

At 1st level, you gain the ability to use your connection to your god to enhance your interactions with others. When you roll a Charisma (Deception), Charisma (Intimidation), Charisma (Performance), or Charisma (Persuasion) check, you can add your Wisdom modifier to the roll, in addition to any proficiencies you may have.

Channel Divinity: Light of Creation

Beginning at 2nd level, you can use your Channel Divinity to enthrall and slow your foes.

As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Charisma saving throw. If the creature fails its saving throw, it is charmed by you and its speed is reduced to 0 for one minute or until it takes damage. On a successful save it is not charmed, but its speed is reduced to 0 until the end of its next turn. A creature that has total cover from you is not affected.

Art Enshrined

At 6th level, you gain the ability to cloak yourself in a fey magic that makes others wary of harming you. As a bonus action, you cast sanctuary on yourself, without expending a spell slot, and a spectral painting frame or glass museum case seems to surround and protect you for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast sanctuary on yourself as a bonus action on each of your turns, without expending a spell slot.

Once you use this feature, you can’t use it again until you finish a long rest.

Divine Strikes

At 8th level, You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Masterpiece

By 17th level, your appearance takes on an immaculate aspect that makes all who see you regard you as irrefutably beautiful, whether due to a physical change or simply a strong sense of your inner self-confidence. You are immune to being charmed or frightened, and have advantage on all Charisma (Deception), Charisma (Intimidation), Charisma (Performance), or Charisma (Persuasion) skill checks.

Additionally, as a way to preserve the beauty you see around you, when a creature you can see within 60 feet of you takes damage, you can use your reaction to give that creature temporary hit points equal to 2d8 + your Wisdom modifier.

 

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