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## Wolfwalker While they wake, wolfwalkers appear like ordinary folk, but while they sleep, their spirit leaves their body as an especially large and powerful wolf. Wolfwalkers live as both humanoid and beast, and make the best of their twin existences. Usually mistaken for lycanthropes, wolfwalkers are victims of suspicion and fearmongering wherever they go. Because of this, wolfwalkers often do their best to keep to the woods and their own people, but even one perceptive hunter spotting the keen intelligence in the eyes of a wolf can be enough to force a band of wolfwalkers to take their pack and leave. #### Player Characters as Wolfwalkers A player character transformed into a wolfwalker gains a Strength of 15, a Dexterity of 17, and a Wisdom of 13 if those scores weren't already higher. They also gain the wolfwalker's speeds (in both forms), traits, and actions, and a +2 bonus to their AC while in wolf form (natural armour). The wolfwalker can use Wolfwalk whenever they sleep. In their wolf form, they can perform simple tasks like exploring or keeping watch without interrupting a long rest their other body is taking, but engaging in demanding activity—such as fighting or casting spells—interrupts a rest as normal. The attack and damage rolls of a wolfwalker's bite uses the highest of their Strength or Dexterity, and the bonus to the hit points restored by their Healing Touch uses their Wisdom. A *remove curse* spell can return a turned wolfwalker to their former nature, provided that they're willing. A natural-born wolfwalker's nature can only be changed by a *wish.*
> #### Credits > **Created By:** u/NotTheSmoooze. You can find more of my work [*here*](https://drive.google.com/drive/folders/1h7p60NYB-RRe3BDXHnozkUVfcP3En4HT), and support me [here](https://ko-fi.com/notthesmoooze) >
> **Created Using:** *[GM Binder](https://www.gmbinder.com/)* >
> **Artwork By:** *[Hunn999](https://twitter.com/Hunn999/status/1336322310089797635)* >
> **Inspired By:** Tomm Moore's brilliant *Wolfwalkers.* ___ ___ > ## Wolfwalker >*Medium humanoid (any race), any alignment* > ___ > - **Armor Class** 13 in humanoid form, 15 (natural armour) in wolf form > - **Hit Points** 65 (10d8 + 20) > - **Speed** 40 ft. (50 ft. in wolf form) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15 (+2)|17 (+3)|14 (+2)|10 (+0)|13 (+1)|11 (+0)| >___ > - **Saving Throws** Dex +6 > - **Skills** Acrobatics +5, Perception +5, Stealth +5 > - **Senses** tremorsense 30 ft. (wolf form only), passive Perception 17 > - **Languages** Common (can't speak in wolf form) > - **Challenge** 3 (700 XP) > ___ > ***Keen Hearing and Smell.*** The wolfwalker has advantage on Wisdom (Perception) checks that rely on hearing or smell. > > ***Nature's Voice.*** The wolfwalker's howls can be heard out to 300 feet, and they can magically command any wolf that hears them. The wolfwalker can understand and be understood by wolves and other beasts in either form. > > ***Pack Tactics.*** The wolfwalker has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of it and that ally isn't incapacitated. > > ***Wolfwalk.*** > If the wolfwalker is in their humanoid form, they can use their action to leave their body as a Large wolf, which appears in the nearest unoccupied space. The wolfwalker can return to their humanoid body by using an action while they're within 5 feet of it.
In their wolf form, the wolfwalker's humanoid body is unconscious, they gain tremorsense with a range of 30 feet, and bonuses to their AC and speed. Their other statistics aren't changed. If their wolf form's hit points change, the humanoid form's hit points change in the same way, and vice versa. If the wolfwalker's wolf form is killed, it vanishes, and they die. Their wolf form also vanishes if their humanoid form is killed. > > ### Actions > > ***Bite (Wolf Form Only).*** *Melee weapon attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) piercing damage. If the target is a humanoid, primal magic fills it, which can be removed by a *lesser restoration* spell or a wolfwalker's Healing Touch. If the magic remains after 1 hour, the target becomes a wolfwalker. > > ***Healing Touch (3/Day).*** The wolfwalker touches another creature. The target regains 14 (3d8 + 1) hit points and is freed from any nonmagical disease or poison. > >