Beastial Ice Elemental
Large elemental, Neutral
- Armor Class 15 (Natural Armor)
- Hit Points 114 (12d10 + 48)
- Speed 70 ft., burrow 30 ft. (Ice only)
STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 18 (+4) 5 (-3) 10 (0) 8 (-1)
- Damage Vulnerabilities Fire
- Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
- Damage Immunities Cold, Posion
- Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
- Senses Darkvision 60 Ft., Tremorsense 60 Ft. (Ice only), passive Perception 10
- Languages Aquan
- Challenge 5 (1,800 XP)
Ice Glide. The elemental can burrow through nonmagical ice. While doing so, the elemental doesn't disturb the material it moves through. Additionally, the elemental can pass through icy terrain without suffering a penalty to movement.
Ice Form. A creature that touches the elemental or hits it with a melee attack takes 5 (2d4) cold damage. In addition, the elemental has a chilling aura. Any creature that starts its turn within 10 ft of the elemental takes 5 (2d4) cold damage and is Frostbitten; losing half of its movement until the start of its next turn.
Actions
Multiattack. The Elemental makes two attacks: one with its blades and one with its claws.
Blades Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage and 2 (1d4) cold damage. A creature who is hit by this attack is Frostbitten and loses half of its movement until the end of its next turn.
Claws Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) slashing damage and 4 (1d6) cold damage. A creature who is hit by this attack is Frostbitten and loses half of its movement until the end of its next turn.
Bonus Actions