My Documents
Become a Patron!
___ > ## Beastial Ice Elemental >*Large elemental, Neutral* > ___ > - **Armor Class** 15 (Natural Armor) > - **Hit Points** 114 (12d10 + 48) > - **Speed** 70 ft., burrow 30 ft. (Ice only) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|14 (+2)|18 (+4)|5 (-3)|10 (0)|8 (-1)| >___ > - > - > - **Damage Vulnerabilities** Fire > - **Damage Resistances** Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks > - **Damage Immunities** Cold, Posion > - **Condition Immunities** Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious > - **Senses** Darkvision 60 Ft., Tremorsense 60 Ft. (Ice only), passive Perception 10 > - **Languages** Aquan > - **Challenge** 5 (1,800 XP) > ___ > > ***Ice Glide.*** The elemental can burrow through nonmagical ice. While doing so, the elemental doesn't disturb the material it moves through. Additionally, the elemental can pass through icy terrain without suffering a penalty to movement. > > ***Ice Form.*** A creature that touches the elemental or hits it with a melee attack takes 5 (2d4) cold damage. In addition, the elemental has a chilling aura. Any creature that starts its turn within 10 ft of the elemental takes 5 (2d4) cold damage and is Frostbitten; losing half of its movement until the start of its next turn. > > > > > > ### Actions > ***Multiattack.*** The Elemental makes two attacks: one with its blades and one with its claws. > > ***Blades*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage and 2 (1d4) cold damage. A creature who is hit by this attack is Frostbitten and loses half of its movement until the end of its next turn. > > ***Claws*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) slashing damage and 4 (1d6) cold damage. A creature who is hit by this attack is Frostbitten and loses half of its movement until the end of its next turn. > ### Bonus Actions > >
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
Thrown into a blind rage after the death of his friend, Felix becomes an unnatural icy beast. Friend or Foe, if you get in its way, it won't hesitate to strike you down. While Felix is in this form, his Wisdom is set to 6 and must succeed on a DC 14 Wisdom Saving throw when attempting to exit the Wild Shape and calm his rage.