Carreau's Weapon Cantrips

by Carreau

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Carreau's Weapon Cantrips
A New Era of Diversity

Blade cantrips are among the favorite spells of DnD players, and that's not a surprise ! Both spells are very flavorful and efficient! The only shadow on that bright picture : they strongly limit the players'weapon choice as they only work with non-reach-non-thrown melee weapons. So... It is now time to introduce you : the Carreau's new weapon cantrips ! Created specially to allow players to combine some magic with their ranged, thrown and reach weapons (and even with their shield!).

New Carreau's Spells

Frosted Arrow

Evocation Cantrip


  • Casting Time: 1 action
  • Range: Self
  • Components: S, M (a ranged weapon worth at least 1 sp)
  • Duration: 1 round

You brandish the weapon used in the spell’s casting and make a ranged attack with it against a creature. On a hit, the target suffers the weapon attack’s normal effects, and its movement speed is reduced by 10ft. for the duration of the spell.

At Higher Levels. At 5th level, the ranged attack deals an extra 1d8 cold damage to the target on a hit. That damage roll increases by 1d8 at 11th level (2d8) and 17th level (3d8).

Spell Lists. Artificer, Druid, Sorcerer, Warlock, Wizard

Art Credit : Wizards of the Coast

Shining Arrow

Evocation Cantrip


  • Casting Time: 1 action
  • Range: Self
  • Components: S, M (a ranged weapon worth at least 1 sp)
  • Duration: Instantaneous

You brandish the weapon used in the spell’s casting and make a ranged attack with it against a creature. On a hit, the target suffers the weapon attack’s normal effects, and you can cause the light to pierce through the creature and hit a second creature on a same line and within 15 feet of the first one. The second creature takes radiant damage equal to your spellcasting ability modifier.

At Higher Levels. At 5th level, the ranged attack deals an extra 1d8 radiant damage to the target on a hit, and the radiant damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

Spell Lists. Artificer, Bard, Cleric, Sorcerer, Wizard

Lightning Throw

Evocation Cantrip


  • Casting Time: 1 action
  • Range: Self
  • Components: S, M (a melee weapon worth at least 1 sp with the Thrown property)
  • Duration: Instantaneous

You brandish the weapon used in the spell’s casting and make a ranged attack with it against a creature. On a hit, the target suffers the weapon attack’s normal effects, and the weapon returns to your hand, crackling with lightnings, and you can cause the lightnings to leap to an other creature within 10 feet of you. The second creature takes lightning damage equal to your spellcasting ability modifier.

At Higher Levels. At 5th level, the ranged attack deals an extra 1d8 lightning damage to the target on a hit, and the lightning damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).

Spell Lists. Artificer, Druid, Sorcerer, Warlock, Wizard

Ravenous Throw

Necromancy Cantrip


  • Casting Time: 1 action
  • Range: Self
  • Components: S, M (a melee weapon worth at least 1 sp with the Thrown property)
  • Duration: 1 round

You brandish the weapon used in the spell’s casting and make a ranged attack with it against a creature that is at least 10 feet from you. On a hit, the target suffers the weapon attack’s normal effects, and a dark energy gnaws the creature's defenses. The next time the creature is hit by a melee weapon attack, it takes extra 1d6 necrotic damage.

At Higher Levels. At 5th level, the ranged attack deals an extra 1d6 necrotic damage to the target on a hit, and the necrotic damage from the melee weapon attack increases to 2d6. Both damage rolls increase by 1d6 at 11th level (2d6 and 3d6) and 17th level (3d6 and 4d6).

Spell Lists. Cleric, Sorcerer, Warlock, Wizard

Acid Pike

Evocation Cantrip


  • Casting Time: 1 action
  • Range: Self
  • Components: S, M (a melee weapon worth at least 1 sp with the reach property)
  • Duration: 1 round

You brandish the weapon used in the spell’s casting and make a melee attack with it. On a hit, the target suffers the weapon attack’s normal effects, and acid splashes from your weapon and creates a pool of 5 feet diameter on the ground beneath the creature's feet. The pool of acid lasts for the spell's duration, and any creature that end its turn in that pool takes 1d8 acid damage.

At Higher Levels. At 5th level, the melee attack deals an extra 1d8 acid damage to the target on a hit, and the damage a target takes from ending its turn in the acid pool increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).

Spell Lists. Artificer, Druid, Sorcerer, Warlock, Wizard

Tormenting Pike

Enchantment Cantrip


  • Casting Time: 1 action
  • Range: Self
  • Components: S, M (a melee weapon worth at least 1 sp with the reach property)
  • Duration: 1 round

You brandish the weapon used in the spell’s casting and make a melee attack with it. On a hit, the target suffers the weapon attack’s normal effects, and the first time it attacks a creature other than you before the spell ends, it takes psychic damage equal to your spellcasting ability modifier.

At Higher Levels. At 5th level, the melee attack deals an extra 1d8 psychic damage to the target on a hit, and the damage the target takes if it attacks a creature other than you increases to 1d8 + your spellcasting modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and again at 17th level (3d8 and 3d8).

Spell Lists. Artificer, Cleric, Sorcerer, Warlock, Wizard

Poisonous Shield

Transmutation Cantrip


  • Casting Time: 1 action
  • Range: Self (5-foot radius)
  • Components: S, M (a shield worth at least 1 sp)
  • Duration: 1 round

Poisonous spikes grow all over your shield for the duration of the spell, and every time a creature targets you with a melee attack, it takes poison damage equal to your spellcasting ability modifier.

At Higher Levels. At 5th level, the poison damage increases to 1d6 + your spellcasting modifier. That damage roll increases by 1d6 at 11th level (2d6) and again at 17th level (3d6).

Spell Lists. Artificer, Druid

Resonant Shield

Evocation Cantrip


  • Casting Time: 1 action
  • Range: Self (5-foot radius)
  • Components: S, M (a shield worth at least 1 sp)
  • Duration: 1 round

You gain the same benefits as if you used the Dodge action. Moreover, the next creature that hits you with a melee attack while this spell is active must succeed on a strength saving throw or take force damage equal to your spellcasting ability modifier, be pushed 5 feet from you, and be knocked prone. Once a creature has hit you, the spell ends (and you no longer benefit from the advantages of the Dodge action).

At Higher Levels. At 5th level, the force damage increases to 1d8 + your spellcasting ability modifier. That damage roll increases again by 1d8 at 11th level (2d8) and once again at 17th level (3d8).

Spell Lists. Artificer, Cleric

Homebrew lovingly made by LeRoiDeCarreau

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