Sacred Oath
Oath of Holy Light
Oath Spells
3rd-level Oath of Holy Light feature
You gain oath spells at the paladin levels listed in the Oath of Holy Light Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Holy Light Spells
| Paladin Level | Spells |
|---|---|
| 3rd | Guiding Bolt, Healing Word |
| 5th | Healing Spirit, Prayer of Healing |
| 9th | Blinding Smite, Mass Healing Word |
| 13th | Aura of Life, Sickening Radiance |
| 17th | Dawn, Wall of Light |
Channel Divinity
3rd-level Oath of Holy Light feature
When you take this oath at 3rd level, you gain the following Channel Divinity options.
Healing Basin. You can use your Channel Divinity to conjure a healing basin. As an action, you summon a basin of healing light in an unoccupied space within 30ft of you. The basin is 5ft wide, floats 3ft off the ground, sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The basin is immune to all damage and effects. Any creatures of your choice that starts their turn within 30ft of the basin regains a number of hit points equal to your proficiency bonus. The basil lasts 1-minute and requires concentration, as if you were concentrating on a spell. As a bonus action you can move the basin 15ft to a space you can see.
Flash of Light. You can use your Channel Divinity to heal grievous wounds. As bonus action, you can invoke a flash of healing light. Choose a creature that you can see within 60ft of you, that creature regains a number of hit points equal to twice your Paladin level.
Light of Dawn
7th-level Oath of Holy Light feature
You emanate an aura of Holy Light while you’re not incapacitated. Whenever you or any creature of your choice within 10ft of you, regains hit points from spells or your channel divinity feature, the amount regained increases by your Charisma modifier. Optionally, you can also choose to shed bright light in a radius equal to the aura’s range.
When you reach 18th level in this class, the range of the aura increases to 30 feet.
Blinding Radiance
15th-level Oath of Holy Light feature
As an action, you present your holy symbol and unleash a tremendous amount of light, dispelling any magical darkness. Every hostile creature within 30ft of you must make a Constitution saving throw against your Spell Save DC. On a failed save, a creature takes 10d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn't blinded. Undead and oozes have disadvantage on this saving throw. Blinded creatures can repeat their saving throw at the end of each of their turns. On a successful save, it is no longer blinded.
This feature can be used once, regaining its use after finishing a long rest.
Champion of Light
20th-level Oath of Holy Light feature
You become a beacon a radiant, holy light. As a bonus action, you gain the following benefits for 1 minute:
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As a bonus action, you can unleash blinding light around you. Any hostile creatures within 30ft of you must make a Constitution saving throw against your Spell Save DC. On a failed save the creature is blinded for 1-minute. A creature blinded by this feature makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
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Your maximum hit points cannot be reduced.
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Lay on Hands can be used as a bonus action, instead of an action. Additionally, it gains a range of 30ft and can be used with your Light of Dawn feature.
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Once per turn, when you hit a blinded creature, you deal an additional 2d8 radiant damage.
Once you use this bonus action, you can’t use it again until you finish a long rest.
Artwork by Tatiana Hordiienko Subclass by DNDBlue | Version 1.3
