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> ## Alcina Dimitrescu > *Large monstrosity (shapechanger), lawful evil* > > - **Armor Class** 14 > - **Hit Points** 142 (15d10+60) > - **Speed** 30 ft., climb 30 ft (only in mutated form), fly 90 ft (only in mutated form) > > |STR|DEX|CON|INT|WIS|CHA| > |:---:|:---:|:---:|:---:|:---:|:---:| > |22 (+6)|12 (+1)|19 (+4)|16 (+3)|15 (+2)|20 (+5)| > ___ > - **Saving Throws** Str +10, Con +8 > - **Skills** Deception +9, History +11, Insight +10, Performance +9 > - **Damage Vulnerabilities** radiant > - **Damage Resistances** necrotic, bludgeoning, piercing, and slashing from nonmagical attacks > - **Senses** darkvision 120 ft, passive Perception 12 > - **Languages** Common > - **Challenge** 12 (8400 XP) > ___ > ***Mutated Form (Mythic Trait; Recharges after a Long Rest).*** If Lady D. is reduced to 0 hit points, she doesn't die or fall unconscious. Instead, she regains 300 hit points and maximum hit points, as well as gaining movement abilities and more attacks. > > ***Regeneration.*** Lady D. regains 25 HP at the start of its turn if it has at least 1 HP. > > ***Aura of bats (mutated form only).*** Every creature that starts its turn within 15 ft of Lady D. must make a DC 16 dexterity saving throw. A creature takes 10 (4d4) piercing damage on a failed save or half as much on a successful one. > > ***Legendary resistance (2/day).*** If lady D. fails a saving throw, she can choose to succeed instead. > > ***Exposed humanoid form (mutated form only).*** If a creature hits Lady D. with an attack roll that exceeds 24 with bonuses added, her human form is hit, causing the attack to deal double damage. > > ### Actions > ***Claw attack.*** Melee weapon attack: +10 to hit, reach 10 ft, up to two creatures within range, Hit: 23 (5d6+6) piercing damage. > > ***Tail attack (mutated form only).*** Melee weapon attack: +10 to hit, reach: 15 ft, up to 3 targets within range. Hit: 15 (2d8+6) bludgeoning damage. > > ***Reap (mutated form only).*** Lady D. attacks with it's mutated mouth devouring 1 medium or smaller creature. > One creature within 5 ft of Lady D must make a DC 16 dexterity saving throw or take 25 (7d6) piercing damage and become grappled (Escape DC 16) and restrained until the grapple ends. While grappling a creature, Lady D. cannot attack with Reap. > > ***Deadly Leap (recharge 5-6) (mutated form only).*** If Lady D. covers at least 30 feet of horizontal distance with her jump, she may land on a tile that 1 or more smaller creatures occupy. > All creatures under Lady D. must make a DC 16 dexterity saving throw, on a failure they takes 18 (4d8) bludgeoning damage and are knocked prone and remain prone until Lady D. moves away so she isn't on top of them. On a success a creature moves to a tile adjacent to Lady D. >