My Documents
Become a Patron!
### Orc Traits Orcs have a set of natural traits that help them earn their reputation as the most fearsome of warriors. ___ - ***Ability Score Increase.*** Your Strength score increases by 2. - ***Age.*** Orcs mature a little faster than humans, reaching adulthood around age 14. They can naturally live up to 75 years, though they rarely live out their full lifespan. - ***Size.*** Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium. - ***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. - ***Powerful Build.*** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. - ***Menacing.*** You gain proficiency in the Intimidation skill. - ***Relentless Endurance.*** When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. #### Mountain Orc To survive the harsh conditions and sparse resources of the northern mountain ranges, mountain orcs have been shaped into vicious warriors. Whether they earn coin through mercenary work or simply take what they want by force, mountain orcs' martial skill and raw power are their greatest assets. ___ - ***Ability Score Increase.*** Your Constitution score increases by 1. - ***Speed.*** Your walking speed is 30 feet. - ***Mountain Orc Weapon Training.*** You have proficiency with javelins, battleaxes and greataxes. - ***Savage Attacks.*** When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit. - ***Languages.*** You can speak, read and write Common and Orc. #### Gray Orc (Plains Orc) The gray orcs of the eastern wastes are known for being more spiritual and contemplative than their mountainous cousins. They are no strangers to combat, but their conflicts are often religious in nature, or in defense of the natural resources they hold dear. They are also known for their particularly sensitive noses and long, loping gait. ___ - ***Ability Score Increase.*** Your Wisdom score increases by 1. - ***Speed.*** Your walking speed is 35 feet. - ***Keen Smell.*** You have advantage on Wisdom (Perception) checks that rely on smell. - ***Gray Orc Weapon Training.*** You have proficiency with longbows, battleaxes and greataxes. - ***Primal Intuition.*** You have proficiency in one of the following skills of your choice: Animal Handling, Insight, Medicine, Nature, Perception, and Survival. - ***Languages.*** You can speak, read and write Common and Orc. \columnbreak #### Deep Orc The deep orcs, or orogs, inhabit fortress cities built into the caverns of the Underdark. Particularly sensitive to light, they prefer to live underground, but are sometimes sought after by surface tribes due to their crafty intellect and smithing skill. ___ - ***Ability Score Increase.*** Your Intelligence score increases by 1. - ***Speed.*** Your walking speed is 30 feet. - ***Superior Darkvision.*** Your darkvision has a radius of 120 ft. - ***Sunlight Sensitivity.*** You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight. - ***Cave Dweller.*** You are inured to the extremes of underground living. You have resistance to cold damage. - ***Orog Weapon Training.*** You have proficiency with handaxes, battleaxes and greatswords. - ***Orog Tool Training.*** You have proficiency with smith's tools. - ***Languages.*** You can speak, read and write Common, Orc and Undercommon. #### Tanarukk Tanarukks, a crossbreed of tanar'ri demon and orc, were originally bred as slaves by demonic masters. They grew strong enough to throw off that yoke, and have now spread out into the world. They tend to be shunned by other orcs for their abyssal heritage, but are sometimes valued for their magical abilities and fearsome physiques. ___ - ***Ability Score Increase.*** Your Charisma score increases by 1. - ***Speed.*** Your walking speed is 25 feet. - ***Flames of the Abyss.*** Your abyssal heritage grants you a limited magical affinity for fire. You have resistance to fire damage, and you know the *produce flame* and *control flames* cantrips. Charisma is your spellcasting ability for these spells. - ***Natural Weapons.*** You have demonic claws, fangs or horns (choose one), which are melee natural weapons that you can use for unarmed strikes. On a hit, these unarmed strikes deal slashing or piercing damage equal to 1d6 + your Strength modifier. - ***Languages.*** You can speak, read and write Common, Orc and Abyssal. #### Thayan Neo-Orc (Red Orc) In generations past, the evil Red Wizards of Thay took an interest in the potential of an orcish army. They enlisted tribes of orogs native to regions conquered by Thay, and subjected them to grueling magical experimentation. Those who survived and proved loyal became elite, red-skinned orc soldiers in service of Thay, known as neo-orcs or neo-orogs. ___ - ***Ability Score Increase.*** Your Constitution score increases by 2. - ***Speed.*** Your base walking speed is 30 feet. - ***Thayan Martial Training.*** You have proficiency with heavy crossbows, longswords and warhammers, as well as light armor and medium armor. - ***Military Specialization.*** Thayan orcs tend to be trained as either frontline shock troops, inspiring leaders, or stealthy infiltrators and scouts. You have proficiency with one of the following skills: Athletics, Persuasion or Stealth. - ***Languages.*** You can speak, read and write Common, Orc and Thayan. \pagebreak
## Orc Racial Feats ### Orcish Fury *Prerequisites: Orc or half-orc* ___ Your fury burns tirelessly. You gain the following benefits: * Increase your Strength or Constitution by 1, to a maximum of 20. * When you hit with an attack using a simple or martial weapon, you can roll one of the weapon's damage dice an additional time and add it as extra damage of the weapon's damage type. Once you use this ability, you can't use it again until you finish a short or long rest. * Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack. ### Orc Battle Cry *Prerequisites: Orc or half-orc* ___ You can rally a tribe or horde to victory with a mighty bellow. You gain the following benefits: * Increase your Strength, Constitution or Charisma by 1, to a maximum of 20. * As an action, you can unleash an orcish battle cry. Each creature of your choice that is within 30 feet of you, can hear you, and is not already affected by a battle cry gains advantage on attack rolls until the start of your next turn. You can then make one attack as a bonus action. Once you use this ability, you can't use it again until you finish a short or long rest. \columnbreak
> Art by Ralph Horsley ## Half-Orc Lineage ___ - ***Ability Score Increase.*** Your Strength score increases by 2, and two other scores increase by 1. If you are replacing your race with this lineage, replace any Ability Score Increase you previously had with this. - ***Languages.*** You can speak, read, and write Common and Orc. If you are replacing your race with this lineage, you can choose instead to retain any languages you had and gain no new languages. - ***Type.*** You are Humanoid. - ***Size.*** Half-orcs tend to be taller than their non-orc parent race. Your size is Medium. - ***Speed.*** Your walking speed is 30 feet. - ***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. - ***Ancestral Legacy.*** If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it. If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in Intimidation and one other skill of your choice. ___ - ***Savage Attacks.*** When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit. - ***Relentless Endurance.*** When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.