Tinwe and the Lords of the Underworld

by MarcGonsalves

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Tinwe and the Lords of

the Underworld

The World of Zylune

Points of Interest Page Number
Edrax 3
Riverpass 4
Shadowfen 5
Aramoor 6
Zalfari 7
Millshire 8
Bexview Covert 9
Port cinzel 10
Azmar 11
Neverwinter 12
Veplan 13
Caswell 14
Lonely Bay 15
Korafax 16
Yarlford 17
Iuzul 18
Freeport 19

Edrax

The continent of Edrax is where the adventurers began their journey. All meeting upon waking up in a small laboratory. Everyone had just woken up from what felt like an extremely long rest, which none of the party members remembered falling into. They quickly learned that they weren't actually resting, but they were deceased. Their bodies were thrown into a hole ready to be disposed of after being infected with some form of plague. The only certainty about this plague was that it turned anyone infected into some form of undead creature. However, nearby alchemist, Alfred, was working hard to create a cure for what was plaguing the lands. The only issue being, Alfred is now dead. The party has some of Alfred's notes and even what appears to resemble a recipe, but just waking up from an undisclosed amount of time they're going to have to gather themselves and acclimate themselves to this new world before trying to save it.

Current Party Members

Tinwe and the Lords of the Underworld

Gendrik: Divination Wizard

Luca: Way of the Open Hand Monk

Neddy: Thief Rogue

Talon: Beast Master Ranger

Tinwe: Armorer Artificer

Riverpass

After leaving the alchemist laboratory the party found themselves outside of a town called Riverpass. Upon first inspection the town appeared to be destroyed and falling apart due to the plague. The party met a handful of others in this town who might prove to be helpful on their adventure.

Doc

Doc was the first living person the adventurers met, aside from one another. A gnome of approximately 55 years of age who stood about 3' 5" with long wispy white hair and a long white beard. It quickly came to light that Doc was not a friend of the town of Riverpass, but an enemy who was assisting others in spreading this plauge. Upon learning this information, the party promptly killed him by beheading.

Gladys

Gladys, a fine Dwarven woman who stood just over 4 feet tall and had beautiful red hair pulled back, tends the bar within Marshfort Manor.

Vicar

Vicar, a Firbolg who stands 6' 8", has light purple skin with longer reddish/pinkish hair is a man of faith within the town of Riverpass. The group quickly determined that Vicar is a rather strong being who gives off an aura of being otherworldly.

Hunt Marshfort

Hunt, a half-orc standing just under six6 feet tall has brown colored skin and two small tusks protruding form his lower jaw. He is the owner and operator of Marshfort Manor and a friend of the adventurers. Hunt still works with the party by keeping in communication and telling the adventurers how things are going since the end of the plague outbreak.

Larkin Wit

Larkin was found as a prisoner nearby the town of Riverpass. The adventurers assisted in rescuing him and brought him back to Riverpass. It was there that he worked with the adventurers to create a cure for this plague, which Larkin then distributed; ultimately helping to end the plague on Edrax.