My Documents
Become a Patron!
## Dreaming
Born from or within a dream, the Dreaming sorcerer taps the unreality of the Plane of Dreams. These sorcerers spend their waking hours as if dreaming, while during their dream time they are completely lucid. To them, reality is just an illusion, while the Dreaming is true. While the onlooker might call a Dreaming sorcerer a dreamer, the sorcerer will retort that dreamers are those unaware they are within the dream, and that it is quite awake. While they may seem dazed and lackadaisical, these sorcerers are abundantly aware of their surroundings. > This Sorcerous Origin is part of the *Psychic and Spiritual Handbook* (available at [therincreative.com](https://therincreative.com/5epsi/) and [GM Binder](https://www.gmbinder.com/share/-N3Ic3oDJCMCfNp1fddO)). ##### Dreaming Features | Sorcerer Level | Feature |:--:|:--- | 1st | Awakened Resolve, Dreaming Spells,
Eyes Wide Open | 6th | Dreaming Wide Awake | 14th | Architect of Unreality | 18th | Dream Intrusion #### Awakened Resolve ###### *1st-level Dreaming feature* Your insight into the border between dream and reality grants you penetrating awareness. Whenever you make a saving throw or ability check against an illusion or phantom effect, you can choose to add your Charisma modifier to the roll. In addition, you can’t be made to sleep unless you choose to be. #### Dreaming Spells ###### *1st-level Dreaming feature* You learn additional spells when you reach certain levels in this class, as shown on the Dreaming Spells table. Each of these spells count as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Each spell is in the *Player’s Handbook*, unless it has an asterisk, in which case it is in *Xanathar’s Guide to Everything*, two asterisks, in which case it is in *Tasha’s Cauldron of Everything*, or a dagger, in which case it is in the *Psychic and Spiritual Handbook*. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an illusion spell from the sorcerer, warlock, or wizard spell list. \columnbreak ##### Dreaming Spells | Sorcerer Level | Spells |:--:|:---- | 1st | *dissonant whispers*, *sleep* | 3rd | *phantasmal force*, *Tasha’s mind whip*** | 5th | *catnap**, *dream transmutation*† | 7th | *dream conjuration*†, *phantasmal killer* | 9th | *dream*, *dream evocation*† #### Eyes Wide Open ###### *1st-level Dreaming feature* You are always aware whenever you are within a dream, and are automatically a dream actor when you are within the Dreamscape. In addition, when you choose to be unseen by a dreamer, you gain a +10 bonus on ability checks to remain undetected. #### Dreaming Wide Awake ###### *6th-level Dreaming feature* The Dreamscape is part of the fabric of your being, allowing you to bring a little piece of the Dreamscape into reality. When you cast a sorcerer spell outside the Dreamscape, you can cast it as a psionic effect instead of a magical effect. If the spell deals damage, you can choose to have it deal psychic damage instead of its normal damage. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest. #### Architect of Unreality ###### *14th-level Dreaming feature* Whenever you are on the Dreamscape, you act as a dream architect. In addition, you can manifest the *dreamstate* power with a number of power points equal to your level in this class. Once you manifest this power, you can’t do so again until you finish a long rest. \pagebreak #### Dream Intrusion ###### *18th-level Dreaming feature* As a bonus action, you can summon the fabric of the Dreamscape, creating a 60-foot radius sphere of dreamlike space centered on you for 1 minute. You can use the Alter Other, Alter Self, and Fabricate Dream Construct actions outside of the Dreamscape at a target within the sphere. Whenever a target leaves the sphere, each effect created by this feature will end after a number of rounds equal to your Charisma modifier (minimum of 1 round). In addition, you can choose to cast any illusion spell you know by spending a number of sorcery points equal to the spell’s level while you are within the sphere. Once you use this feature, you can’t use it again until you finish a long rest. \columnbreak ___ > If you don't have *Xanathar’s Guide to Everything* or *Tasha’s Cauldron of Everything*, you can replace those spells as shown on this table: > > ##### Dreaming Sorcerous Origin Alternate Spells > | Base Spell | Alternate Spell > |:--|:--| > | *Tasha's mind whip* | *crown of madness* > | *catnap* | *bestow curse*
© Therin Creative; last revision: 22 July, 2022 Submit feedback at [therincreative.com](https://therincreative.com)