Kingo! Fun in fungus

by Grandmakelly

Search GM Binder Visit User Profile
Kingo

Kingo

Nature alone is antique and the oldest art a mushroom -Thomas Carlyle

The Orign of Nature

Fungi are amongst the oldest things on the plane of existence, and they serve a very vital role in nature. Kingos are the personification of that very role. They have existed in the deep parts of the forests and caves for as long as there were organisms to decompose, but only recently have the Kingos started moving out from their home and exploring the world. Kingo are a very unique and simple people, they are all called Kingo and all share a similar love for food and making friends. Kingos live in small communities called Kingos with other Kingo families. It is not uncommon to find Kingo raised away from the Kingos or even with other races, Kingo seem to spring up anywhere and everywhere as long as a mushroom can grow a kingo will show!

Mild-Mannered Flora

Kingo are a gentle, genderless people. They are not know to be hostile or territorial with any of the other races but they will kill without 2nd thought if they are threated. Kingo do not fear death nor feel remorse for those they kill. All things will die and return nutrients to the earth for new life to grow from. This is what the kingos refer to as the cycle and it is the closest thing to a religion the kingo believe in. Normally there is one Kingo that is above the rest - and they are often the biggest, smartest, and oldest Kingo. The Big Kingo is normally around 1000 years old and has sometimes grown to such a large size that they are mistaken for a tree or even a forest. They are the heads of the kingo villages and give wisdom and help to any who seek it. They are the ones who first spoke of the cycle and will teach its message to all the kingos.

Mycelium Creature

Kingos or Kingo as they call themselves are a Fungi species that come in all shapes and sizes. They can grow into the any shape as desired. People have reported seeing dogs, pigs, horses, chickens, birds and ever monsters that are just Kingos grown into that shape. However, the standard Kingo will grow into a vaguely humanoid shape with stubby legs and arms attached to a long torso that grows into the cap. It has no mouth or eyes, but it does have two bead-like “eyes” it uses to see. They can be of any color but it tends to depend on what mushroom they originated from. It breathes through pores in its skin and excretes waste products through the same means.

All Kingo are named Kingo and they refer to themselves in the third person, however they may call themselves with a special adjective based on what their job is or what kind of kingo they are (See Subrace)

Kingo Traits

Ability Score Increase. Your Constitution score is increased by 2.

Age. Kingo can live forever in theory but they reach maturity after about 30 Years

Alignment. Kingos are generally neutral only caring about eating, decomposing and making more Kingo. Kingo are easily swayed and taught diffrent views so Kingo can be anything there environments make them be.

Size. Kingo can range anywhere between 3 feet tall to a staggering 6.5 Feet tall depending on age and diet. Your size is Medium. You are a humaniod type creature

Speed. Kingo are slow and wobble when they walk. Your base movement speed is 25 feet.

Darkvision. Kingos are naturally are attuned to the darkness of the deep forrest of the world and can see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can't discern color in Darkness, only Shades of Gray.

Mycelium Flesh. Kingos are made of Mycelium material so they are adverse to flames. Kingos are vulnerable to fire damage. However do to this they dont really have any internal organs or internal structure so it has been seen that after losing limbs or getting large bits of flseh removed from there body the Kingo just shurg it off and can regenerate after a few hearty meals

Communal Spores. As a bonus action, you may release spores in a 20ft spherical radius around you. For 10 minutes, all willing creatures in that sphere can communicate psychically with each other as long as they remain within 60 feet of each other.(Does not affect undead, elementals or constructs) Creatures under the effect of the communal spores feel the pain that kingos feels.

Part of the Cycle. Being fungi, Kingos have a knack for nature and plants. You are proficient in both the Survival and Nature skill.

Rooted. Kingos don’t need to sleep however to long rest Kingo must root into the ground for at least 6 hours. While rooted the Kingo loses vision but gains termorsense and has advantage on perception check to feel the vibrations in a 60ft radius

Decomposer. Kingos feed on dead things for energy. As a bonus action, once per short rest, you may feed on the carcass of a dead creature, plant or anything organic - restoring hit points equal to 1d6 + your Level. You can also implant spores into it, so more Kingos can grow from it. The growth of new Kingos takes weeks to form kingolings but if watched and kept safe little Kingos can be grown.

Absorption. Kingos do not have mouths to eat, so Kingos absorb food and drink into their skin. Kingos have been seen to mimic eating of other races and will shove food where their mouth should be and absorb food through there.

Languages. Kingos speak and read common. Kingos do not have mouths but can still cast verbal spells.

Subraces

Tripy Kingo

(Psilocybe semilanceata)

The Trippy Kingo (Psilocybe semilanceata or Magic Mushrooms) were born from a very peculiar type of mushroom. The mind alerting substance from their bodies is used by some races to go on spirit quests and explore the deep and philosophical. Unfortunately, these Kingo tend to always be under a sort of partial high. They tend to stick in groups and talk about food and other strange topics. They are the most talkative of the kingos and use their relaxing and laid-back aura to help them talk and make more friends

Ability Score Increase. Your Charisma score is increased by 1.

Trippy Spores. As an action you send your spores at a target and it must make a Constitution saving throw (DC 10 + your Proficiency bonus) or else be frightened or charmed for 1 minute. Creatures who pass the save are immune from them for the next 24 hours

Persuasive Being. You are proficient in the Persuasion skill.

Poisonous Kingo

(Amanita phalloides)

The Poisonous Kingo (Amanita phalloides or Death Cap) were born from a very dangerous and Poisonous type of mushroom. These Kingo excel in the creation of poisons and toxins. They are most often found with others who make good use of the poisons, but the Kingo have no ill will towards anyone they just like to help their friends.

Ability Score Increase. Your Constitution score is increased by 1.

Poison Spores. As an action you send your spores at a target and it must make a Constitution saving throw (DC 10 + your Proficiency bonus) or else be poisoned for 1 minute creatures who pass the save are immune from the effect for the next 24 hours

Poisonous Being. You are proficient with the poisoners kit.

Veggie Kingo

(Armillaria mellea)

The Veggie Kingo (Armillaria mellea or honey Fungi) are the farmers of the Kingo people. They have always been a group that loved plants and trees. They can often be found wandering the forests talking to anything and everything. They love anything that grows, they are the most common Kingo found by outsiders and most people know them by their shiny yellow caps

Ability Score Increase. Your Wisdom score is increased by 1.

Nature's Translator. Once per long rest, you may cast the Speak with Plants spell at no cost.

Nature's Miracle. You gain expertise in the Nature skill.

Healthy Kingo

(Amanita muscaria)

The Healthy Kingo (Amanita muscaria or Fly agaric) are the doctors and healers of the kingos. They excel in making potions and healing ointments for anyone they find injured. They will try to help anyone they think can be saved, however, if the kingo thinks you will die it will wait by your side till you pass - soothing your pain - though in the end, it plans to wait until it can eat you when you finally pass.

Ability Score Increase. Your Dexterity score is increased by 1.

Forest Healer. Once per long rest, as an action, you may touch a creature, they restore hit points equal to 1d6 + your Level.

Woodland Cleric. You gain proficiency in the Medicine skill.

Puffy Kingo

(Calbovista subsculpta)

Puffy Kingo (Calbovista subsculpta or sculptured puffball) are a shy and tentative Kingo. They don’t like to be the center of attention, and like to remain unseen. They are generally found hiding and watching from the sidelines, or following unsuspected travelers to see what they are up to. Most surprising of all, despite their size and bulk they are naturally stealthy and can disappear in a cloud of smoke if frightened.

Ability Score Increase. Your Dexterity score is increased by 1.

Mysterious Mushroom. Once per short rest, as an bonus action, you may cast the “Spore Cloud” spell at no cost.

Shy Shroom. You gain proficiency in the stealth skill.

Spore Cloud

Shroom


  • Casting Time: Bonus Action
  • Range: 60 ft
  • Components: S
  • Duration: 10 Mins

You release a thick cloud of spores to a point you can see. The Spores settle into a 15-foot-radius sphere for 10 min or until burned away. The Spores spreads around corners. No one can look through the spore cloud and have disadvange on all attacks on targets in the cloud. If any open flame passes through the spores Roll a d20 on a >10 The spore cloud is burned away any creatures in the cloud take 2d4 Fire damage. on a <10 nothing happens

Smart Kingo

(Gyromitra esculenta)

The Smart Kingo (Gyromitra esculenta or brain Fungi) are the smartest of the kingo. They love to read and gather info from the outside world. They are the "go-getters" and problem solvers. They love a challenge and finding new things. Generally speaking, there is a group of smart Kingo that make up the council for the Big Kingo to discuss going-ons. Despite their intelligence and tenacity for problem solving, they are still Kingo, and not as “wise” as some of the other races.

Ability Score Increase. Your Intelligence score is increased by 1.

Telekinetic Being. You gain the benefits of the Telekinetic feat from Tasha's Cauldron of Everything (excluding the ability score improvement)

Elementary. You gain proficiency in the Investigation skill.

Bubble Kingo

(Hydnellum pecky)

The Bubble Kingo (Hydnellum pecky or bleeding Tooth Fungi) are the bruisers/muscle of the kingo. If the Kingo village requires protection, they are the ones you need to have on your side. They are covered in boils and sacks of a deep red liquid that when popped spills a mild acid onto the floor. This doesn’t affect the Kingo at all, but other creatures tend to dislike it. The Bubble Kingo are often shunned by the rest of the world for their appearance as they look sickly and diseased but by the rest of the kingo they are loved and valued for it.

Ability Score Increase. Your Strength score is increased by 1.

Acidic Sacks. One per turn whenever you take piercing or slashing damage one random creature within 5ft must make a dc 14 Dex save or take 1d8 acid damage as your acidic sacks burst and cover them in acid

Unnatural Repulsion. You get proficiency in intimidation

Bright Kingo

(Mycena chlorophos)

Bright kingo (Mycena chlorophos or Glow Fungi) are a kind of kingo most often found in caves guarding their “treasure” hordes. These kingos love anything shiny, and will often trade or steal anything they wish. These kingo are luminous, and believe that all the shiny things are Kingos like them. They call the sun the biggest bright kingo. They often help travelers through dark places and caves in exchange for shiny coins/buttons or anything metal. They like dwarves the most out of the other races.

Ability Score Increase. Your Dexterity score is increased by 1.

Glowing Cap. You may cast the Light cantrip at will.

Misdrection You gain proficiency in the sleight of hand.

Fish Kingo

(Psathyrella aquatic)

The Fish Kingo (Psathyrella aquatic or Gilled Fungi) are an aquatic Fungi that live on the coastlines as well as in the ocean depths. They love to swim and play with the fishes (Fishes being anything that breaths water). They keep to themselves, sometimes acting as lifeguards, or warning beach-goers about dangerous waters or creatures. The Triton are their favorite people, as often the fish Kingo think they’re just weird looking Kingo

Ability Score Increase. Your Strength score is increased by 1.

Amphibious. You can breathe underwater for and you have a swimming speed of 30 feet.

Tidal Blessings. Once per long rest, you may cast the Control Water spell.

Puppet Kingo

(Ophiocordyceps unilateralis)

The Puppet Kingo (Ophiocordyceps unilateralis or Brain Stem Fungi) are a breed born from a dark and forgotten place. Legends say that they were hunted to near extinction for the fear of the mind altering powers and undead expertise these kingo provided. The Puppet Kingo are not very talkative nor interactive - they keep to themselves and their undead minions, referred to as Puppet Friends. Despite their appearance and mood, they are still very nice and friendly and mostly only use the dead as puppets.

Ability Score Increase. Your Charisma score is increased by 1.

Raise Shroom. Once per long rest, as an action, you may harm yourself, receiving 1d6 damage (it upgrades at 5th Level 2d6, 11th level 3d6), and target a medium sized or smaller dead creature and raise it as your puppet friend it uses the Puppet Friend stat block and can use the weapons it had when it was living. It cannot be healed, and you can only have one puppet friend at at time. At level 11 you can have 2 active puppets or 1 large creature

Mind Spores. You are proficient in the Insight skill.


Puppet Friend

Medium, true neutral


  • Armor Class AC = AC creature you took over -3
  • Hit Points HP = 6 * Character Level
  • Speed 20 Ft

STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)

  • Saving Throws WIS+ 0
  • Skills skills
  • Damage Vulnerabilities Fire
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 60 ft., Passive Perception 8
  • Languages Understands the languages it knew in life but can't speak
  • Challenge Challenge 1/4 (50 XP)
  • Proficiency Bounus +2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant, fire or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Multi-attack When you reach 5th level your puppet friend gains multi attack

Spell Casting When you reach Level 11 your puppet friend can cast the Infestation cantrip as if it was at 5th lvl (2d6 damage)

Actions

Slam. Melee Weapon Attack +(2* Character Proficiency Bounus (PB)) to hit, Reach 5 ft, one target. Hit: 4 (1d6 + PB) bludgeoning damage.


Smart Kingo

Medium, True Neutral


  • Armor Class 13
  • Hit Points 41
  • Speed 25 feet

STR DEX CON INT WIS CHA
9 (-1) 9 (-1) 17 (+3) 17 (+3) 15 (+2) 12 (+1)

  • Damage Vulnerabilities Fire
  • Damage Resistances None
  • Condition Immunities Asleep
  • Senses Darkvision 60 Ft, Passive Perception 13
  • Languages None
  • Challenge 2 (450 XP)

Spellcasting Smart Kingo is a 5th lvl spell caster (Spell Save DC 14, +6 to hit with spells) Puppet Kingo has the following spells prepared:

Cantrips At will Poison Spray, Acid Splash, Ray of Frost, Lightning Lure

1st Level(4 Slots) Absorb Elements, Earth Tremor, Witch Bolt

2nd Level(3 Slots) Earth Bind, Flaming Sphere, Mirror Image

3rd Level (2 Slots) Counterspell, Stinking Cloud

Communal Spores. All Kingos in a 60 ft radius can communicate telepathically. When any of the kingo take damange all other kingos can also feel it

Actions

Multi Attack. Kingo makes up to two melee attacks per turn, or 1 Non-melee attack

Communal Spores. Kingo may release spores in a 20ft spherical radius around itself. For 10 minutes, all willing creatures in that sphere can communicate. (Does not affect undead, elementals or constructs) psychically with each other as long as they remain within 60 feet of each other. Creatures under the effect of the communal spores can feel the damage that the Kingo takes.

Decomposer. Range 5 Ft, one dead thing. (1/Day) Kingos feed on dead things for energy. Kingo feeds on the carcass of a dead creature, plant or anything organic - restoring 2d12 HP.

Punch. Melee Attack: +2 to hit, Reach 5ft, one target. Hit: 1d6bludgeoning


Bubble Kingo

Medium, True Neutral


  • Armor Class 16
  • Hit Points 70
  • Speed 25 feet

STR DEX CON INT WIS CHA
18 (+4) 9 (-1) 18 (+4) 9 (-1) 17 (+3) 10 (0)

  • Damage Vulnerabilities Fire
  • Damage Resistances None
  • Condition Immunities Asleep
  • Senses Darkvision 60 Ft,Passive Perception 13
  • Languages None
  • Challenge 2 (450 XP)

Communal Spores. All Kingos in a 60 ft radius can communicate telepathically. When any of the kingo take damange all other kingos can also feel it

Acid Sacks. One per turn whenever you take piercing or slashing damage one random creature within 5ft must make a dc 14 Dex save or take 1d8 acid damage as your acidic sacks burst and cover them in acid

Actions

Multi Attack. Kingo makes up to two melee attacks per turn, or 1 Non-melee attack

Communal Spores. Kingo may release spores in a 20ft spherical radius around itself. For 10 minutes, all willing creatures in that sphere can communicate. (Does not affect undead, elementals or constructs) psychically with each other as long as they remain within 60 feet of each other. Creatures under the effect of the communal spores can feel the damage that the Kingo takes.

Decomposer. Range 5 Ft, one dead thing. (1/Day) Kingos feed on dead things for energy. Kingo feeds on the carcass of a dead creature, plant or anything organic - restoring 2d12 HP.

Punch. Melee Attack: +2 to hit, Reach 5ft, one target. Hit: 1d12+1 bludgeoning + 1d6 Acid


Bright Kingo

Medium, True Neutral


  • Armor Class 16
  • Hit Points 53
  • Speed 25 feet

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 18 (+4) 9 (-1) 17 (+3) 10 (0)

  • Damage Vulnerabilities Fire
  • Damage Resistances None
  • Condition Immunities Asleep
  • Senses Darkvision 60 Ft,Passive Perception 13
  • Languages None
  • Challenge 2 (450 XP)

Communal Spores. All Kingos in a 60 ft radius can communicate telepathically. When any of the kingo take damange all other kingos can also feel it

Inate Spellcaster Bright Kingo can cast the Light Cantrip

Actions

Multi Attack. Kingo makes up to two melee attacks per turn, or 1 Non-melee attack

Communal Spores. Kingo may release spores in a 20ft spherical radius around itself. For 10 minutes, all willing creatures in that sphere can communicate. (Does not affect undead, elementals or constructs) psychically with each other as long as they remain within 60 feet of each other. Creatures under the effect of the communal spores can feel the damage that the Kingo takes.

Decomposer. Range 5 Ft, one dead thing. (1/Day) Kingos feed on dead things for energy. Kingo feeds on the carcass of a dead creature, plant or anything organic - restoring 2d12 HP.

Punch. Melee Attack: +2 to hit, Reach 5ft, one target. Hit: 1d12+1 bludgeoning


Puppet Kingo

Medium, True Neutral


  • Armor Class 13
  • Hit Points 41
  • Speed 25 feet

STR DEX CON INT WIS CHA
9 (-1) 9 (-1) 17 (+3) 16 (+3) 15 (+2) 16 (+3)

  • Damage Vulnerabilities Fire
  • Damage Resistances None
  • Condition Immunities Asleep
  • Senses Darkvision 60 Ft, Passive Perception 13
  • Languages None
  • Challenge 2 (450 XP)

Spellcasting Puppet Kingo is a 5th lvl spell caster (Spell Save DC 14, +6 to hit with spells) Puppet Kingo has the following spells prepared:

Cantrips At will Poison Spray, Eldritch Blast, Chill Touch

1st Level(3 Slots) Hex, Witch Bolt, Hellish Rebuke

2nd Level(2 Slots) Misty Step, Invisibility, Witch Bolt, Mirror Image

3rd Level (1 Slot) Summon Undead, Counterspell

Communal Spores. All Kingos in a 60 ft radius can communicate telepathically. When any of the kingo take damange all other kingos can also feel it

Actions

Multi Attack. Kingo makes up to two melee attacks per turn, or 1 Non-melee attack

Communal Spores. Kingo may release spores in a 20ft spherical radius around itself. For 10 minutes, all willing creatures in that sphere can communicate. (Does not affect undead, elementals or constructs) psychically with each other as long as they remain within 60 feet of each other. Creatures under the effect of the communal spores can feel the damage that the Kingo takes.

Puppet Spores. Range 20ft. (1/Day) Kingo may harm itself, receiving 1d6 damage, and target a dead body and raise it as your puppet friend it uses the Puppet Friend stat block and can use the weapons it had when it was living.

Decomposer. Range 5 Ft, one dead thing. (1/Day) Kingos feed on dead things for energy. Kingo feeds on the carcass of a dead creature, plant or anything organic - restoring 2d12 HP.

Punch. Melee Attack: +2 to hit, Reach 5ft, one target. Hit: 1d6bludgeoning


Puppet Friend

Medium, true neutral


  • Armor Class AC = AC creature you took over -3
  • Hit Points HP = 5 * Character Level
  • Speed 20 Ft

STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)

  • Saving Throws WIS+ 0
  • Skills skills
  • Damage Vulnerabilities Fire
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 60 ft., Passive Perception 8
  • Languages Understands the languages it knew in life but can't speak
  • Challenge Challenge 1/4 (50 XP)
  • Proficiency Bounus +2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant, fire or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Multi-attack When you reach 5th level your puppet friend gains multi attack

Spell Casting When you reach Level 11 your puppet friend can cast the Infestation cantrip as if it was at 5th lvl (2d6 damage)

Actions

Slam. Melee Weapon Attack +(2* Character Proficiency Bounus (PB)) to hit, Reach 5 ft, one target. Hit: 4 (1d6 + PB) bludgeoning damage.


Veggie Kingo

Medium, True Neutral


  • Armor Class 14
  • Hit Points 45
  • Speed 25 feet

STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 18 (+4) 9 (-1) 19 (+4) 10 (0)

  • Saving Throws CON +4, WIS +4
  • Skills Nature +3, Medicine +3
  • Damage Vulnerabilities Fire
  • Damage Resistances None
  • Condition Immunities Asleep
  • Senses Darkvision 60 Ft, Passive Perception 13
  • Languages None
  • Challenge 2 (450 XP)

Spellcasting Veggie Kingo is a 5th lvl spell caster (Spell Save DC 15, +5 to hit with spells) Kingo has the following spells prepared:

Cantrips At will Poison Spray, Infestation, Thorn Whip

1st Level(4 Slots) Entangle, Fog Cloud, Snare

2nd Level(3 Slots) Blindness/Deafness, Gentle Repose, Heat Meatal, Kesser Restoration, Spike Growth, Summom Beast

3rd Level(2 Slots) Animate Dead, Erupting Earth, Gaseous Form, Plant Growth

Communal Spores. All Kingos in a 60 ft radius can communicate telepathically. When any of the kingo take damange all other kingos can also feel it

Actions

Multi Attack. Kingo makes up to two melee attacks per turn, or 1 Non-melee attack

Communal Spores. Kingo may release spores in a 20ft spherical radius around itself. For 10 minutes, all willing creatures in that sphere can communicate. (Does not affect undead, elementals or constructs) psychically with each other as long as they remain within 60 feet of each other. Creatures under the effect of the communal spores can feel the damage that the Kingo takes.

Decomposer. Range 5 Ft, one dead thing. (1/Day) Kingos feed on dead things for energy. Kingo feeds on the carcass of a dead creature, plant or anything organic - restoring 2d12 HP.

Punch. Melee Attack: +2 to hit, Reach 5ft, one target. Hit: 1d6+1 bludgeoning


Healthy Kingo

Medium, True Neutral


  • Armor Class 15
  • Hit Points 75
  • Speed 25 feet

STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 20 (+5) 9 (-1) 17 (+3) 10 (0)

  • Saving Throws CON +5, WIS +3
  • Skills Nature +3, Medicine +3
  • Damage Vulnerabilities Fire
  • Damage Resistances None
  • Condition Immunities Asleep
  • Senses Darkvision 60 Ft, Passive Perception 13
  • Languages None
  • Challenge 2 (450 XP)

Communal Spores. All Kingos in a 60 ft radius can communicate telepathically. When any of the kingo take damange all other kingos can also feel it

Actions

Multi Attack. Kingo makes up to two melee attacks per turn, or 1 Non-melee attack

Communal Spores. Kingo may release spores in a 20ft spherical radius around itself. For 10 minutes, all willing creatures in that sphere can communicate. (Does not affect undead, elementals or constructs) psychically with each other as long as they remain within 60 feet of each other. Creatures under the effect of the communal spores can feel the damage that the Kingo takes.

Decomposer. Range 5 Ft, one dead thing. (1/Day) Kingos feed on dead things for energy. Kingo feeds on the carcass of a dead creature, plant or anything organic - restoring 2d12 HP.

Healing Spores. Range 20 Ft, one Target. (1/Day) Healthy Kingos has powerful restorative abilites, target one creature in range and heal it for 1d6+6

Punch. Melee Attack: +2 to hit, Reach 5ft, one target. Hit: 1d12+1 bludgeoning


Puffy Kingo

Medium, True Neutral


  • Armor Class 16
  • Hit Points 53
  • Speed 25 feet

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 18 (+4) 9 (-1) 17 (+3) 10 (0)

  • Saving Throws CON +4, WIS +3
  • Skills Nature +3, Medicine +3
  • Damage Vulnerabilities Fire
  • Damage Resistances None
  • Condition Immunities Asleep
  • Senses Darkvision 60 Ft, Passive Perception 13
  • Languages None
  • Challenge 2 (450 XP)

Communal Spores. All Kingos in a 60 ft radius can communicate telepathically. When any of the kingo take damange all other kingos can also feel it

Actions

Multi Attack. Kingo makes up to two melee attacks per turn, or 1 Non-melee attack

Communal Spores. Kingo may release spores in a 20ft spherical radius around itself. For 10 minutes, all willing creatures in that sphere can communicate. (Does not affect undead, elementals or constructs) psychically with each other as long as they remain within 60 feet of each other. Creatures under the effect of the communal spores can feel the damage that the Kingo takes.

Decomposer. Range 5 Ft, one dead thing. (1/Day) Kingos feed on dead things for energy. Kingo feeds on the carcass of a dead creature, plant or anything organic - restoring 2d12 HP.

Shrouding Spores Range 60ft, 15ft Sphere. Bonus Action (1/Day) You release a thick cloud of spores to a point you can see. The Spores settle into a 15-foot-radius sphere for 10 min or until burned away. The Spores spreads around corners. No one can look through the spore cloud and have disadvange on all attacks on targets in the cloud. If any open flame passes through the spores Roll a d20 on a >10 The spore cloud is burned away any creatures in the cloud take 2d4 Fire damage. on a <10 nothing happens

Punch. Melee Attack: +2 to hit, Reach 5ft, one target. Hit: 1d12+1 bludgeoning


Trippy Kingo

Medium, True Neutral


  • Armor Class 14
  • Hit Points 60
  • Speed 25 feet

STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 18 (+4) 9 (-1) 17 (+3) 10 (0)

  • Saving Throws CON +4, WIS +3
  • Skills Nature +3, Medicine +3
  • Damage Vulnerabilities Fire
  • Damage Resistances None
  • Condition Immunities Asleep
  • Senses Darkvision 60 Ft,Passive Perception 13
  • Languages None
  • Challenge 2 (450 XP)

Communal Spores. All Kingos in a 60 ft radius can communicate telepathically. When any of the kingo take damange all other kingos can also feel it

Actions

Multi Attack. Kingo makes up to two melee attacks per turn, or 1 Non-melee attack

Communal Spores. Kingo may release spores in a 20ft spherical radius around itself. For 10 minutes, all willing creatures in that sphere can communicate. (Does not affect undead, elementals or constructs) psychically with each other as long as they remain within 60 feet of each other. Creatures under the effect of the communal spores can feel the damage that the Kingo takes.

Trippy Spores. Range 20ft. (1/Day) Trippy Kingo sends spores at a target and it must make a Constitution saving throw (DC 16) or else be frightened or charmed for 1 minute. Creatures who pass the save are immune from them for the next 24 hours

Decomposer. Range 5 Ft, one dead thing. (1/Day) Kingos feed on dead things for energy. Kingo feeds on the carcass of a dead creature, plant or anything organic - restoring 2d12 HP.

Punch. Melee Attack: +2 to hit, Reach 5ft, one target. Hit: 1d12+1 bludgeoning


Poisonous Kingo

Medium, True Neutral


  • Armor Class 15
  • Hit Points 56
  • Speed 25 feet

STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 18 (+4) 9 (-1) 17 (+3) 10 (0)

  • Saving Throws CON +4, WIS +3
  • Skills Nature +3, Medicine +3
  • Damage Vulnerabilities Fire
  • Damage Resistances None
  • Condition Immunities Asleep
  • Senses Darkvision 60 Ft,Passive Perception 13
  • Languages None
  • Challenge 2 (450 XP)

Communal Spores. All Kingos in a 60 ft radius can communicate telepathically. When any of the kingo take damange all other kingos can also feel it

Actions

Multi Attack. Kingo makes up to two melee attacks per turn, or 1 Non-melee attack

Communal Spores. Kingo may release spores in a 20ft spherical radius around itself. For 10 minutes, all willing creatures in that sphere can communicate. (Does not affect undead, elementals or constructs) psychically with each other as long as they remain within 60 feet of each other. Creatures under the effect of the communal spores can feel the damage that the Kingo takes.

Posion Spores. Range 20ft. (1/Day) Poisonous Kingo sends spores at a target and it must make a Constitution saving throw (DC 16) or else be poisoned for 1 minute creatures who pass the save are immune from the effect for the next 24 hours

Decomposer. Range 5 Ft, one dead thing. (1/Day) Kingos feed on dead things for energy. Kingo feeds on the carcass of a dead creature, plant or anything organic - restoring 2d12 HP.

Punch. Melee Attack: +2 to hit, Reach 5ft, one target. Hit: 1d6 bludgeoning + 1d6 Posion


Fish Kingo

Medium, True Neutral


  • Armor Class 14
  • Hit Points 60
  • Speed 25 feet, Swim Speed 30 ft

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 18 (+4) 9 (-1) 17 (+3) 10 (0)

  • Saving Throws CON +4, WIS +3
  • Skills Nature +3, Medicine +3
  • Damage Vulnerabilities Fire
  • Damage Resistances None
  • Condition Immunities Asleep
  • Senses Darkvision 60 Ft,Passive Perception 13
  • Languages None
  • Challenge 2 (450 XP)

Communal Spores. All Kingos in a 60 ft radius can communicate telepathically. When any of the kingo take damange all other kingos can also feel it

Actions

Multi Attack. Kingo makes up to two melee attacks per turn, or 1 Non-melee attack

Communal Spores. Kingo may release spores in a 20ft spherical radius around itself. For 10 minutes, all willing creatures in that sphere can communicate. (Does not affect undead, elementals or constructs) psychically with each other as long as they remain within 60 feet of each other. Creatures under the effect of the communal spores can feel the damage that the Kingo takes.

Control Water. Once Per day you may cast the control water spell

Decomposer. Range 5 Ft, one dead thing. (1/Day) Kingos feed on dead things for energy. Kingo feeds on the carcass of a dead creature, plant or anything organic - restoring 2d12 HP.

Punch. Melee Attack: +2 to hit, Reach 5ft, one target. Hit: 1d12+1 bludgeoning

Hello me kingo and me see that many of you want to know more bout kingo so kingo is here to answer question about kingo!

Can kingos talk?

Yes kingo can talk but kingo no have mouth so kingo use spores to talk to friends! However kingo love food! So kingo eat all the time. How kingo eat is he takes food in hand and rubs it on face till it gets sucked in! and kingo drink by either standing in water or shoving finger in cup and absorbing it that way!

How do you make more Kingos?

Good question, kingo makes more kingo by eating dead things. Plants, Animals, as long as it was once alive kingo love to eat it! When we eat we leave behind little kingo spores and if kept safe and in a humid spot a little kingoling can be made. Kingo rememeber when kingo was a kingoling. Kingo was wandering around the forrest looking for food and avioding being food and kingo ran into another kingoling and kingo absobred kingo and became a bigger kingo!

What do you eat?

Anything, kingo not picky as long as it is organic

What kind of creatues have you seen kingo grow into?

When kingo still lived in the kingo there were kingo of all shapes and sizes, most still looked like kingo but one as a bear kingo, wolf kingo, dog and cat kingo and a Beholder Kingo. But according to beholder kingo in stories beholder could fly but kingo no fly so he roll.

Whats it like in the Kingo village?

The kingo is a nice place, full of kingo and food. What more do kingo need! It also has the big kingo who knows lots of stuff about everything about the cycle and bad people who try to stop it and why kingo should stive to be better!

What do you think about Zuggtomoy?

She wants everything to be hers and not eaten and given back to the world. Shes not a nice lady but some kingo do work for her so she mustent be all bad

Do any of the other races hate you?

Nope! Kingo is friends with everyone and kingos love everyone! Sometimes they get mad when kingo eat the dead ones or when puppet kingo make puppet friends out of them but kingo

Thank You

For

Reading

This has ben a labor of love for the past few months of my life. I hope you see something you like or inspires you to use these friends to there fullest advantage. If you want to use them for anything feel free! If its posted or used in anything just credit me and all will be good! As this is my first custom race ive made im open to new ideas/blanceces changes and addtions

Here is a link to a imgur post will all the arts!

https://www.gmbinder.com/images/gallery/rX3wmsB


Art Credits


Cover Page

Greenforest4 https://www.artstation.com/greenforest4


Kingo

Ernestea

https://ernestea.artstation.com/


Smart Kingo

ib_pastoral https://www.fiverr.com/ib_pastoral


Bubble Kingo

Keegan Francis https://www.artstation.com/kfrancisart


Bright Kingo

Netunokino https://www.instagram.com/netunokinoart/


Puppet Kingo

Ruu Allain

https://ryuusu.portfolio.site


Veggie Kingo

Harkaladeh

https://www.fiverr.com/Harkaladeh


Healthy Kingo

Wenart

https://www.deviantart.com/wenart/gallery


Puffy Kingo

Aetano De Sapio (GD)

https://www.artstation.com/gaetanods


Trippy Kingo

Emirh92

https://villaremir.wixsite.com/emirh92


Poisonous Kingo

Aetano De Sapio (GD)

https://www.artstation.com/gaetanods


Fish Kingo

Gaia Cafiso

https://www.artstation.com/gaiacafiso

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.