Arcane Tradition
Somatomancy
Somatomancy is the art of improving and enhancing your body through magical means, allowing its practitioners to achieve feats never thought possible. These Wizards use their arcane knowledge and superior strength to overwhelm and decimate their opponents.
Amplify Physique
2nd-level Somatomancy feature
You’ve learned how to use magic to stimulate and enlarge the muscles in your body. As a bonus action, you can expend a spell slot of 1st level or higher to amplify your physique. While your physique is amplified you gain the following benefits:
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You can use your Intelligence modifier in place of your Strength modifier when making Strength checks, saving throws & for the attack and damage rolls of your unarmed strikes.
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Your unarmed strikes can deal force damage and gain a damage die based on the expended spell slots level; 1d4 for a 1st level spell slot, 2d4 for a 2nd level spell slot, 3d4 for a 3rd level spell slot, & 4d4 for a spell slot 4th level or higher.
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Your body functions as a spellcasting focus for your Wizard Spells.
The amplification lasts 1-minute, ending early if you don armour or become Incapacitated. You can also dismiss the amplification at any time (no action required).
Resilient Form
2nd-level Somatomancy feature
You’ve permanently altered your body to become more resilient. Your hit point maximum increases by 2 and increases by 1 again whenever you gain a level in this class.
Additionally, while you are not wearing any armor, your Armor Class equals 10 + your Constitution modifier + your Intelligence modifier.
Extra Attack
6th-level Somatomancy feature
You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Infused Knuckles
6th-level Somatomancy feature
Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
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Rapid Regeneration
10th-level Somatomancy feature
While your physique is amplified it is capable of rapid regeneration. As a bonus action, you can expend a spell slot of 1st level or higher to recover some of your missing hit points. You regain 1d8 hit points for each level of the expended spell slot.
You can also use your bonus action to expend a spell slot of 5th level or higher to instantaneously regrow any of your severed limbs.
Beyond Physical Limits
14th-level Somatomancy feature
You’ve pushed your body beyond its physical limits. When you amplify your physique, the amplification only ends if you are knocked unconscious, don armour, or complete a long rest.
Additionally, if you expend a spell slot of 6th level or higher to amplify your physique, you can cast Tenser’s Transformation on yourself, without expending a spell slot or material components, as part of that same bonus action.