New Totemic Options
Path of the Totem Warrior
Class option for barbarian
Totem Spirit
Cat. While raging, you gain immunity to damage taken from falling.
Dog. While raging, you can use a bonus action to grant a creature of your choice that you can see Temporary hit points equal to your Constitution modifier, until the start of your next turn. The spirit of the dog shields your allies from harm.
Meerkat. While raging, you gain a burrow speed equal to your walk speed. The spirit of the meerkat gifts you extraordinary powers of excavation.
Pangolin. While you're raging and aren't wearing armor, you gain a +2 bonus to your AC. The spirit of the pangolin is tough enough to shield from the hardest of strikes.
Parrot. While you're raging and aren't wearing heavy or medium armor, you grow a set of brightly colored wings, granting you a fly speed equal to your walk speed. If you are midair at the end of your turn, you fall to the ground. The spirit of the parrot allows you to soar and strike enemies you otherwise couldn't.
Spider. While raging, you can attempt to grapple creatures as a bonus action. The spirit of the spider aids you in trapping enemies in your web.
Aspect of the Beast
Cat. You gain darkvision to a range of 60ft., if you already have darkvision, it's range increases by 60ft.
Dog. You gain immunity to the frightened condition.
Meerkat. You gain proficiency in the Perception skill.
Pangolin. You gain an accute sense of smell, and have advantage on Perception checks that rely on smell.
Parrot. You can mimic sounds you have heard in the last 10 minutes, including voices. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Spider. You gain a climbing speed equal to your walking speed.
Totemic Attunement
Cat. While raging, you can use a bonus action to let out an ear piercing screech, all creatures that can hear you within 30ft. of you, must make a Wisdom saving throw (DC = 8 + your Constitution modifier + your Proficiency bonus), or be frightened of you. The creature can repeat this saving throw at the end of each of it's turns, ending the condition on a success. Once a creature has passed this saving throw, it is immune to it for the next 24 hours.
Dog. While raging, you can use a bonus action to attempt to stare cutely at a creature you can see within 30ft of you it must make a Wisdom saving throw (DC = 8 + your Constitution modifier + your Proficiency bonus), or be charmed by you until the end of your next turn or until it takes damage. Once a creature has passed this saving throw, it is immune to it for the next 24 hours.
Meerkat. While raging, you gain blindsight to a range of 15 ft.
Pangolin. While you're raging, when you take the dodge action, you become immune to bludgeoning, piercing, and slashing damage, and have resistance to all damage except psychic. Even if you aren't damaged this turn, your rage continues.
Parrot. You gain the ability to end your turn midair while using the flight speed granted to you by this subclass.
Spider. While raging, you grow pointed teeth, you can use your attack action to bite another creature, dealing 1d6 piercing damage and 1d6 poison damage on a hit, or 1d8 piercing damage and 1d8 poison damage if the creature is currently grappled by you.