The Oath Of The Blade
Members of an elite Paladin order with roots stretching farther than anyone can know, those who follow the Oath of The Blade swear themselves to following the sacred art of the sword.
Tenets of The Blade
To be ordained into those of the blade, you must first complete a great many tests of honor, and if you pass, you must repeat the sacred Tenets. To break a tenet is the greatest of heresy.
The Blade Is Sacred. The power of the blade is unmatched by any weapon, and your body must be an extension of it.
Remain Forever Honorable. You must protect your honor, for it is unmatched by all things you hold, save for your blade.
Destroy the Wicked. Those who do not have honor must be brought to justice.
Oath Spells
You gain oath spells at the paladin levels listed.
| Paladin Level | Spells |
|---|---|
| 3rd | Ensaring Strike, Guiding Bolt |
| 5th | Spiritual Weapon (Enchants Weapon already being held), Magic Weapon |
| 9th | Haste, Flame Stride (UA) |
| 13th | Sickening Radiance, Wall of Fire |
| 17th | Flame Strike, Holy Weapon |
Channel Divinity
At 3rd level, you gain the following Channel Divinity options:
- Blade of Faith. Until the end of your turn, your next weapon attack deals an extra 3d8 fire damage. You may use this Channel Divinity feature as a bonus action, and this counts as a smite.
- Honorable Duel. You challenge one creature you can see and that is hostile towards you, and challenge him to a noble duel. Make a Charisma check with advantage against your opponent's Wisdom score. If it succeeds, the creature accepts your dueling challenge and begins a one-on-one duel. No creatures hostile to you may interact with you or your opponent, and friendly creatures may not interact with your opponent. Whenever you hit that creature with an attack, you may do an extra 1d6 fire damage to it.
Holy Blade
At 7th level, your weapon attacks (along with any spells that involve weapon attacks) now deal radiant damage, and the damage is considered magical for the purposes of resistance and immunity to nonmagical damage. When not enchanted by any spells or abilities, your weapon attacks deal an extra 1d4 fire damage on a hit.
Powerful Smite
At 15th level ,whenever you use the smite feature or cast a spell that smites with a sword weapon it deals an extra 1d8 + the level of the spell slot radiant damage.
Prescence of Honour
Beginning at 20th level, you can radiate an aura of pure valor. As an action, you can magically assume an aura around you, granting yourself these benefits for one minute:
- You may make an extra attack whenever you take the Attack action on your turn.
- Your weapon attacks do an extra 1d10 radiant damage.
- If an opponent would take any damage from a spell you cast on your sword, that creature has vulnerability to that spell's damage.