SpellShaper

by FridgeBaron

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Spellshaper

Through ancient lost magical formulas you have learned to change existing spells to suit your needs. While spellshaping is incredibly rare, there are those who practice it and among those there are some who will teach it for a price. Many masters have sent prospective students to their death in an attempt to uncover hidden formulas from ancient and dangerous places.

Prerequisites

  • Spellcasting. You must have levels in a class that has the spellcasting feature.

  • Character level: Your levels in this class can never exceed half of your total character level.

  • Intelligence, Wisdom or Charisma 13.

  • Complete a special task: To become a spell shaper you must uncover one of the ancient spellshaping formulas or be taught by a master spellshaper. All subsequent levels require additional tutelage under a master or finding additional formulas.

Hit Points

  • Hit Dice: 1d8 per spellshaper level

  • Hit Points: 1d8 (or 5) + your constitution modifier per spellshaper level.

Proficiencies

  • Tools: Cartographer’s tools

Convergent Paths

As you progress along the spellshaper path you continue your dedication to spellcasting in whatever form you gained it. At 1st level you choose whether your levels in this class count as pact magic or full caster levels.

For example a level 5 wizard/level 5 spellshaper could have the same spell slots as a level 10 wizard, and a level 5 warlock/level 5 spellshaper could have the same spell slots as a level 10 warlock.

SpellShaping

At 1st level, you learn your first spellshaping formula. Select one of the following spellshaping styles. You may learn and use basic formulas. A shaped spell gains no benefit for casting at higher levels, they may however be shaped at a higher level when created. When selecting a spell to be shaped the spell may not be higher than 5th level.

Some shaping formulas change the slot level required to cast a spell, this can never reduce a slot below 1st level.

Preparation Casting

Prerequisite: Spell preparation

When preparing spells, you may select a spell you know and prepare a shaped version of the spell. You may have a number of shaped spells equal to your level in this class.

You may prepare a number of additional spells equal to your level in this class.

Known Casting

As you gain levels in this class you gain new spells, these spells must be affected by a shaping formula you know. When you gain level in this class or a spellcasting one you may swap one of these spells.

Quickshaping

Beginning at 2nd level, when you cast a spell using a spell slot you can shape it for this casting only using any formula you know. Once you do this you can’t do it again until you finish a long rest. When you reach 5th level in this class you may use quick shaping twice between long rests.

You may also pick one of the following options

Meta-shaping

Requires: Metamagic

You may spend 2 sorcery points to use a basic formula or 4 sorcery points to use an advanced formula. You may use other meta-magic options when you use this one.

Pact-shaping

Requires: Pact Magic

You regain quickshaping on a short rest

Intuitive-shaping

You get an additional use of quickshaping between long rests.

Deeper Understanding

Beginning at 3rd level your understanding of the spellshaping formulas has grown, you may now learn and use advanced spellshaping formulas.

Ability Score Improvement

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Signature shape

At 5th level you gain mastery over a basic formula, you may quickshape using only it at will on any spell that is 1st or 2nd level.

Spellshaping Formulas

Spellshaping formulas come in tiers.

  • Basic. Simple and easy spellshaping formulas typically alter what type of damage a spell deals or its duration.
  • Advanced. These change a spell allowing you to alter the shape or effect, adding potential benefits or detriments.

Elemental Equivalence

Basic Formula, uncommon

Requirements: The spell deals damage

Slot Change: None

You may change the damage type of the spell to any other damage type of a spell you know.

Singular Suffering

Basic Formula, rare

Requirements: The spell deals damage and has multiple targets

Slot Change: The spell level decreases by 1

You cast a lesser version of the spell with a singular target. The spell's damage decreases by 25% and it targets a single creature.

Brief Boost

Basic Formula, uncommon

Requirements: A spell with a duration of 1 minute or longer.

Slot Change: The spell level decreases by 1 The spell now lasts until the end of your next turn. Any negative effects such as haste’s wave of lethargy are unchanged.

Multiplicative Miniaturization

Advanced Formula, rare

Requirements: The spell has one area of effect.

Slot Change: Spell level increases by 1

You create three copies of the spell, each with a smaller size but equal power. The center of each smaller area must be within an area equal to the original spell area. In the case of line areas, each line must start from the same point. A creature in multiple areas only takes damage once

For circles the radius decreases by 50% For squares and lines the length is 25%

Contrasting Contour

Advanced Formula, rare

Requirements: The spell has an area of effect

Slot Change: None You may change a spell’s shape to another, the size also changes depending on which new shape you chose. You may use multiple conversions.

  • From radius to line multiple by 5

  • From line to radius divide by 5

  • From radius to square increase by 50%

  • From square to radius decrease by 50%

  • From radius to cone multiply by 3

  • From cone to radius divide by 5

Clinging Catastrophe

Advanced Formula, rare

Requirements: The spell deals damage

Slot Change: None

While an explosion may destroy the trees, it is the burning fire that consumes the forest.

You cause a spell to cling to its targets. The spell’s damage is reduced to half, however on a failed save the target takes the same damage at the start of your next 2 turns unless the target spends an action to stop it.

Empowered Elements

Advanced Formula, rare

Slot Change Spell level increases by 1 per empowerment

You enhance a spell further adding an effect based on its existing effects. If the spell has multiple effects that could be enhanced the spell level increases by 1 per effect, you may choose which effects are enhanced and which ones are not.

  • Healing: The target regains a quarter of the regained hit points a minute later.
  • Fire: The target is ignited, taking damage equal to a quarter of the initial damage at the start of your next turn unless they spend an action to extinguish themselves.
  • Cold: A target's speed is halved.
  • Poison: The target is poisoned.
  • Lightning: The target cannot take a reaction until the start of its next turn.
  • Radiant: The target is blinded until the end of its next turn.
  • Necrotic: You gain temporary hit points equal to one damage dice’s roll.
  • Thunder You may push the target up to 10 feet

Additional Augmentation

Advanced Formula, very rare

Slot Change: Spell level increases by 1 per

Any target of this spell gains the additional benefits until the end of your next turn, unless the spell has a duration and requires concentration, in which case they last while you are concentrating.

  • Speed: a target's speed is increased by 10'
  • Protection: a target gains a +1 bonus to saving throws
  • Defense: a target gains a +1 bonus to AC
  • Bastion: a target gains temporary hit points equal to your spellcasting modifier at the start of their turn. These hit points are not lost when the augmentation ends.
  • Recovery: a target gains 1d4 hit points, if the spell deals damage this happens simultaneously with the damage.

Helpful Hinderance

Advanced Formula

Slot Change: Spell level increases by 1 per

Any target of this spell gains the additional penalties until the end of your next turn, unless the spell has a duration and requires concentration, in which case they last while you are concentrating.

  • Harm: The first time a target takes damage each round they take an additional amount of damage equal to your spellcasting modifier. This damage is not triggered by the spell that applies it.
  • Slow: a target’s speed is decreased by 10’
  • Weakness: a target suffers a -1 penalty to its saving throws.

Careful Continuance

Advanced formula, very rare

Requirements: the spell must take concentration

Slot Change: none

You automatically succeed on concentration checks to maintain concentration on this spell, however you must expend a number of spell slots who’s total level equals half the spell’s level rounded up at the end of your turn or the spell ends.

Part 2 | Spellshaper
 

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