The aim of this brew is to make food a central aspect of the game without reducing it to fantasy calorie counting. If I am successful, you will **want** to roleplay eating with these rules in place. All the information you need is on the next page: everything else is optional. If you just want to figure out everyone's diets, and you assume everyone eats three square meals a day, the next page is all you need. Hunger and malnourishment can come in if the table has a survivalist bent. The cooking and supplies sections are for the party's resident chef to shine, and the group might count on them to track everyone's hunger and supply levels too. Finally, exotic ingredients give the Dungeon Master a reason to set the party off on foodie questlines with foodie rewards, with some worldbuilding potential as well. The optional rules try to add more substance to meals other than **just** eating them. This is the Barbarian's cookbook. It is not vegan. But, you can use these rules to make vegan dishes too.
This sandwich of toasted bread, fried owlbear eggs, bacon, lettuce, tomato, and cured umberhulk meat melts in your mouth. For the next hour, you have advantage when you make a Charisma saving throw against the umberhulk's Confusing Gaze, and you have advantage on Wisdom (Perception) checks that rely on sight.
These noodles are served in a cold broth with braised hippo-griff meat, bean sprouts, spring onions, bamboo strips, and boiled ice spider eggs. For the next hour, you automatically succeed on Constitution saving throws against extreme cold, and you gain a fly speed of 10 ft. Once you fly a total distance of 10 ft, you lose this fly speed.