Fire Spells (v1 Keep)

by SeethingGinger

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New Fire Spells

Combustion

4th level Evocation


  • Casting Time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a twig with a sulfur tip)
  • Duration: 1 round

With a violent clasp of your fist, flames swarm up and around a creature. Chose a creature you can see within range. It must make a dexterity saving throw. If it fails the saving throw, it takes 5d6 fire damage, and its body is wracked with pain from fire coursing over its body. If the creature takes damage from this spell it must uses its reaction to move its speed in a random direction. To determine the direction, roll a d8 and assign a direction to each die face.


At Higher Levels When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 1d6 for each slot above 4th

Devouring Inferno

8th level Evocation


  • Casting Time: 1 Action
  • Range: 300 feet
  • Components: V, S, M (a bottle of flammable liquid you light on fire and is consumed by the spell)
  • Duration: Instantaneous

Flames explode from a creature you can see within range. It must make a dexterity saving throw. If it fails the saving throw, it takes 10d6 fire damage. On a successful saving throw it takes half as much damage. Pass or fail, it also becomes wreathed in flames that lick out and attempt to light other nearby creatures on fire. Any creatures not immune to fire or already wreathed in flames that starts or ends its turn within 5 feet of a creature wreathed in flames must also make a dexterity saving throw. If it fails the saving throw, it takes 8d8 fire damage and also become wreathed in flames. A Creature that is wreathed in flames makes a dexterity saving throw at the end of each of its turns. If it fails, it takes 5d6 fire damage. On a successful save, the creature is no longer wreathed in flames.

Flame Step

3nd level Conjuration


  • Casting Time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a carved sandstone statuette of yourself)
  • Duration: Instantaneous

With an explosion of flames, you teleport to an unoccupied space within 60 feet that you can see. Creatures within 5 feet of you when you arrive must make a dexterity saving throw. If a creature fails it takes 3d6 fire damage. On a successful save it takes half damage.

Gaze of Fire

6th level Evocation


  • Casting Time: 1 Action
  • Range: Self
  • Components: S
  • Duration: Concentration, up to 1 minute

Your gaze burns with intensity hot enough to light even living beings on fire. When you cast this spell, and as an action on each of your turns as long as the spell remains active, you can choose a creature you can see within 30 feet of you. It must make a Constitution save to avoid your gaze. If it fails the saving throw, the creature locks eyes with you and their organs start to smolder and burn from the inside out, and it takes 10d6 Fire damage. On a successful save, the creature takes no damage.

Incinerate

5th level Evocation


  • Casting Time: 1 Action
  • Range: 60 feet
  • Components: V, S, M (a pinch of ash and a blackened bone)
  • Duration: Concentration, up to 1 minute

You toss a tiny blast of fire at a creature that explodes around it into flame. Choose a creature you can see within range. It must make a dexterity saving throw. If it fails the saving throw, it becomes vulnerable to fire damage until the end of your next turn. Creatures within 5 feet of the target, including the target, take 1d8 fire damage when the spell is cast
As a bonus action, you may cause the flames to flare up and deal the target damage. The target of the spell takes 3d6 fire damage.

 

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