New Spells
Bolt from the Blue
3nd Level Evocation
- Casting Time: 1 Action
- Range: 90 feet
- Components: V, S, M (two tufts off wool, one gray, one white)
- Duration: instantaneous
You call down a bolt of lightning onto a point you can see within range. You cannot use this spell anywhere there is not access to the sky. Each creature within 5 feet of that point must make a Dexterity saving throw. a Creature takes 6d10 lighting damage, or half damage on a successful one.
Bounding Bolt
4nd Level Evocation
- Casting Time: 1 Action
- Range: 30 feet
- Components: V, S, M (a shard of glass)
- Duration: Concentration, up to 1 minute
A bolt of lightning darts our from your hand to a creature you can see, and then continues bounding from creature to creature. Choose two creatures no more than 40 feet apart, one of which is within 20 feet of you. Lighting leaps from the creature closest to you to the second creature. Each affected creature must make a dexterity saving throw. If it fails, it takes 6d8 Lightning damage.
At Higher levels When you cast this spell using a spell slot of 5th level or greater, the damage increases by 1d8 and you may choose one additional creature, no two of which may be greater than 60 feet apart and no creature may be chosen more than once, per spell level above 4th.
Cloak of Storms
4th level Evocation
- Casting Time: 1 Action
- Range: Touch
- Components: V, S, M (A silver pin)
- Duration: Concentration, up to 1 minute.
You imbue the target with the power of the storm, able to fly and summon lightning. For the duration of the spell, they are shrouded in a crackling lighting field that damages enemies and empowers their attacks. The target gains he following abilities.
- They gain a fly speed of 30 feet.
- They are lightly obscured by clouds swirling about their body.
- As a bonus action, they can point at a creature they can see within 20 feet. It makes a dexterity saving throw or takes 3d8 lightning damage, half as much on a successful save.
- They gain resistance to lighting damage.
Coilblast
8th level Evocation
- Casting Time: 1 Action
- Range: Self (100 foot line)
- Components: V, S, M (An ornate silver rod studded with amber and glass crystals)
- Duration: Instantaneous
A Swirling bolt of electric power blasts out from your fist, coiling around anyone in a 100 foot line, 10 feet wide. Each creature in the line must make a dexterity saving throw. If it fails, it takes 10d8 lightning damage. On a successful save, it takes half that much. Each creature in the line that failed its saving throw is then pushed up to 50 feet towards a point of your choosing within the line.
Electroleash
3rd Level conjuration
- Casting Time: 1 Action
- Range: 15 feet
- Components: V, S, M (a coiled wire collar)
- Duration: Concentration, up to 1 minute
A collar and leash made of pure lightning appear on a creature you can see within range. The collar is around its neck and the leash it visibly attached to you. The first time during its turn that creature moves more than 20 feet away from you, it must make a constitution saving throw. If it fails, it takes 4d8 electric damage and is restrained until the start of its next turn. On a successful save, it takes half as much damage and is not restrained. If the creature ever gets more than 60 feet away from you, the spell ends. The creature must make a constitution saving throw at the end of each of its turns. On a successful save, the spell ends.
At Higher levels When you cast this spell using a spell slot of 3rd level or higher, you deal an additional 1d8 damage per level above 2nd.
Forked Lightning
2nd level Evocation
- Casting Time: 1 Action
- Range: 120 feet
- Components: V, S, M (a crystal tuning fork)
- Duration: Instantaneous
A split bolt of lightning forks from your fingertips towards two creatures you can see in range. The targets may be no more than 30 feet apart. Both creatures must make a dexterity saving throw. Each creature that fails its saving throw takes 3d8 damage, and half of that on a successful one.
At Higher Levels When you cast this spell using a spell slot of 3rd level or greater, each bolt does 1d8 more damage for each level above 2nd.
Galvanic Discharge
5th level Evocation
- Casting Time: 1 Action
- Range: 60 feet
- Components: V, S, M (Two amber arrowheads)
- Duration: Instantaneous
A sudden strike of lightning blasts a target in range and then surge to two other targets, blasting all in the way. Choose a creature that you can see within range of the spell. It must make a dexterity saving throw. If it fails, it takes 7d8 lightning damage. Then choose two other creatures within 40 feet of the original target. A line of lightning 5 feet wide emanates from the original target to each of the additional targets. Each creature in a line must make a dexterity saving throw. If it fails, it takes 7d8 lightning damage. If it succeeds, it takes half as much damage.
At Higher Levels: When you cast this spell using a spell slot of 6th level or greater, the damage increases by 1d8 for each level above 5th
Grasping Lightning
2nd Level Transmutation
- Casting Time: 1 Action
- Range: 1 weapon you touch
- Components: V, S, M (a miniature sword with a blade like a lightning bolt)
- Duration: Concentration, up to 1 minute
You touch a weapon and it hums with electricity, waiting to be unleashed. As long as the spell is in effect, the weapon does an additional 1d4 lighting damage on hit. Additionally, whenever a creature hits with the weapon, it may have lightning leap from the creature hit to a creature within 10 fee. That creature takes lightning damage equal to the spellcasters spellcasting modifier.
Lightning Vortex
9th level Evocation
- Casting Time: 1 Action
- Range: 60 feet
- Components: V, S, M (a black hood)
- Duration: Concentration, up to 1 minute
A swarm of electrical bolts blast unerringly from your fingertips towards a creature you can see within range. That creature must make a constitution saving throw. If it fails, it takes 18d8 lightning damage. On a successful save, it takes half that much. The creature has its speed reduced in half. For as long as the spell continues, you may use your action to force another saving throw on the target, who suffers the spells effects again. The spell automatically ends if the target of the spell is out of range or is out of line of sight. You may end the spell at any time without an action.
Static Bolt
1st Level Evocation
- Casting Time: 1 Action
- Range: 60 feet.
- Components: V, S, M (A piece of cloth and a glass rod)
- Duration: Instantaneous
A blast of electrical energy streaks out towards a creature you can see within range. It must make a dexterity saving throw. If it fails, it takes 2d8 Lightning damage, or half on a successful save. . Lightning then leaps to another creature of your choice within 20 feet. This creature also makes a dexterity saving throw. If it fails, it takes 2d8 Lightning damage or half on a successful save.
At Higher Levels When you cast this spell using a spell slot of 2nd level or greater, you may choose one additional target within 20 feet of the first for each level greater than 1st.
Voltaic Charge
6th Level Enchantment
- Casting Time: 1 Action
- Range: 1 creature you touch
- Components: V, S, M (an electrum plated key)
- Duration: Concentration, up to 1 minute
You touch a creature and imbue it with the force and power of lighting itself. As long as the spell is active, the creature gains the following benefits
- Its speed is increased by 40 feet.
- Attacks of opportunity targeting it suffer disadvantage
- Attacks it makes with melee and ranged weapons have advantage
- It can make an additional attack during its combat action when it chooses to make attacks.
- When it is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only have damage if it fails.
When the spell ends, the creature takes 4d8 lightning damage as the power erupts from it.