Diseases DMG

by TheTranMan

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Diseases

A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering from a wasting illness. A warlock offends some dark power and contracts a strange affliction that spreads whenever he casts spells.

A simple outbreak might amount to little more than a small drain on party resources, curable by a casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease, and deal with the consequences.

A disease that does more than infect a few party members is primarily a plot device. The rules help describe the effects of the disease and how it can be cured, but the specifics of how a disease works aren't bound by a common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another. A plague might affect only constructs or undead, or sweep through a halfling neighborhood but leave other races untouched. What matters is the story you want to tell.

Sample Diseases

  • DMG pg. 257 - Cackle Fever
  • DMG pg. 257 - Sewer Plague
  • DMG pg. 257 - Sight Rot
  • MM pg. 327 - Rat Plague
  • MM pg. 138 - Gas Spore Infection
  • ToA pg. 40 - Mad Monkey Fever
  • ToA pg. 40 - Shivering Sickness
  • ToA pg. 40 - Throat Leeches
  • GoS pg. 234 - Bluerot
 

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