Hexcrawl Guide
- Determine Location on Map
- Determine Weather
ROLL D20
| Roll Result | Weather Type |
|---|---|
| 1-16 | Occasional Light Rain proceed as normal |
| 17-19 | Heavy Rain Visibility limited to 50ft |
| 20 | Tropical Storm Travel by Canoe Impossible. Travel on foot gains 1 level of exhaustion, DC10 constitution for another. Disadvantage on checks for navigation. |
- Party Determines Pace & Direction
Party's Choice
Parties with a ranger gain the benefit of a slow pace without the chance of slow travel if the terrain is favored.
| Travel Type | Effects |
|---|---|
| Normal Pace | 2 hexes per day by canoe, 1 hex per day by foot. For rivers, upstream and downstream have no effect, and waterfalls occur every 10 to 20 miles (requires portage of canoes). |
| Slow Pace | 50% chance of traveling 1 less hex, can hide from encounters or approach stealthily. |
| Fast Pace | 50% chance of traveling 1 more hex, -5 to passive perception. |
- Roll for morning encounter (right after packing up camp)
Roll D20
| No encounter for 1-15 |
| Encounter for 16-20 |
| Consult Appendix B |
| If in jungle, determine undead presence |
-
Repeat Step 4 for Day Encounter (while traveling)
-
Survival Check for Navigator
Lost or not?
| DC 10 for coasts & lakes |
| DC15 for jungles, mountains, rivers, swamps and wastelands |
| +5 for slow pace, -5 for fast pace |
| If lost, roll d6 to determine the hex the players are lost in |
| Parties cannot become lost if a ranger has the terrain as favored |
- Determine party's hydration and nourishment
Check for exhaustion
| DC10 Survival check for food or water |
| Successful forage yields 1d6+wisdom gallons of water / pounds of food |
| Foraging characters do not contribute to the group's perception |
| Rangers gather x2 food and water if the terrain is favored |
| Water from rivers and lakes must be boiled first |
| 1 Unit/pound of food must be consumed per day |
| Each day after 3 + Consitution without food causes the character to gain 1 level of exhaustion daily. Eating resets the counter |
- Repeat Step 4 for Night Encounter (after camp is set up)
Exhaustion Rules
| Level of Exhaustion | Effect |
|---|---|
| 1 | Disadvantage on ability checks |
| 2 | Speed halved |
| 3 | Disadvantage on attack rolls and saving throws |
| 4 | Hit point maximum halved |
| 5 | Speed reduced to 0 |
| 6 | Death |