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# Hexcrawl Guide ___ 1. Determine Location on Map ___ 2. Determine Weather ___
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ROLL D20
| Roll Result | Weather Type| |:-:|:-:| | 1-16 | **Occasional Light Rain** proceed as normal| | 17-19 | **Heavy Rain** Visibility limited to 50ft| | 20 | **Tropical Storm** Travel by Canoe Impossible. Travel on foot gains 1 level of exhaustion, DC10 constitution for another. Disadvantage on checks for navigation.|
3. Party Determines Pace & Direction
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Party's Choice
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Parties with a ranger gain the benefit of a slow pace without the chance of slow travel if the terrain is favored.
| Travel Type | Effects| |:-:|:-:| | Normal Pace |2 hexes per day by canoe, 1 hex per day by foot. For rivers, upstream and downstream have no effect, and waterfalls occur every 10 to 20 miles (requires portage of canoes).| |Slow Pace|50% chance of traveling 1 less hex, can hide from encounters or approach stealthily.| |Fast Pace|50% chance of traveling 1 more hex, -5 to passive perception.|
4. Roll for morning encounter (right after packing up camp)
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Roll D20
|| |:-:| | No encounter for 1-15 | | Encounter for 16-20 | | Consult Appendix B | | If in jungle, determine undead presence |
\columnbreak 5. Repeat Step 4 for Day Encounter (while traveling) 6. Survival Check for Navigator
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Lost or not?
|| |:-:| | DC 10 for coasts & lakes | | DC15 for jungles, mountains, rivers, swamps and wastelands | | +5 for slow pace, -5 for fast pace | | If lost, roll d6 to determine the hex the players are lost in | | Parties cannot become lost if a ranger has the terrain as favored |
___ 7. Determine party's hydration and nourishment
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Check for exhaustion
|| |:-:| | DC10 Survival check for food or water | | Successful forage yields 1d6+wisdom gallons of water / pounds of food | | Foraging characters do not contribute to the group's perception | | Rangers gather x2 food and water if the terrain is favored | | Water from rivers and lakes must be boiled first | | 1 Unit/pound of food must be consumed per day | | Each day after 3 + Consitution without food causes the character to gain 1 level of exhaustion daily. Eating resets the counter |
8. Repeat Step 4 for Night Encounter (after camp is set up) Exhaustion Rules
| Level of Exhaustion | Effect| |:-:|:-:| | 1 | Disadvantage on ability checks | | 2 | Speed halved | | 3 | Disadvantage on attack rolls and saving throws | | 4 | Hit point maximum halved | | 5 | Speed reduced to 0 | | 6 | Death |