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# Circle of the Cockroach King ### A Treasure Fit for Fools At 2nd level you gain the ability to summon a Cockroach swarm as an action Your swarm acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. But you must expend a bonus action to give it commands; Help, Hide, or Attack. You can call the swarms a number of times equal to your proficiency bonus having a number active equal to half your druid level. The swarms dissipate at the end of an hour. ### A Life of Fools and Fickle Kings. By 2nd level, the mantle of the Cockroach makes you immune to disease. ### Finding the Insects to Have Multiplied At 2nd level, you gain the ability to be a member of your court. As an action, you can expend a use of your Wild Shape feature to shift into a Cockroach swarm. This counts towards your swarm count. ### Sit on Your Throne At 6th level your command over the roach allows you to communicate simple ideas to insects. In addition you are able to provide additional commands to your swarms based on the number of swarms you have. The save is your spell save DC. * Sight Unseen (1 Swarm) - You command your swarms to burrow into the targets eye sockets. The target must make a Constitution saving throw or be blinded for one minute. * Feet Unsteady (2 Swarm) - You command your swarm to surge towards the targets feet and drive them from their feet. The target must make a Dexterity saving throw or be knocked prone. * Locked Embrace (3 Swarm) - You order your swarms to seize the targets limbs. The target must make a Dexterity saving throw or they become restrained. * Breathless (4 Swarm) - You order your swarm to surge into the throat of the target. They must make a constitution saving throw or begin to choke. * Upon Your Throne (5 Swarm heal) You order your swarm to carry you. You are able to move over difficult terrain with out movement penalty, and able to go over water as if by the water walking spell. * The Voice of the Swarm (6 Swarm) control, con save or enemy is under your control You order your swarm to dig through the ears, nose and eyes of the target to reach the brain. The target must make a Wisdom saving throw or be under the effects of Dominate Person. If you expend a spell slot you can make the target a beast or monster. \columnbreak ### Yearning to be an Apostle At the 10th level your swarms gain the ability to infest a corpse and animate it. If a beast or a humanoid that is Medium or smaller dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the zombie stat block in the Monster Manual. It remains animate for 1 hour, after which time it collapses and dies. You must expend a swarm to use this. In combat, the zombie's turn comes immediately after yours. It obeys your mental commands, and the only action it can take is the Attack action, making one melee attack. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. ### An Empire Falling to it's Knees At 14th level you can delay the fall of your empire.. If you take damage that reduces you to 0 hit points and doesn't kill you outright, you can use your reaction to delay falling unconscious. Instead you immediately turn into a Cockroach Swarm. When you leave this form you gain one level of exhaustion and immediately fall unconscious. Once you use this feature, you can't use it again until you finish a long rest. ___ > ## Cockroach Swarm >*Medium swarm of tiny beasts, unaligned* > ___ > - **Armor Class** 12 (Natural Armor) > - **Hit Points** 22 (5d8) > - **Speed** 20 ft., burrow 5 ft., climb 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|3 (-4)|13 (+1)|10 (+0)|1 (-5)|7 (-2)|1 (-5)| >___ > - **Damage Resistances** bludgeoning, piercing, slashing, radiant, poison > - **Condition Immunities** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned > - **Senses** blindsight 10 ft., passive Perception 8 > - **Languages** - > - **Challenge** 1/2 (100 XP) > ___ > > ### Actions > > **Bites.** Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.
Part 1 | Cockroach King