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___ >## Zegana > >*Merfolk wizard, lawful evil* >___ >- **Armor Class** 19 (natural armor) >- **Hit Points** 378 (18d20 + 147) >- **Speed** 30 ft., swimming 30 ft., climbing 30 ft. >___ >| STR | DEX | CON | INT | WIS | CHA | >|:---:|:---:|:---:|:---:|:---:|:---:| >| 22 (+6) | 17 (+3) | 28 (+9) | 22 (+6) | 14 (+2) | 12 (+1) | >___ >- **Saving Throws** Constitution +14, Intelligence +11 >- **Senses** passive perception 12, darkvision 60 ft. >- **Damage Resistances** Cold >- **Languages** Common, Draconic, Elvish >___ > > ***Simic Adaptation (3/Day).*** If Zegana is affected by a negative condition, she can roll a DC 15 Constutition saving throw, on a success the condition ends. > > ***Simic Hybridization.*** At the beginning of each of her turns, Zegana liquifies and absorbs a nearby Hydroform, gaining one of the following benefits: > - Zegana gains amorphous mass that causes her to slightly bulk up, giving her 20 temporary hit points. > - Zegana gains a spiky carapace, dealing 2d6 piercing damage to any creature that starts or ends their turns within five feet of her. > - Zegana gains a second set of arms, granting an additional natural weapon attack when she takes the attack action. \columnbreak ___ >### Actions > >***Multiattack.*** Zegana makes two attacks with her Trident, and she may replace one of her attacks with the casting of an at will spell > >***Trident.*** *Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 13 (1d12 + 6) piercing damage, and the creature must succeed a DC 14 Wisdom saving throw or have disadvantage on melee attacks against her until the end of their next turn. > >***Natural Weapon Attack.*** +11 to hit, reach 5 feet., one target. *Hit.* 11 (2d4+6) slashing damage. > > ***Innate Spellcasting.*** Zegana's spellcasting ability is Intelligence (spell save DC 17, +11 to hit with spell attacks). Zegana can cast the following spells, requiring no material components (italics denotes concentration). >- At will: *Enlarge/Reduce*, *Fog Cloud*, Absorb Elements > >- 3/day each: Counterspell, *Conjure Minor Elemental*, *Hypontic Pattern* > > ### Bonus Actions > > ***Amorphous Movement.*** As a bonus action Zegana explode into a crash of water, dealing 2d6 cold damage to creatures within 5 feet of her, appearing up to 30 feet away. > > ### Reactions > > ***Adaptive Response.*** *As a reaction to taking damage* Zegana's body melds around her, granting resistance to the damage type she took damage to until the start of her next turn. > > ### Villain Actions > ***Hydroform.*** Zegana pushes her fist into the ground, which seems to liquify around it. Within 15 feet of her, 10 amorphous, watery creatures (Water Weird) rise from the ground, some bulky, some with spiky shells, and some with multiple appendages. > > ***Prime Speech.*** Zegana screeches eerily, forcing all creatures within 30 feet that can hear her to succeed a DC 17 Constitution saving throw or take 3d6 thunder damage, and creatures capable find themselves incapable of casting spells until the end of their next turn. > > ***Simic Charm.*** The round that Zegana drops to 1 hit point, she pulls a conch shell from behind her, and blows into it. Her remaining Hydroforms can move up to their movement speed towards her, incurring any attack of opportunity, and meld into her body, causing her to transform into a Huge Kraken Form. > > She gains hit points equal to the combined hit points of the Hydroforms that she absorbed, resistance to damage from spells and magical effects for the next minute.