Forgotten Realms Rules

by Radidactyl

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Forgotten Realms Campaign Rules


Unless otherwise stated, RAW is followed as closely as possible.

Character Creation

Races

  • Player's Handbook (Hill dwarves can be flavored as mountain dwarves)
  • Fizban's Treasury of Dragons.
  • Deep Gnome (Monsters of the Multiverse)
  • Duergar (Monsters of the Multiverse)
  • Orc (can be flavored as Half-Orc)
  • Githyanki (Monsters of the Multiverse)
  • Githzerai (Monsters of the Multiverse)

Races from the PHB will have their ASI bonuses changed to match the Monsters of the Multiverse versions (I.e. +2, +1 or +1, +1, +1)

No race has Sunlight Sensitivity.

Small races and dwarves will still have 25 movement speed.

If a race from the PHB allows you to cast spells, you can choose Intelligence, Wisdom, or Charisma, as your spellcasting ability modifier. Additionally, you can cast those spells with any spell slots you have.

Available Content

  • Player's Handbook
  • Xanathar's Guide to Everything
  • Tasha's Cauldron of Everything
  • Bigby Presents: Glory of the Giants
  • Fizban's Treasury of Dragons
  • Van Richten's Guide to Ravenloft
  • Icewind Dale: Rime of the Frostmaiden (for the spell Frost Fingers)

Everything else is case-by-case basis. If there is something specific you want, such as a background, subclass, or spell, run it by the DM.

Background Feat Replaced With Starting Feat

Rather than a background feat such as "Shelter of the Faithful" or "Wanderer," players will be able to choose from a list of starter feats.

  • Actor
  • Artificer Initiate
  • Athlete
  • Chef
  • Dungeon Delver
  • Healer
  • Inspiring Leader
  • Linguist
  • Magic Initiate
  • Poisoner
  • Ritual Caster
  • Skilled
  • Tavern Brawler
  • Tough
Custom background from the PHB is allowed and encouraged.

Gameplay

Variant Encumbrance

Pg. 176 of PHB

Magic Backpacks and Quivers

As long as you have the encumbrance for it, one backpack, quiver, etc. will carry everything that you can.

Diagonals

Pg. 252 of DMG

Spell Point Variant for Sorcerers

(This is optional.)

See Pg. 287-288 of DMG

Renaissance Firearms & Explosives

The Pistol, Musket, Bombs, and Gunpowder, are available to players.

(Chapter 9 of the DMG)

Group Checks and Helping

Whenever someone attempts an ability check and someone wants to help, the helper must have proficiency in that skill or tool to grant them advantage on that check. Additionally, the Help action has to be reasonable.

Additionally, when several people want to attempt a check after someone already has, it becomes a group check that uses the first roll as that player's part of the group check.

For RAW, see Pg. 175 of PHB

Spell Scrolls

Anyone can attempt to use any spell scroll, but if the spell is not on your class spell list, or of a higher level than you can normally cast, you must make an Arcana check equal to 10 plus the spell's level.

For RAW, see Pg. 200 of DMG

More Difficult Identification

Pg. 136 of DMG

Mixing Potions & Scroll Mishaps

Pg. 140 of DMG

Powerful Build

Creatures with the Powerful Build feature count as one size larger for the purposes of grappling/shoving other creatures.

Owlbear Whisperer

You can target a monstrosity with spell that would otherwise only target a beast, provided the creature's Intelligence score is 3 or lower.

Dual Wielder

Dual Wielder no longer allows the use of non-Light weapons, instead:

When you make the extra attack while engaged in two-weapon fighting, you can make it as part of the Attack action instead of as a Bonus Action.

Combat

Hitting Cover

Pg. 272 of DMG

Action Options

Climb Onto Bigger Creature,* Disarm, Overrun, Shove Aside, Tumble

Pg. 271-272 of DMG

* see below for a more streamlined "Climb Onto Bigger Creature" option

Climb onto a Bigger Creature

When you want to climb onto a larger creature, you can make a grapple check against a creature at least one size larger than yourself.

If you win the contest, you move into the target creature’s space and cling to its body. While in the target’s space, you move with the target and have advantage on attack rolls against it.

You can move around within the larger creature’s space, treating the space as difficult terrain. The larger creature’s ability to attack you depends on the smaller creature’s location, and is left to the DM's discretion. The larger creature can dislodge you as an action—knocking you off, scraping you against a wall, or grabbing and throwing you—by making a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.

Resting

Who Takes Short Rests? We Take Short Rests

Short rests are only 10 minutes, but are limited to two per long rest. Additionally, any feature or spell with a duration of 1 hour or shorter minutes ends upon finishing a short rest.

2024 Exhaustion

While you have the Exhausted condition, you experience the following effects.

Exhaustion Levels. This condition is cumulative. Each time you receive it, you gain 1 Exhaustion level. You die if your Exhaustion level is 6.

D20 Tests Affected. When you make a D20 Test, the roll is reduced by 2 times your Exhaustion level.

Speed Reduced. Your Speed is reduced by a number of feet equal to 5 times your Exhaustion level.

Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.

 

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