Artificer Specialist: Tattoo Artist

by thiskid415

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Artificer Specialist

At 3rd level, an Artificer gains the Artificer Specialist feature. The following option is available to an Artificer, in addition to those offered in the Player's Handbook.

Tattoo Artist

An Artificer once thought that it was more prudent to give people access to spells before they needed them, and the easiest way to do it was through magical ink on the skin. It was later realized that the same concept could be applied to enemies as well.

Tattoo Artist features
Artificer level Feature
3rd Tool Proficiency, Magic Ink
5th Professional Artist
9th Scarring Ink
15th Perfected Ink

Tattoo Artist Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Tattoo Artist Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

Artificer Level Spells
3rd Armor of Agathys, Heroism
5th Darkvision, Englarge/Reduce
9th Haste, Water Breathing
13th Death Ward, Stoneskin
17th Greater Restoration, Skill Empowerment

Tool Proficiency

You gain proficiency with Calligrapher's supplies. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Magic Ink

Beginning at 3rd level, you can choose to create four different types of temporary tattoos. Creating a Tattoo requires your Calligraphy tools, and a willing creature within 30 feet of you. You can create a number of tattoos equal to you Intelligence Modifier plus your proficiency bonus (minimum 2) in between each long rest, and no creature may have more than 2 tattoos at a time. This number increases to 3 at level 9 and 4 at level 15.

  • Spell Tattoo: You can use expend a spell slot of 5th level or lower to give a tattoo with the magical essence containing an Artificer spell you know. While the creature has this tattoo, they can activate the tattoo using the imbued spell's casting time to cast the spell. The creature uses your spell save DC and your spellcasting ability modifier for this spell. This tattoo lasts until the end of your next long rest, or the spell is used.
  • Enhancing Ink You can spend an create a tattoo that gives the creature a 1d4 bonus to skill checks for one skill that you choose a number of times equal to your proficiency bonus. This tattoo lasts until you the end of our next long rest, or have expended all uses.
  • Bolstering Tattoo: You can spend an action to create a tattoo that increases the might of the marked creature. For the next minute, the creature gains a 1d4 on damage rolls. This increases to 1d8 at 9th level.
  • Protective Mark you can spend an action to create a protective mark on a creature of your choice. For the next minute, this creature gets a +1 bonus to AC.

Professional Artist

You've developed your artistic skills using your needle and ink, enhancing the healing and damage you create through them. Whenever you cast a spell using your Calligrapher's supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll and the bonus equals your Intelligence modifier (minimum of +1).

Scarring Ink

Starting at 9th level, You learn the spell Bestow Curse. It counts as an Artificer spell for you, but it doesn’t count against the number of spells you know.

When you cast a spell using your Calligrapher's supplies that causes damage to one target, you can use a bonus action to create a magic scar on the target, with one of the effects of a 3rd-level Bestow Curse on the target. This effect lasts for 1 minute.

You can create a number of scars equal to your Constitution modifier (minimum 1). You regain all expended uses when you finish a long rest.

Perfected Ink

Starting at 15th level, you have perfected the formula for your magic ink and have advanced the effects of your Magic Ink ability. You also learn two new affects for Magic Ink.

  • Spell Tattoo: When a non-hostile creature that you can see and is within 30 feet of you is marked with a Spell Tattoo, you can choose to cast a spell as if it is originating from that creature.
  • Enhancing Ink: Each Enhancing Ink tattoo now gives a 2d4 bonus.
  • Bolstering Tattoo: The damage bonus increases to 2d8 damage.
  • Protective Mark: While the creature is under the effect of a Protective Mark, the creature can use its reaction to cast the Shield spell. Doing so immediately ends the Protective Mark.
  • Inked Sigil : You can use a bonus action expend a spell slot to create a tattoo that gives a chosen creature a bonus to their spell save DC equal to half the level of spell slot used (rounded up) for the next 1 minute.
  • Protective Ink You can use a bonus action to expend a spell slot to create a tattoo that gives a chosen creature a bonus to two saving throw ability scores of your choice equal to half the level of spell slot used (rounded up) for the next 1 minute.
 

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