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ALL THE
SIGHT
TOUCHES
When you choose Mammon as your archdevil, you learn the spell *alabaster's adjacent acquisition
Arcadia #5* and can cast spell this a number of times equal to your charisma modifier.
If you do not have Arcadia #5, you can use another spell of a similar level, such as *unseen servant*, instead.
You regain all expended uses of this feature when you complete a short or long rest. Your spellcasting ability for this spell is Charisma.
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COIN
FLIP
At 7th level, Mammon gifts you a magical coin that may help, or slightly hinder you. The coin is of course rigged in your favor, the house does always win after all. if you lose this coin before it's used, you may recall it to yourself as an action.
As a bonus action, you flip this coin, issuing a silent challenge to a creature that you can see within 30ft. of you, as you do. The outcome this has depends on the dice roll.
Heads (even). Your next attack is at advantage, you may reroll one of the dice once, and the opposing creature's next saving throw is at disadvantage.
Tails (odd). Your next attack is at disadvantage.
Once you use this feature the coin vanishes, reappearing on a short or long rest.
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WHAT'S
YOURS IS
MINE
At 9th level, when you place a seal on an enemy, you can attempt to steal one item that it's holding in it's hands. It must succeed a Strength saving throw (DC = 8 + your proficiency bonus + your Charisma Modifier) or have one item it's holding, flung towards you, landing softly at your feet.
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GOLDEN
SKIN
At 13th level, you can temporarily draw from the gold reserves of Mammon's horde. As an action you can coat yourself in gold (or another precious metal) for a minute, granting you +1 to your armor class, and resistance to bludgeoning, piercing, and slashing damage from non-magical sources.
Once you use this feature, you can't use it again until you finish a long rest.
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LAPIS
LIES
At 17th level, you become immune to the charmed, and frightened conditions, and can add your Charisma modifier to all Insight checks.
.
You can also cast the spell *zone of truth
PHB*. When you cast it in this way, you and any creatures of your choice are not affected, and creatures that are affected do not immediately know they're under the spell's effects.
Once you cast the spell in this way, you cannot cast it again until you complete a short or long rest.
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AVARICE
INCARNATE
At 20th level you can use your action to become a gold devil for a minute. During this time you are permanently under the effects of your Golden Skin feature, you can use any spells you've learned through this subclass at will, and the single creature limit on your Spell Stealer Interdict Improvement is removed
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INTERDICT
IMPROVEMENT
As your prospector levels up, Mammon’s interdiction carries more power.
Gilded Strike. At 6th level, when the seal is consumed, silver pieces, equal to the necrotic damage dealt, fall to the floor around the stricken enemy.
My Kill! At 10th level, if you are the one to damage the interdicted creature, causing the seal to be consumed, the attack deals an extra 1d10 necrotic damage. This counts as an extra die of damage from your seal.
Spell Stealer. At 18th level, when you seal a creature, if it is under the effects of any spells or magical effects, you can choose to duplicate your choice of the effects it's under onto yourself, until the effect ends on the interdicted creature, or the seal is consumed or evaporates.
You can only benefit from this effect on a single interdicted creature at any one time.