Oath of the Tempest

by Xpertranger

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Oath of the Tempest

Tenets of the Tempest

The Tempest is chaotic and unpredictable which leads some to question the reasoning behind these tenets. Yet followers of the Tempest have heeded these tenets since ancient times and still continue to this day.

Comforting Breeze. The warm breezes of spring brings comfort to those it passes by. Be like the breeze and bring comfort to the land.

Cutting Wind. You are a blade of wind against the creatures that threaten our realm. They are to be purged from this existence.

Wandering Gale. Just like the wind you are never meant to be in one place for long. There are victories to be had on the next horizon.

Oath of the Tempest Spells
Paladin Level Spells
3rd zephyr strike, jump
5th gust of wind, misty step
9th fly, wind wall
13th freedom of movement, storm sphere
17th control winds, far step

Channel Divinity

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Tailwind Step. You can call the wind to support and carry you as a bonus action. When you use this ability and then as a bonus action on each of your turns for the next minute, you can move up to 5 feet without provoking opportunity attacks.

Buffeting Gust. When a creature you can see within 30 feet of you is hit by an attack you can use your channel divinity to call the nearby winds to defend them. You can use your reaction to add +5 to the target's AC for that attack.

Aura of the Gale

Starting at 7th level, you have acute control over the winds within a 10 feet of yourself. Ranged attacks originating from outside of your aura have disadvantage against you and friendly creatures within your aura. Additionally, your aura is considered difficult terrain for enemy creatures.

At 18th level, the range of this aura increases to 30 feet.

Warding Winds

Starting at 15th level, the winds constantly surround you and keep you safe of incoming danger. You gain proficiency in Dexterity saving throws.

Tempest Avatar

At 20th level, you become an avatar of the swirling tempest. Using your action, you call all the nearby winds to your aid. For 1 hour, you gain the following benefits:

  • The winds surrounding you lift you to great heights and grant you a flying speed of 60 feet.
  • You emanate an aura of strong winds in a 30-foot radius. Whenever a creature in your aura attempts to use its movement it must make a Strength saving throw, on a failure its speed is reduced to 0 until the end of its turn. Additionally, your aura hedges out vapor, gas, and fog that can be dispersed by strong wind.
  • Unprotected flames, torch-sized or smaller, within 60 feet of you are extinguished.

Once you use this feature, you can't use it again until you finish a long rest.


  • Created by u/xpertranger
  • This is Version 0.2 of the Oath of the Tempest Paladin Subclass
  • Artwork: Academy Journeymage - Magali Villeneuve (http://www.magali-villeneuve.com/)
 

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